Обновление от 2 июля 2015

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Источник: Выход обновления Team Fortress 2 (английский)Выход обновления Team Fortress 2 (английский)

Содержание обновления

Обновление «Gun Mettle» уже доступно!

  • Комикс и дополнительную информацию можно найти на официальном сайте (http://www.teamfortress.com/gunmettle) (английский).
  • Добавлено три новых карты, созданные сообществом: Borneo, Snowplow и Suijin.
  • Добавлена новая карта режима Захват контрольных точек: Powerhouse.
  • Добавлено 4 новых коллекции оружия.
  • Добавлено 2 новых ящика.
  • Добавлены новые анимации осмотра оружия.
  • Добавлена возможность выбора избранных предметов.
  • 2 новых насмешки, созданные сообществом: Мощь пролетариата и Короботрот
  • Новая насмешка для нескольких человек: Вприсядку
  • 5 новых достижений на карте Powerhouse.
  • Добавлена возможность подбора брошенного оружия (если оно подходят для вашего класса).

Основные изменения

  • Исправления в системе безопасности (благодарим Nathaniel Theis за сообщение об ошибке):
    • Исправлено падение сервера при анализе плохо сформированного пакета данных;
    • Исправлена ошибка, связанная с файлами .wav;
    • Исправлена ошибка, связанная с файлами .bsp.
  • Исправлено падение клиента, связанное с перемоткой демо-записей и перехода к конкретному кадру.
  • Исправлено падение клиента, связанное с HUD.
  • Исправлена ошибка, из-за которой на некоторых подаренных предметах отображалось [unknown] вместо имени отправителя.
  • Исправлена ошибка, связанная с отображением интерфейса отслеживания достижений во время проигрывания демо-записей.
  • Добавлен ползунок управления громкостью звука попаданий по противнику в меню Дополнительных настроек.
  • Добавлены аватары игроков на панель Target ID.
  • Добавлены числовые значения здоровья игроков на панель Target ID.
  • Больше нельзя открыть меню выбора классов при подключении к SourceTV серверу.
  • Мини-игра «Дуэль» больше не тратится в случае ничьи.
  • Улучшена балансировка команд если tf_bot_quota_mode имеет значение «fill».
  • Случайное распределение урона (переменная tf_damage_disablespread) по умолчанию выключено.
  • Автоматическая перезарядка оружия (переменная cl_autoreload) по умолчанию включена.
  • Добавлена новая переменная tf_player_movement_restart_freeze (по умолчанию 1), устанавливающая длительность «заморозки» всех игроков в начале раунда.
  • Исправлена ошибка, из-за которой во время воспроизведения демо-записей и при подключении к SourceTV серверу у игроков не отображались эффекты предметов необычного типа.
  • Добавлена новая переменная tv_delaymapchange_protect (по умолчанию 1), которая делает невозможным смену карты при незаконченном событии на SourceTV сервере, например, незавершенный раунд.
    • Исправления tv_delaymapchange не предотвращают ручную смену карты на выделенном сервере во время буферизации данных на SourceTV сервере.
  • В турнирный режим добавлена возможность установки готовности для каждого игроком по отдельности:
    • Добавлена новая переменная mp_tournament_readymode, которая активирует новую систему;
    • Добавлена новая переменная mp_tournament_readymode_min, которая устанавливает минимальное количество готовых игроков на сервере, необходимых для начала раунда;
    • Добавлена новая переменная mp_tournament_readymode_team_size, которая устанавливает минимальное количество готовых игроков в каждой команде, необходимых для начала раунда;
    • Добавлена новая переменная mp_tournament_readymode_countdown, которая устанавливает время до начала раунда при условии готовности обеих команд.
  • В GUI наблюдателя добавлена возможность сортировки игроков по классам.
  • Добавлена подсветка цвета команд, отображение имен и здоровья игроков для наблюдателей.
    • Серверная переменная tf_spec_xray (включена по умолчанию). Игроки могут отключить на своем клиенте в Дополнительных настройках игры.
  • Добавлена новая музыкальная тема в главное меню игры.
  • Добавлена опция «Inspect Item» в инвентаре для оружия и Монет компании.
  • В списке выпадающих предметов можно отметить уже имеющиеся предметы.
  • Добавлены опции «Get Key» и «Get Key and Open» в инвентаре для ящиков и кейсов.
  • Добавлена опция «Sell on Steam Marketplace» для некоторых предметов(sic).
  • Теперь можно выложить на продажу временно непередаваемые предметы в Steam Marketplace.
  • Исправлена ошибка, из-за которой нажатие кнопки «Назад» в меню выбора снаряжения могло выбрать стандартное оружие.
  • Функция «Inspect Target» (Обследовать цель) переименована в «Inspect Target or Item» (Обследовать цель или предмет). С украшенным оружием и не наводя на других игроков прицел, можно запустить анимацию просмотра моделей нажатием кнопки (+inspect).
  • Обновлена подсветка в рюкзаке ячеек с предметами разного качества.
  • Updated various weapon descriptions to better detail the weapon's features
  • Updated the scoreboard to display campaign coins
  • Бета Мастерская карт:
    • Исправлена возможность обхода sv_allow_server_pointcommand.
    • Fixed an issue causing workshop maps whose fully qualified name exceeded 32 characters to not properly load from mapcycle files
    • Исправлены несколько ошибок, связанные с загрузкой и работой с картами, имеющих длинные названия.
  • Редактор карт Hammer Tools:
    • vbsp now accepts -embed as an optional path to look for map resources. These resources will be used by the compile and embedded into the resultant BSP.
    • vrad will now use resources embedded in the BSP file
    • hammer now accepts -insert_search_path as an alternate path to load resources from during development
    • bspzip gained a -repack command, to repackage a BSP file
      • "bspzip -repack -compress " can be used to create compressed BSP files as used by the TF maps workshop
      • "bzipzip -repack " can be used on compressed BSPs to repackage them as non-compressed BSPs for use in tools that do not yet support them, such as SFM
    • Increased maximum userspace memory available to vrad and vvis tools to support compiling maps with complex visibility and lighting that require more than 1.6gibibytes of memory
  • Режим Манн против машин:
    • Открыть тур на уровне сложности «Эксперт» можно только после прохождения одного тура на высоком уровне сложности.
    • Исправлена ошибка, из-за которой не давался бонус если красные деньги, полученные за попадания в голову снайпером, сгорали до подбора всех зеленых денег.
    • Устранена возможность смены класса возле станции с улучшениями.
    • Исправлена уязвимость, связанная с голосованием за перезагрузку карты и улучшением «Специалист по флягам».
    • Перераспределение улучшений теперь возможно только между волнами.
    • Перераспределение улучшений теперь не имеет ограничений.
      • Добавлена переменная tf_mvm_respec_enabled (по умолчанию 1), заменяющая tf_mvm_respec_limit.
      • Переменная tf_mvm_respec_limit по умолчанию установлена на 0 (без ограничений).

Классовые изменения

  • Шпион
    • Добавлена новая анимация перезарядки револьверов, которая не закрывает прицел моделью оружия.
    • Смена маскировки, находясь уже под маскировкой, теперь занимает 0,5 сек. вместо 2.
    • Нажатие кнопки перезарядки в меню выбора маскировки теперь меняет цвет команды.
    • Находясь в невидимости, шпион получает на 20% меньше урона от любых источников.
    • Находясь в невидимости, шпион имеет большую устойчивость к эффектам огня, Банкате, молока и кровотечений.
    • Уменьшено снижение урона по турелям, на которых установлен жучок, с -66% до -33%. (т.е. стрельба по ним из револьвера теперь более эффективна).
  • Инженер
    • Ускорение возведения построек (удары гаечным ключом, возведение после переноса) теперь аддитивное, а не мультипликативное. Расчёты производятся относительно базовой скорости (1x);
    • Увеличена скорость возведения построек при ударах по ней ключом на 50%. Постройки теперь возводятся в 2.5 раза быстрее (раньше только в 2 раза);
    • Телепорты и раздатчики теперь строятся на 50% быстрее (2.5x в обычном режиме и 5.5 при ударах ключом);
    • Снижение скорости при переносе построек уменьшено с 25% до 10%;
    • При смене гаечного ключа, постройки инженера больше не уничтожаются (при смене гаечного ключа на Оружейник обычная турель будет взорвана);
    • Затраты металла при ремонте построек увеличены с 20 до 33 за удар ключом, восстанавливающий 100 единиц здоровья постройке (из расчета 3 ед. здоровья постройки на 1 металл);
    • Турели 2-го и 3-го уровней теперь имеют меньшую сопротивляемость к урону от пулемётов. Для турели 2-го уровня сопротивление урону снижено с 20% до 15%, а 3-го уровня — с 33% до 20%.
  • Пулеметчик
    • Увеличен урон пулемета по турелям 2-го и 3-го уровней. Для турели 2-го уровня сопротивление урону снижено с 20% до 15%, а 3-го уровня — с 33% до 20%.

Изменения оружия

  • Сосулька
    • Изменено время невосприимчивости к горению с 3 секунд до 1 секунды и добавлена невосприимчивость к догоранию в течение 7 секунд.
    • Удален атрибут «Это оружие убивает бесшумно».
    • Скорость перезарядки уничтоженной сосульки теперь можно увеличить, подбирая ящики с боеприпасами.
  • Принудитель
    • Бонус урона +20% при отсутствии маскировки был заменён на +20% урона под маскировкой.
  • Кунай заговорщика
    • Снижение количества здоровья при ношении снижено с -65 до -55.
    • Минимальное количество здоровья, получаемое при убийстве игроков, теперь равно 70.
    • Максимальное количество здоровья, которое можно получить убийствами с помощью Куная заговорщика, увеличено со 195 до 210.
  • Плащ и кинжал
    • Теперь шпион может пополнять заряд невидимости, поднимая ящики с боеприпасами. Раньше это было невозможно. Скорость восполнения заряда снижена ниже, чем при подборе ящиков с боеприпасами с другими часами.
  • Звон смерти
    • Срабатывание уничтожает 50% заряда невидимости.
    • Изменена скорость снижения заряда невидимости. Общая длительность по-прежнему 7 секунд, имитация смерти тратит половину накопленного заряда;
    • Скорость восполнения заряда снижена с +80% до +50%.
    • После срабатывания шпион получает ускорение на 3 секунды.
    • Урон, вызвавший срабатывание, наносит только 50% урона.
    • Сопротивление урону в невидимости варьируется от времени нахождения в невидимости с 65% до 20% после трёх секунд.
    • Шпион не будет подсвечиваться при контакте с противниками во время невидимости в течение 3 секунд после срабатывания.
    • После 3 секунд нахождения в невидимости наступает обычная невидимость (20% сопротивляемость урону и подсветка при контакте с противником).
    • Шпион больше не может восполнять заряд при помощи ящиков с боеприпасами во время невидимости.
  • Оружейник / Мини-турель
    • Теперь мини-турели можно ремонтировать.
    • Теперь возведение мини-турелей можно ускорить, ударяя по ней гаечным ключом.
    • Базовая скорость постройки мини-турели была снижена. Мини-турель, возводимая под ударами гаечным ключом, строится быстрее чем раньше.
    • Мини-турель теперь изначально имеет 50% здоровья и получает остальное во время возведения.
    • Обломки мини-турели после взрыва больше не восстанавливают запас металла.
  • Помсон 6000
    • Убер-заряд и заряд невидимости снижается в зависимости от расстояния до цели. Снижение начинается с расстояния в 512 юнитов до цели и полностью исчезает с 1536 юнитов.
  • Поводырь
    • Восстановление патрон и здоровья турели, находящейся под защитным щитом, теперь снижено на 66%.
    • Смерть инженера во время управления турелью Поводырем оставляет щит и отключает турель на 3 секунды. Раньше после смерти инженера турель была неактивна только 1 секунду.
  • Острозуб
    • Из-за изменения базовой скорости возведения построек, эффект Острозуба усилился: 30%-е увеличение 1.5x скорости сделало в конечном итоге 1.95x (если добавить базовую скорость, то общий бонус равен 2.95x).
    • Добавлен +15% бонус скорости переключения оружия.
    • Уменьшено количество восстанавливаемого здоровья постройкам на 20%.
  • Короткое замыкание
    • Для разрушения снарядов теперь используется кнопка альтернативного огня и стоит 15 металла за выстрел. Добавлена задержка между выстрелами в 0.5 секунды.
    • Если выбрано Короткое замыкание, то нельзя переносить постройки.
  • Озарение
    • Previous penalties have been removed and replaced with the following
    • Construction hit speed boost decreased by 50%
    • 50% less metal from pickups and dispensers
  • Прерыватель
    • No longer uses secondary ammo and now uses primary ammo instead
    • Healing and knockback passives are only active when weapon is deployed
  • Дамский пистолет Красавчика
    • Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed
    • Removed +15 max health passive
    • Added up to +3 health per hit
    • Changed damage vulnerability from +50% fire to +20% all sources while active
  • Веер войны
    • Now crits whenever it would normally mini-crit
    • Reduced damage penalty from -90% to -75%
  • Авиаудар
    • Removed clipsize penalty
    • Reduced radius penalty from -15% to -10%
    • Reduced damage penalty from -25% to -15%
    • Rocket jump blast damage reduction reduced from -25% to -15%
  • Чёрный ящик
    • Changed +15 health on hit to +20 health on hit per attack
    • Changed how health on hit works for radius damage. Is now capped per attack and scales with total damage done relative to base damage.
    • i.e. doing 45 damage nets +10 health on hit as base damage is 90. Hitting 3 enemies for 45 each for a total of 135 damage only returns +20 health.
  • Верный штурвал
    • Self damage will no longer decrease charge when charging
    • Fall damage will no longer decrease charge when charging
    • Amount of charge taken away on damage when charging reduced from 3 to 1 per point of damage
  • Клеймор
    • Changed 25 charge on charge kill to 25 charge on melee kill
  • Обжигающий выстрел
    • Reduced damage penalty from -50% to -35%
    • Now has increased knock back on burning targets
    • Increased the blast radius from flares from 92Hu to 110Hu
    • Hits and explosions always minicrit burning targets
  • Детонатор
    • Added text to describe 100% minicrits on burning targets
    • Slightly increased blast jump height when doing a Detonator jump
    • Increased blast radius from 92Hu to 110Hu
    • Detonated explosions now also minicrit burning targets
    • Increased damage penalty to -25%
    • Increased self-damage penalty from +25% to +50%
  • Вакцинатор
    • Fixed a bug that gave Vaccinator patients full crit immunity.
    • Vaccinator base resist does not grant any crit resistance.
    • Vaccinator Uber deploys now always take exactly 1 bar of Uber charge.
    • Vaccinator Uber deploys give the patient a 2.5 second bubble of 75% damage resistance of the current resist type and full crit resistance to that type. These bubbles do not disappear if the medic stops targeting the current patient. Multiple bubbles of different types can be applied to the same patient or multiple patients given the same resist uber each consuming 1 charge.
    • Vaccinator uber build now suffers the same penalties as other mediguns when it comes to multiple medics on the same target and max overhealed patients.
    • Decreased the bonus healing a Medic received for properly selecting the right damage resistance type from 25% of incoming damage to 10% of incoming damage
    • Added Penalty of 66% decreased uber build rate while healing a overhealed patient
  • Базарная безделушка
    • No longer lose heads on miss
    • Collecting a head requires a headshot kill and not just a headshot
    • Each head boosts charge rate by 25% up to 200%
    • Charge rate penalty changed from -20% to -50%.
    • Now requires 2 headshot kills to be back at base speed and 6 kills for 200% charge rate
  • Кустолом
    • Changed penalty from +20% fire vulnerability to +20% damage vulnerability while active
  • Наташа
    • Добавлено 20% сопротивление урону при раскручивании.
    • Замедление теперь снижается при увеличении дистанции до цели. Снижение начинается с расстояния в 512 юнитов до цели и совсем исчезает с 1536 юнитов.
  • Томислав
    • Увеличена точность на 20%.
    • Увеличена скорость раскрутки с 10% до 20%.
  • Воинский дух
    • Теперь при попадании восстанавливает 10 единиц здоровья.
  • Плитка «Далокош»
    • Время восстановления: 10 секунд.
    • Максимальное количество здоровья: 400 единиц.
    • Теперь может быть выброшена кнопкой альтернативного огня и использована другими игроками как маленькая аптечка.
  • Lunchbox items
    • Обновлено описание предметов: добавлено, что данные предметы могут быть выброшены кнопкой альтернативного огня и быть использованы другими игроками в качестве аптечки.
  • Паническая атака
    • Увеличена скорость стрельбы (с 15% до 30%).
    • Увеличена скорость перезарядки (с 33% до 50%).
    • Увеличена скорость смены оружия на 50%.

Обновление 2

  • Исправлена ошибка, не позволявшая некоторым игрокам обновить прогресс контракта.
  • Исправлена ошибка с заниженной скоростью стрельбы из Семейного дела.


Изменения, которые были пропущены в предыдущих обновлениях:

  • Разъединитель
    • Снижено количество здоровья, получаемое за убийство, с +75 до +25.
  • Набор для кемпинга
    • Удалены снижение урона.
  • Спасатель
    • Снижена стоимость переноса постройки с дальнего расстояния со 130 металла до 100.
  • Сосулька (предыдущая запись была некорректна)
    • Изменено время невосприимчивости к горению с 3 секунд до 1 секунды и добавлена невосприимчивость к догоранию в течение 10 секунд.

Изменённые файлы

Примечание: нижеприведённый список изменений создаётся путём сравнения двух версий игры.
Изменения в версии

Обновление 1

Modified: tf/steam.inf
Renamed: tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween.mp3 -> tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween1.mp3
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: hl2.exe
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_ps20b.vcs
Added: hl2/hl2_misc_dir.vpk/shaders/fxc/compositor_vs20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/skin_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/vertexlit_and_unlit_generic_ps30.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps20b.vcs
Modified: hl2/hl2_misc_dir.vpk/shaders/fxc/weapon_sheen_pass_ps30.vcs
Modified: hl2/hl2_sound_misc.vpk.sound.cache
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Added: tf/maps/cp_powerhouse.bsp
Added: tf/maps/cp_snowplow.bsp
Added: tf/maps/koth_suijin.bsp
Added: tf/maps/pl_borneo.bsp
Added: tf/resource/ocra.ttf
Modified: tf/resource/tf2build.ttf
Modified: tf/resource/tf2professor.ttf
Modified: tf/resource/tf2secondary.ttf
Modified: tf/scripts/items/items_game.txt.sig
Added: tf/tf2_misc_dir.vpk/maps/cp_powerhouse.nav
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_part_minicrit_kills_large.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank.vmt
Deleted: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/taunt_blank_large.vmt
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.mdl
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/crafting/ticket_summer2015.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/heavy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_bronze.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gold.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_gravel.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/coin_summer2015_silver.vvd
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/medic/xms_medigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_e_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/demo/fob_h_stickybomb_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_e_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/mvm_loot/heavy/fob_h_minigun_diamond.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/pyro/xms_flamethrower.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/spy_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_foliage/scenes/space_cactus01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.mdl
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_gameplay/capture_zone_sign.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.phy
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_hatch.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_interior_computer06.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_moonbase/moon_spawn_window_frame02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/emergency_launch_button_cables_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/hydraulic_arm.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/moon_corkboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_barriers02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_binder.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blast_doors.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_blind02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_clipboard.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_console03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_entry_pipe_corner.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer03.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer04.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_industrial_computer05.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_juice_glass.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_mug.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_pencil.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_railing_fix02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_stapler.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.phy
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim01_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_turbine_trim02_blu.vvd
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.mdl
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/props_powerhouse/powerhouse_waterfall.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_demo_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_engineer_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_backburner_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_flamethrower/c_flamethrower_pilotlight.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_grenadelauncher/c_grenadelauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_heavy_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medic_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_medigun/c_medigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_natascha.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_minigun/c_minigun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pistol/c_pistol.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_pyro_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_revolver/c_revolver.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketjumper/c_rocketjumper.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_rocketlauncher/c_rocketlauncher.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scattergun.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scottish_resistance/c_scottish_resistance.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_scout_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_shotgun/c_shotgun_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_smg/c_smg_xmas.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniper_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.phy
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sniperrifle/c_sniperrifle.vvd
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_soldier_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_spy_animations.mdl
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.dx90.vtx
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Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_sticky_jumper/c_sticky_jumper.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/c_stickybomb_launcher/c_stickybomb_launcher_xmas.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/c_models/stattrack.vvd
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.mdl
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.phy
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/weapons/pedestal/pedestal.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/heavy_workshop_animations.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/animations/spy_workshop_animations.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/spy/taunt_spy_boxtrot/taunt_spy_boxtrot.vvd
Modified: tf/tf2_misc_dir.vpk/particles/item_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/level_fx.pcf
Modified: tf/tf2_misc_dir.vpk/particles/speechbubbles.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_cool.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_energyorb.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_hot.pcf
Added: tf/tf2_misc_dir.vpk/particles/weapon_unusual_isotope.pcf
Modified: tf/tf2_misc_dir.vpk/scenes/scenes.image
Modified: tf/tf2_sound_misc.vpk.sound.cache
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine1.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine2.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine4.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine5.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ambient/turbine6.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/items/powerup_pickup_warlock_reflect_damage.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/music/cossack_sandvich.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/gamestartup24.mp3
Modified: tf/tf2_sound_misc_dir.vpk/sound/ui/holiday/gamestartup_halloween.mp3
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_alert.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_decode.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_folder_close.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_folder_open.wav
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Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_operation_pass_use.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_complete.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick_bonus.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick_bonus_complete.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_status_tick_complete.wav
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Added: tf/tf2_sound_misc_dir.vpk/sound/ui/quest_turn_in_decode.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_draw.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_fizzle.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_shot.wav
Modified: tf/tf2_sound_misc_dir.vpk/sound/weapons/barret_arm_zap.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement1.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement2.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement3.wav
Added: tf/tf2_sound_misc_dir.vpk/sound/weapons/weapon_inspect_movement4.wav
Modified: tf/tf2_sound_vo_english.vpk.sound.cache
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_50_allclass_01.mp3
Added: tf/tf2_sound_vo_english_dir.vpk/sound/vo/pauling/plng_contract_50_allclass_02.mp3
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Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_calfskin_ruined.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel2_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_flannel_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_leather_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_plywood_01.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_03.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_04.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/craft_woodgrain_05.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_blood.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_dirt.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/paint_scratches.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_brickwall_lightning.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_purple.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_electric_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_hydroelectric_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_black.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_lightning_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_rockwall.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_skulls.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_blu.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_supersniper_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_water.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/powerhouse_waves.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_aqua.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_beige.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_black_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blu_muted.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blu_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_blue_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_bone.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_brass.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_bright_lavender.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_charcoal.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_chrome.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_dark_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_dark_green.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_desert_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_gold.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_green-grey_textured.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_iron.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_iron_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_light_olive.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_blue.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_brown.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_map_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_medium_grey.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_metal_02.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_offwhite.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_orange_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_pink.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_craftsman.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_muted.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_red_shiny.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_rust.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_silver.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_white.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_bright.vtf
Added: tf/tf2_textures_dir.vpk/materials/patterns/solid_yellow_warm.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_blu_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/arrow_red_split.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/mcj_power.vtf
Added: tf/tf2_textures_dir.vpk/materials/signs/wood_elec.vtf
Added: tf/tf2_textures_dir.vpk/materials/tile/floor_tile_007b.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/blendreddirt001_tooltexture.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtground001.vtf
Added: tf/tf2_textures_dir.vpk/materials/tropics/reddirtrock001.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/accept_button.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_fast_final_cap_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_capping_player_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_kill_enemy_in_water_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_push_back_and_win_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/achievements/tf_maps_powerhouse_win_rounds_bw.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/animated/tf2_speaker_icon.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_color.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/backpack_rect_mouseover_color.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_central_depressed_armed.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_holder_central.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/button_motd.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/button_quests_disabled.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_brazilian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_czech.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_danish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_dutch.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_finnish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_french.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_german.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_greek.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_hungarian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_italian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_japanese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_korean.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_norwegian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_polish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_portuguese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_romanian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_russian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_schinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_spanish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_swedish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_tchinese.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_turkish.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/accepted_ukrainian.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base3.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_base4.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1_staples_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder1b_collapsed.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_back_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_base_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_front_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_paperclips_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder2_staples_expanded.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder3_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_back.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_folder4_front.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_papers2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/contracts_staples2.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/notification_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_ctf1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_demo1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_engineer1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_group1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_headhunter.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_heavy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_medic1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_payload1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_play_any_class.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_powerhouse1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_pyro1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_scout1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_sniper1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_soldier1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_spy1.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/photo_static.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_inactive.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/contracts/sticky_turn_in.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/glyph_quest_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/illustrations/gamemode_operation_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/item_carousel_bg.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/main_menu/motd_gunmettle.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_powerhouse.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_cp_snowplow.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_koth_suijin.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/maps/menu_thumb_pl_borneo.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_details_background.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/quest_pauling.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/replay/panel_scalable_transparent.vtf
Modified: tf/tf2_textures_dir.vpk/materials/vgui/store/store_starburst.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/tf2_folder_icon.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_statclock.vtf
Added: tf/tf2_textures_dir.vpk/materials/vgui/viewmode_unusual.vtf

Обновление 2

Modified: tf/steam.inf
Modified: bin/AdminServer.dll
Modified: bin/FileSystemOpenDialog.dll
Modified: bin/FileSystem_Stdio.dll
Modified: bin/GameUI.dll
Modified: bin/MakeScenesImage.exe
Modified: bin/MaterialSystem.dll
Modified: bin/ServerBrowser.dll
Modified: bin/SoundEmitterSystem.dll
Modified: bin/StudioRender.dll
Modified: bin/bsppack.dll
Modified: bin/bspzip.exe
Modified: bin/bugreporter.dll
Modified: bin/bugreporter_filequeue.dll
Modified: bin/bugreporter_public.dll
Modified: bin/captioncompiler.exe
Modified: bin/datacache.dll
Modified: bin/dmxconvert.exe
Modified: bin/dmxedit.exe
Modified: bin/elementviewer.exe
Modified: bin/engine.dll
Modified: bin/glview.exe
Modified: bin/hammer.exe
Modified: bin/hammer_dll.dll
Modified: bin/haptics.dll
Modified: bin/height2normal.exe
Modified: bin/height2ssbump.exe
Modified: bin/hlfaceposer.exe
Modified: bin/hlmv.exe
Modified: bin/inputsystem.dll
Modified: bin/itemtest.com
Modified: bin/launcher.dll
Modified: bin/mdllib.dll
Modified: bin/mksheet.exe
Modified: bin/motionmapper.exe
Modified: bin/mysql_wrapper.dll
Modified: bin/normal2ssbump.exe
Modified: bin/pfm2tgas.exe
Modified: bin/phonemeextractors/phonemeextractor.dll
Modified: bin/phonemeextractors/phonemeextractor_ims.dll
Modified: bin/qc_eyes.exe
Modified: bin/replay.dll
Modified: bin/scenefilecache.dll
Modified: bin/serverplugin_empty.dll
Modified: bin/shaderapidx9.dll
Modified: bin/shaderapiempty.dll
Modified: bin/shadercompile.exe
Modified: bin/shadercompile_dll.dll
Modified: bin/soundsystem.dll
Modified: bin/sourcevr.dll
Modified: bin/splitskybox.exe
Modified: bin/stdshader_dbg.dll
Modified: bin/stdshader_dx6.dll
Modified: bin/stdshader_dx7.dll
Modified: bin/stdshader_dx8.dll
Modified: bin/stdshader_dx9.dll
Modified: bin/studiomdl.exe
Modified: bin/texturecompile_dll.dll
Modified: bin/tier0.dll
Modified: bin/tools/commedit.dll
Modified: bin/tools/pet.dll
Modified: bin/tools/vmt.dll
Modified: bin/unicode.dll
Modified: bin/unitlib.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vaudio_speex.dll
Modified: bin/vbsp.exe
Modified: bin/vbspinfo.exe
Modified: bin/vgui2.dll
Modified: bin/vguimatsurface.dll
Modified: bin/video_bink.dll
Modified: bin/video_quicktime.dll
Modified: bin/video_services.dll
Modified: bin/vphysics.dll
Modified: bin/vpk.exe
Modified: bin/vrad.exe
Modified: bin/vrad_dll.dll
Modified: bin/vstdlib.dll
Modified: bin/vtex.exe
Modified: bin/vtex_dll.dll
Modified: bin/vtf2tga.exe
Modified: bin/vvis.exe
Modified: bin/vvis_dll.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig