엔지니어는 주로 다양한 건물들로 팀을 돕는 방어형 지원 클래스입니다. 그는 썩좋지못한 무기와 낮은 체력을 가지고 보호를 받기 위해 센트리건에 의지합니다. 그 스스로, 엔지니어는 주로 문제를 해결하는데 적은 위협을 줍니다. 그의 주요 목적은 텔레포터 와 디스펜서를 전략적인 장소에 건설을 하여 그의 팀을 돕는 것 입니다. 일반적으로, 엔지니어는 그의 아군을 전장으로 불러오고 탄약과 체력을 재보급받을 곳에 텔레포터, 디스펜서, 센트리건으로 구성된 "기초"를 짓습니다. 건슬링어와 개척자의 정신은 엔지니어를 평소보다 공격적인 역활을 하도록하여 그를 더 위험하게 만들어줍니다.
General
Role
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- 엔지니어는 고가치 목표물입니다. 빌딩이 없는 팀은 불리합니다. 엔지니어가 그의 건물과 다른곳에 있게되면 쓸모가 없어집니다.그래서 만약 당신이 main front의 멀리서 킬을 하게되면, 적은 엔지니어가 떠나간 빌딩을 지키기위해 후퇴를 할 것입니다. 당신의 팀이 건물을 부술 기회를 사용하고 밀어 붙이십시오.
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Health
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- 엔지니어는 다른클래스에 비하여 매우 작은 체력을 가지고있습니다. 센트리건이 멀리에있다면, 그 자신을 지키기 무리일겁니다.
- 총잡이는 엔지니어에게 추가 25체력을 줍니다. 그러나 더 약한 미니-센트리(빠른 건물일지 몰라도)로 대체가 됩니다.
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Speed
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- 엔지니어는 파이로, 스파이와 같은 속도로 달립니다. 만약 그가 넓게 펼쳐진곳에 건물도 없이 나가있다면, 그를 죽이는것은 시간문제입니다.
- 엔지니어는 건물을 옮기면서 뛸때는 헤비보다 느린속도를 가지며 공격을 할 수 없습니다. - 그를 죽여 그가 옮기는 건물을 동시에 파괴시킬 기회를 노리십시오.
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Power
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- 센트리건은 엔지니어가 없고 당신이 사정거리 밖에있다면 꾀나 쓸모가 없어집니다. 건물에 바짝붙어있다면, 엔지니어는 그 스스로가 위험에 드러나는 것 입니다.
- 엔지니어는 센트리건없이는 썩 좋지않는 파이터입니다. 팀을 위해 일한다면 그는 신속해저야합니다. 만약 혼자라면, 숨겨진 센트리건에 신속히 반응하십시오. 그리고 그가 쌓았을지도 모르는 복수 크리티컬을 쏘거나 다른 건물을 짓기전에 엔지니어를 죽이십시오.
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특유한 무기들
엔지니어의 도구에 관한 쓸만한 토픽, 어떻게 상대해야할지 유용한 리스트입니다.
주무기
산탄총
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- Shotguns have a wider spread the further you are from your target, so avoid aggravating an Engineer at close range. Engage the Engineer at a distance, preferably out in the open or away from his buildings, where you'll have the advantage.
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개척자의 정의
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- An Engineer will likely retaliate with the Frontier Justice shortly after you destroy his Sentry Gun, especially if the building has survived for some time already; kill him before he gets the chance to shoot.
- Killing the Engineer before destroying his Sentry Gun becomes a more viable strategy; his Frontier Justice cannot store revenge crits if his Sentry Gun is destroyed while he is dead.
- If you cannot prevent the Engineer from firing his Frontier Justice at you, force him to do so at a distance while moving erratically, reducing his accuracy and the number of pellets that may hit you. With only three shots per clip, an Engineer using the Frontier Justice has a limited time to retaliate before leaving himself open.
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위도우메이커
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- The Widowmaker can only fire six times when an Engineer has maximum metal, and he will be forced to switch weapons once he doesn't have enough. Dodge his shots, and take him down once he's out of metal. If there are any sources of ammo nearby, collect them first to ensure the Engineer can't refill his metal supply.
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폼슨 6000
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- Up close, the Pomson 6000's projectiles are easy to avoid; as such, an Engineer will often use it to harass or even kill unaware enemies at long range instead. Use corners and walls to your advantage, and find alternate routes in order to approach the Engineer more safely.
- Medics and Spies should take special care not to expose themselves to Pomson 6000 fire. Take cover, or make your way around a battlefield instead of charging through it.
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구조대원
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- The projectiles of this weapon are similar to that of the Pomson 6000, except that the projectiles have an arc. Attack the Engineer up close, or use corners and walls if fighting from a distance.
- If you see a bolt headed toward a building you are trying to destroy, airblast it away, or take the bolt to prevent the building from being repaired.
- The Engineer may haul his buildings to safety from a distance if you're attacking his nest. Attempt to block line of sight when attacking.
- Similarly, use this strategy if the Engineer is in the front lines, and you can see his buildings.
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Secondary weapons
Pistol/Lugermorph
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- An Engineer will typically use the Pistol at farther ranges, as it is more accurate compared to his Shotgun. Close the gap between the Engineer and yourself in order to make his initial shots less accurate; kill him quickly before he can adjust his aim or switch weapons.
- Unlike the Scout, the Engineer stores a lot of ammo for the Pistol; do not expect him to empty it anytime soon.
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원격 조련 장비
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- Note the appearance of any team-colored laser guides. Take an alternate path to ambush the Engineer, as his Sentry Gun cannot automatically detect enemies while wrangled. Kill him or force him to switch weapons to deactivate the Sentry Gun for a few seconds, leaving it susceptable to attack; make sure he or his team does not get the chance to defend and repair the Sentry as it reactivates.
- Teamwork is important in destroying a wrangled Sentry Gun, and becomes essential when facing multiple wrangled Sentry Guns.
- Beware of Sentry nests in unexpected places; an Engineer can propel himself skyward using his Level 3 Sentry Gun's rockets.
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합선기
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- The Short Circuit destroys projectiles (ie: rockets, grenades, arrows); one should use weapons that fire bullets instead. Work with your team to overwhelm the Engineer and his buildings.
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Melee weapons
Wrench/Golden Wrench/Saxxy/Festive Wrench
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- This weapon is primarily used if you surprise him in his Sentry nest or he is attempting to dispose of Sappers. Fire at him while keeping your distance, and you should have the advantage.
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총잡이
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- If you can't avoid being struck by an Engineer with the Gunslinger, at least prevent him from hitting you two more times in a row.
- Be careful assisting a teammate being attacked by this Engineer, as he may have already scored two consecutive hits and may strike you with the third.
- When a Engineer with the Gunslinger equipped is on the prowl, find and destroy his Mini-Sentry as soon as it attacks before he and his teammates arrive to assist it. Be more wary of pursuing the Engineer, as he may be leading you to another Mini-Sentry.
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남부의 환영 방식
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- An Engineer will typically use the Southern Hospitality for Spy checking; as a Spy, it is best to remain hidden until the opportunity to slay the Engineer arises, otherwise you risk being checked with the weapon.
- Attack an Engineer with the Southern Hospitality in his loadout with fire to kill him more quickly.
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뾰족 렌치
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- The Jag deals 25% less damage, making it less reliable in melee combat. However, it allows an Engineer to constuct his buildings at a faster rate with each hit; kill him before he gets the chance to set up.
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유레카 효과
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- An Engineer with the Eureka Effect can establish a Sentry nest very quickly if given the opportunity to use it in conjunction with his Teleporters. Seek out his teleporter exits and destroy them.
- Since an Engineer cannot move his buildings while using the Eureka Effect, pick up or destroy metal sources so he cannot construct new buildings in better places right away.
- If you engage a Engineer equipped with the Eureka Effect, do not allow him to escape your sight, or he will likely use the weapon's ability to avoid death and come back with a vengance.
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Buildings
Be aware that buildings are unaffected by critical hits; Medics should not use the Kritzkrieg in an area filled with more buildings than players.
Sentry Gun
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- Of all Buildings, destroying a Sentry Gun takes highest priority.
- An Engineer behind his Sentry Gun is protected from splash damage at the front, but can easily be damaged by splash damage from the sides, or from behind.
- Sentry Guns can be damaged from around corners without giving them a chance to fully lock onto and fire at the attacker.
- Engineers that switch to their Shotgun or Pistol to dispose of Stickybombs placed at the base of their Buildings are vulnerable to damage from other sources.
- Sentry Guns are slow to turn, especially at Level 1. If approaching one from a blind spot, you can run around it and damage it without it being able to lock on and fire at you.
- A full-health, level 3 Sentry Gun cannot be destroyed in one hit by anything other than a cluster of Stickybombs. Coordinate your attacks with your teammates to damage the Sentry Gun faster than it can be repaired.
- Don't assume you know where a Sentry Gun is, even if you've encountered one previously. With their ability to haul buildings, Engineers can repeatedly move a single Sentry Gun between numerous key points. Try to ambush Engineers hauling or deploying one.
- A Sentry Gun can damage the Engineer who built it. If fired upon by a Sentry Gun, try to use its Engineer as cover.
- As a Spy, disguise as an enemy Engineer as you approach enemy buildings to reduce suspicion. Place a Sapper onto the Engineer's Sentry Gun. The Engineer will most likely be trying to remove the Sapper instead of killing you, so backstab him before he does.
- As a Sniper, camp at locations far from a Sentry Gun's targeting range so you can kill any unaware Engineer, and then destroy his Sentry Gun.
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Dispenser
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- Dispensers are easier to destroy than other buildings, as Engineers are often more preoccupied with repairing their Sentry Gun.
- If destroying a Sentry Gun isn't possible, destroy a Dispenser instead, making it more difficult for an Engineer to maintain his Sentry Gun.
- Dispensers have the second highest priority when destroying an Engineer nest that's nearby the enemy base. Teleporters aren't as useful due to their proximity to the spawn, especially when the other team is on defense.
- You can use an enemy Dispenser as cover from an enemy Sentry Gun; Sentry Guns cannot see through Dispensers.
- A Spy disguised as a member of the opposing team can freely use that team's Dispensers, even while cloaked.
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Teleporter
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- Teleporters have the second highest priority when destroying an Engineer nest far from their spawn (e.g. offensive forward bases on maps such as Gold Rush or Badwater Basin), as this will severely limit the opposing team's reinforcements; any Dispensers can then be destroyed with little resistance.
- Teleporters that won't go down are most likely being repaired from the other side. Out-damage the repair rate to successfully destroy them.
- A Spy that continuously places Sappers on an unguarded Teleporter that's being repaired from the other side will eventually destroy both ends.
- Try not to stand on a functioning Teleporter Exit as you damage it; you risk dying by telefrag.
- On some maps, Engineers like to use "dummy" Teleporters as an early warning system. If you see a teleporter in an unusual place (especially if it is inactive), you may want to leave it alone to avoid losing the element of surprise.
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Combat Mini-Sentry Gun
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- Do not underestimate Combat Mini-Sentry Guns; they have less health and power than the standard Sentry Gun, but have a faster build time and a higher rate of fire than one. Deployed strategically, they can be used to either finish you off or distract you from incoming attacks. When you see one, destroy it as soon as possible.
- Combat Mini-Sentry Guns are deployed with full health; this can make destroying them as they are being built problematic. It may be better to finish off the Engineer building them before eliminating the Sentry Gun; after all, he can quickly deploy another if the previous one is lost.
- If an Engineer is deploying a Combat Mini-Sentry Gun in a place where his teammates frequent and/or where ammo supplies exist, destroying it may be pointless; he can easily replace it, and may even be doing this deliberately to distract you. Focus on the Engineer and/or his teammates until your own arrive and drive them back.
- If you are attacked by a Mini-Sentry in an unexpected place, it's best to quickly destroy the sentry and then check everywhere to prevent the Engineer from ambushing you with his Shotgun or Frontier Justice.
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See also