Strange

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This article is about the Strange Weapons themselves. For other uses of the name, see Strange (disambiguation).
Backpack Shotgun.png

 Shotgun
Strange Shotgun - Kills: 0

Strange quality is an item quality found on weapons obtained from unlocking Mann Co. Supply Crates of certain series, or on Botkiller weapons earned from Mann Up mode. Introduced in the Über Update on June 23, 2011 Patch, Strange weapons track kills, or other events, such as kill assists (see Notes below for exceptions), and record them as an item attribute, allowing the count to be viewed by players. The weapon is then awarded a rank as the recorded count increases, with the rank affixed to the beginning of the item's name. Additionally, some weapons have a second count to track other associated actions, such as Sentry Gun kills; however, the secondary count does not contribute toward rank progress. Each time the player achieves a new rank, it is announced to all players on the server with a message in the chat box; A notification pop-up also appears only for the player the weapon belongs to.

The Spirit Of Giving is an all-class miscellaneous item with the Strange quality, introduced during the Australian Christmas 2011 event. It tracks and ranks up based on gifts given with the Secret Saxton and Pile o' Gifts items. Uniquely, it has its own list of ranks, with lower thresholds between them. In its initial state, it does not display the Strange prefix, but does retain the text coloring. All players were awarded the Spirit Of Giving along with a Secret Saxton to all premium players at the time of the update. The update also introduced Festive weapons: reskins of a number of weapons, braided with flickering Christmas lights. Festive weapons could be obtained in either Strange or Unique quality.

Strange Parts are tools that can be used to track an additional variable on Strange weapons. A maximum of three parts can be added. Strange Filters can be used to further limit the statistics that are tracked to certain community-made maps.

Trading or using Gift Wrap on a Strange weapon will cause its counter to reset to zero and its prefix to reset to Strange. Using Gift Wrap will present a warning when attempting to use the Gift Wrap on a Strange weapon.

The hexadecimal color code for Strange items is #CF6A32.

Ranks

Rank Kills Name
0 0 Strange
1 10 Unremarkable
2 25 Scarcely Lethal
3 45 Mildly Menacing
4 70 Somewhat Threatening
5 100 Uncharitable
6 135 Notably Dangerous
7 175 Sufficiently Lethal
8 225 Truly Feared
9 275 Spectacularly Lethal
10 350 Gore-Spattered
11 500 Wicked Nasty
12 750 Positively Inhumane
13 999 Totally Ordinary
14 1000 Face-Melting
15 1500 Rage-Inducing
16 2500 Server-Clearing
17 5000 Epic
18 7500 Legendary
19 7616 Australian
20 8500 Hale's Own

Notes

  • The following Strange items do not track kills, instead:
  • The Eyelander levels up only on kills, rather than total heads collected. Therefore killing someone with heads, such as another Demoman with the Eyelander (and all variants) or a Sniper with the Bazaar Bargain will only yield one kill.
  • Killing a teammate while friendly fire is enabled will increase your kill total with that weapon by one, as though it were a normal kill.
  • The following actions do not increase the total kill count for strange weapons:
  • Kills are counted together for classes that share the same Strange weapon.
  • Using a Name Tag will change the name of the Strange weapon, but the weapon will still retain its rank and counter. Its current rank is displayed under the name of the weapon in light grey text.
  • Resetting a Strange weapon that has one or more Strange Parts applied will reset to 0 the kill counters for both the weapon and any strange parts that may be applied. It is not possible to reset the counter for a Strange weapon's kills without also resetting the counters for any strange parts that may be applied.
  • Listing a Botkiller or a Strange Festive Weapon on the Steam Community Market will reset its kill counters.

List of Strange items

Template:Strange quality table

Update history

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 12, 2011 Patch [Item schema update]

August 18, 2011 Patch

September 2, 2011 Patch

  • Updated the Strange quality color from RGB [205, 155, 29] (#CD9B1D) to RGB [207, 106, 50] (#CF6A32).

September 20, 2011 Patch

October 13, 2011 Patch

October 25, 2011 Patch

December 1, 2011 Patch

December 15, 2011 Patch

  • Added Festive weapons with Strange quality attached.
  • [Undocumented] Strange weapon level up alerts re-added for the player whose weapon leveled up.

December 21, 2011 Patch

January 11, 2012 Patch

February 2, 2012 Patch

February 23, 2012 Patch

March 22, 2012 Patch

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack
  • Added the ability to reset scores on Strange items via the Restore button in the backpack

April 27, 2012 Patch

May 17, 2012 Patch

June 27, 2012 Patch (Pyromania Update)

July 11, 2012 Patch

  • Fixed Strange Escape Plans not counting kills.

August 15, 2012 Patch (Mann vs. Machine update)

  • [Undocumented] Added Strange variants of Silver and Gold Botkiller weapons.

September 4, 2012 Patch

October 9, 2012 Patch

  • [Undocumented] Added Strange variants of Shovel and Homewrecker.
  • [Undocumented] Added Strange variants of Rust, Blood, Carbonado and Diamond Botkiller weapons.

December 20, 2012 Patch (Mecha Update)

  • Added Strange Filter items to the Mann Co. Store to support community map makers.
  • Added Strange variants for Festive weapons introduced in the update.
  • Added Strange variants of the Silver and Gold Botkiller Mk.II Weapons.
  • [Undocumented] Added Strange variants of Spy-cicle, Wrap Assassin, and Baby Face's Blaster.

January 16, 2013 Patch

  • Fixed Strange Buff Banner and Strange Sandvich not always tracking usage.

February 14, 2013 Patch

  • Fixed the Strange Sapper's "Buildings Sapped" counter sometimes incrementing when buildings were destroyed without a Sapper attached.

March 12, 2013 Patch

June 19, 2013 Patch

Bugs

  • Counters do not update in-game when you inspect another player's Strange weapon on the Deathcam.
  • If a Strange weapon goes up a rank, it will appear to have the original rank prefix when switching weapons until the player respawns.
  • The Holiday Punch levels up by successfully punching an enemy with a critical hit, regardless of whether laugh was caused.
  • Trading a Strange PDA will not reset its "Health dispensed to allies" counter.