Parche del 1 de octubre de 2020
< October 1, 2020 Patch
Revision as of 19:53, 18 October 2020 by BrazilianNut (talk | contribs)
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Fuente: Team Fortress 2 Update Released (Inglés)
Índice
Notas del parche
Team Fortress 2
¡Scream Fortress XII ha llegado!
- Presentando 4 nuevos mapas de la comunidad: Megalo, Bloodwater, Hassle Castle, y Moldergrove
- Añadida la Caja de la Herencia Vil
- Contiene 22 nuevos items cosméticos de la comunidad que componen la colección Wicked Windfall[1]
- Tienen una chance de obtener uno de los 6 nuevos items con restricción de Halloween de la comunidad como bonus[2]
- Tienen una chance de dar un Inusualizador como bonus
- Añadidos 19 nuevos efectos Inusuales de la comunidad
- Añadida la Caja de Pintura de Guerra Scream Fortress XII
- Contiene 15 nuevas Pinturas de Guerra de la comunidad que conforman la colección de Pinturas de Guerra Scream Fortress XII
- Tienen una chance de dar un Inusualizador como bonus
- Todos los jugadores que inicien el juego recibirán una Gárgola de Almas si no tienen una
- Concede acceso a las Merasmisiones y Transmutaciones de Halloween
- Apunta las Merasmisiones completadas y almas recolectadas
- Todos los Contratos de Halloween han sido reiniciados, permitiendo así completarlos de nuevo
- Añadidos nuevos Contratos para los mapas destacados de este año
- Completar un contrato de Halloween dará a los jugadores un objeto clásico de Halloween y una probabilidad de recibir una Caja de la Herencia Vil o una Caja de Pintura de Guerra Scream Fortress XII
- Continua el evento de ultimo año cogiendo las almas de jugadores muertos para tu Gárgola de Almas matando a jugadores, completando objetivos del mapa, o recolectando las Gárgolas de Almas que aparecen en los mapas
- Todas las cajas de cosméticos y burlas darán efectos Inusuales de Halloween 2020 en vez de sus efectos Inusuales normales durante el evento. Esto no incluye cajas antiguas.
- Únete a partidas de Halloween usando la categoría de Eventos Especiales en el Modo Casual
- Scream Fortress XII se acaba el 7 de noviembre del 2020
General
- Se ha añadido soporte para el Filtro de Texto de Steam para nombres de personas y el chat. Esto está activado por defecto.
- Puedes modificar tus opciones en el menú de Opciones Avanzadas
- También puedes modificar tus opciones escogiendo en el Steam Lab
- Se ha actualizado la Barbuda Crisis Cubana para añadir el efecto de humo
- Se ha actualizado[5]/añadido[6] algunas Medallas de Torneo
- Se han actualizado los archivos de localización
Actualización a Mannpower
- Cambios de mapas
ctf_hellfire
yctf_gorge
- El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
ctf_thundermountain
- El tiempo de regreso de la bandera ha sido incrementado de 15 a 30 segundos
- Removido una repisa que los snipers podrían abusar
- Cambios al Gameplay
- La velocidad del portador de la bandera con el Garfio Arrojadizo ha sido reducida
- Scouts sin potenciador o con el potenciador de Agilidad – reducido al 0,8x del movimiento regular con el garfio (por debajo de la velocidad de movimiento normal del garfio en la versión anterior)
- Scouts con cualquier otro potenciador - reducido al 0,65x del movimiento regular con el garfio (no hay cambio con respecto a la versión anterior)
- Cualquier otra clase sin potenciador o con el potenciador de Agilidad - reducido al 0,65x del movimiento regular con el garfio (0,8x en la versión anterior)
- Cualquier otra clase con un potenciador - reducido al 0,5x del movimiento regular con el garfio (0,65x en la versión anterior)
- Cambiado las reglas de daño con Golpes Críticos
- Las armas que acierten golpes críticos a jugadores en el aire ya no lo harán en Mannpower debido a que estar en el aire es más importante y es un estilo de movimiento comúnmente utilizado con respecto al juego base
- Las armas cuerpo a cuerpo que acierte golpes mini-críticos ya no tendrán su aumento de daño de 1,3x que tenían antes
- Medic
- Ha sido removido el Free ride. Anteriormente al curar a un aliado, podías ser empujado con él si se movía usando el Garfio Arrojadizo.
- Ha sido reducido el ratio de curación y generación de Supercarga al llevar un potenciador o al curar a alguien que lleva un potenciador
- Los Medics que lleven el potenciador de Rapidez o Agilidad están exentos de esta verificación
- Si un Medic no tiene un potenciador y su paciente tampoco – regular heal and uber build rate
- Si solo uno de los dos (Medic o su paciente) tiene un potenciador - 1/2 de ratio de curación y generación de Supercarga
- Si ambos tienen potenciador - 1/4 de ratio de curación y generación de Supercarga
- Removido el Exceso de Curación para pacientes que lleven potenciadores
- Heavy
- Ha sido removido el impulso de salto al aferrarse. Aún puedes saltar para desconectar el garfio, pero el Heavy ya no tendrá el impulso de altura al hacerlo.
- Soldier
- Ha sido reducido el ratio de generación de Rabia del Refuerzo del Batallón en un 2,5x para contrarrestar los beneficios adicionales de los 20 puntos de salud adicionales y la inmunidad a los golpes críticos comparado al Estandarte de Ánimo
- Enginner
- Las construcciones transportadas ahora se desplegarán instantáneamente
- Scout
- Ahora no recibe daño de caída
- Spy
- Ya no se pueden hacer apuñaladas al estar aferrado a un enemigo con el garfio arrojadizo. Esto aplica si estás aferrado a alguien o si alguien está aferrado a ti.
- El tiempo de despliegue de la Mariposa ya no es instantáneo al cambiar de armas, incluso al llevar el potenciador de Agilidad
- El Kunai del Conspirador ya no considera el aumento de vida dada por potenciadores de la víctima al recibir daño infligido como salud.
- Buffs a Rapidez
- La velocidad de recarga se ha aumentado de un 2x a un 4x de lo normal
- El ratio de disparo de las pistolas de bengalas han sido aumentadas de 2x a 5x de lo normal
- Cambios a Vampiro
- Arreglado un error donde el jugador con el ponteciador de Vampiro no recibía vida al dañar a un enemigo con una explosión que también causaba daño auto infligido
- Se ha aumentado el tamaño del cargador de armas explosivas en un 1,5x
- Cambios a Resistencia
- Jugadores que lleven Vampiro ya no obtendrán un aumento del 25% de salud recibida en ataques cuerpo a cuerpo contra jugadores que lleven Resistencia
- Arreglado un error donde el garfio podía auto-desconectarse luego de algunos segundos si el garfio se incrustaba en la geometría detrás de los volúmenes de recorte
- La velocidad del portador de la bandera con el Garfio Arrojadizo ha sido reducida
- Cambios al balance del juego
- Si el juego detecta un desbalance de habilidad entre equipos, algunos jugadores seleccionados serán movido entre equipos para compensar el desbalance
- Si un jugador está dominando la partida por mucho tiempo (el contador de eliminaciones es muy alto en comparación a los demás jugadores de la partida), entrará en un estado de Dominación por un periodo de tiempo. Este estado tiene los siguientes efectos:
- Marcado a muerte
- Modificaciones a potenciadores
- Reflejo – Vida máxima reducida de 400 a 320. Daño reflejado reducido de 80% a 50%
- Vampiro – Resistencia al daño removido. Sin incremento del tamaño de cargador de armas explosivas
- Fuerza – Multiplicador de daño reducido de 2x a 1,4x
- Regeneración – Regeneración de salud a un 70% del ratio regular
- Rapidez – Incremento del ratio de disparo reducido de 2x a 1,5x. Incremento de la velocidad de recarga reducida de 4x a 2x
- KO – Incremento del daño del arma cuerpo a cuerpo reducido de 1,9x a 1,4x
- Rey – Incremento de salud máxima reducida de 100 a 20
- Plaga – Resistencia al daño de jugadores infectados reducido de 50% a 20%
- Precisión
- Rifle de Francotirador - Incremento de velocidad de movimiento con la mira reducida de 2x a 1,5x. Incremento de velocidad de carga de disparo reducida de 3x a 2x. Bonus de daño reducido de 2x a 1,5x
- Armas explosivas - Radio de explosión disminuido. Sin incremento del tamaño del cargador
- Resistencia – Resistencia al daño reducido de 50% a 35%
- Variables de servidor asociados a esta nueva característica:
tf_powerup_mode_dominant_multiplier
– el múltiplo sobre la mediana del servidor que el contador de eliminaciones de un jugador necesita alcanzar para ser considerado dominante.tf_powerup_mode_killcount_timer_length
– El intervalo de tiempo a esperar entre pruebas para jugadores dominantes
Cambios no documentados
- Han sido añadidos Sellos de Mapa y Filtros raros para Megalo, Bloodwater, Hassle Castle y Moldergrove
Referencias
- ↑ Orejillas Galácticas, Globunicornio Cadáver, Bufandalabaza, Cascolabaza, Mano Manida, Rey Barbacartón, Señor Calabaz, Envueltankamón, Calzones de Corazones, Globos Oculares, Demonio Elegante, Fedora de la Desdicha, Conjurador Chamuscado, Fuego Tooth, Bombachos Deliciosos, Caldero Calamitoso, Sombrero de Mapache Semidomesticado, Buscador de Frecuencias, Luminosidad de la Profundidad, Duendineer, Caja de Horrormientas, Sombrero de la Bruja Piruja
- ↑ Chapuza de la Trinchera, Piloto en Tierra, Rolfecóptero, Caracarlino, Abrazaárboles, Focata Hu-Mann-o
- ↑ Espíritus verdes, Espíritus naranjas, Espíritus bromistas, Pesadilla pyrolandesa, Gárgola de grava, Gárgola volcánica, Ángel guardián, Fiesta de la calabaza
- ↑ Escolta espectral, Presencia astral, Ayuda arcana, Atracción esmeralda, Personalidad pirofórica, Aspecto embrujado, Carga eléctrica, Carga tóxica, Terrores tóxicos, Asalto arácnido, Telarañas enmarañadas
- ↑ TFArena
- ↑ South American Vanilla Fortress, TFArena
Archivos modificados
- Nota: El registro de cambios se genera desde un diff de dos revisiones del juego. Una parte significativa de este registro de cambios ha sido generada automáticamente con información de GameTracking (Inglés), cortesía de SteamDB (Inglés).
Cambios de la revisión
Modified: tf/resource/tf_brazilian.txt
Modified: tf/resource/tf_bulgarian.txt
Modified: tf/resource/tf_czech.txt
Modified: tf/resource/tf_danish.txt
Modified: tf/resource/tf_dutch.txt
Modified: tf/resource/tf_english.txt
Modified: tf/resource/tf_finnish.txt
Modified: tf/resource/tf_french.txt
Modified: tf/resource/tf_german.txt
Modified: tf/resource/tf_greek.txt
Modified: tf/resource/tf_hungarian.txt
Modified: tf/resource/tf_italian.txt
Modified: tf/resource/tf_norwegian.txt
Modified: tf/resource/tf_polish.txt
Modified: tf/resource/tf_portuguese.txt
Modified: tf/resource/tf_proto_obj_defs_dutch.txt
Modified: tf/resource/tf_quests_brazilian.txt
Modified: tf/resource/tf_russian.txt
Modified: tf/resource/tf_schinese.txt
Modified: tf/resource/tf_spanish.txt
Modified: tf/resource/tf_tchinese.txt
Modified: tf/resource/tf_thai.txt
Modified: tf/resource/tf_turkish.txt
Modified: tf/resource/tf_ukrainian.txt
Modified: tf/scripts/items/items_game.txt
Modified: tf/steam.inf
Modified: bin/GameUI.dll
Modified: bin/ServerBrowser.dll
Modified: bin/bugreporter_public.dll
Modified: bin/engine.dll
Modified: bin/filesystem_stdio.dll
Modified: bin/inputsystem.dll
Modified: bin/launcher.dll
Modified: bin/replay.dll
Modified: bin/steam_api.dll
Modified: bin/vaudio_miles.dll
Modified: bin/vguimatsurface.dll
Modified: tf/bin/client.dll
Modified: tf/bin/server.dll
Modified: tf/scripts/items/items_game.txt.sig
Modified: tf/tf2_misc_dir.vpk/cfg/user_default.scr
Modified: tf/tf2_misc_dir.vpk/maps/ctf_gorge.nav
Modified: tf/tf2_misc_dir.vpk/maps/ctf_thundermountain.nav
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/halloween2020_key_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/crafting/strange_filter_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_bloodwater_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_hasslecastle_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_megalo_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_detail.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/all_class/stamp_undergrove_event_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/halloween2020_case_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapon_case_key_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/player/items/crafting/weapons_case_workshop_paintkit_halloween2020_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder.vmt
Added: tf/tf2_misc_dir.vpk/materials/backpack/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_large.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/bucket_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/candy_spritesheet.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/electric_sparks_animated.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkin_face_class_sprites/pumpkin_face_class_sprites.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/pumpkinhead/pumpkinhead_dust.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider.vmt
Added: tf/tf2_misc_dir.vpk/materials/effects/unusual_spider/spider_webs.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/halloween_case_spider_details_2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/player/items/crafting/weapons_case_screamfortress2020.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_boom_boxers/hwn2020_boom_boxers_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_eye_see_you/hwn2020_eye_see_you.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_gourd_grin/hwn2020_gourd_grin.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hallows_hatte/hwn2020_hallows_hatte_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handsome_devil/hwn2020_handsome_devil_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing/hwn2020_handy_thing.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_handy_thing_style2/hwn2020_handy_thing_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_hollowed_helm/hwn2020_hollowed_helm_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_impish_ears/hwn2020_impish_ears.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_king_cardbeard/hwn2020_king_cardbeard_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_misfortune_fedora/hwn2020_misfortune_fedora_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_sir_pumpkinton/hwn2020_sir_pumpkinton_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon/hwn2020_wrap_a_khamon_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/all_class/hwn2020_wrap_a_khamon_style2/hwn2020_wrap_a_khamon_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_ghoul_box/hwn2020_ghoul_box_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer/hwn2020_goblineer_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer_style2/hwn2020_goblineer_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_goblineer_style2/hwn2020_goblineer_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug/hwn2020_pug_mug_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug_style2/hwn2020_pug_mug_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_pug_mug_style2/hwn2020_pug_mug_style2_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/engineer/hwn2020_wavefinder/hwn2020_wavefinder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/heavy/hwn2020_mannvich/hwn2020_mannvich.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/medic/hwn2020_rolfe_copter/hwn2020_rolfe_copter_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_fire_tooth/hwn2020_fire_tooth_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_flavorful_baggies/hwn2020_flavorful_baggies_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_seared_sorcerer/hwn2020_seared_sorcerer_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/pyro/hwn2020_treehugger/hwn2020_treehugger.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/scout/hwn2020_grounded_flyboy/hwn2020_grounded_flyboy_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below/hwn2020_glow_below.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below_style2/hwn2020_glow_below_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/sniper/hwn2020_glow_below_style2/hwn2020_glow_below_style2_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron/hwn2020_calamitous_cauldron_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_calamitous_cauldron_style2/hwn2020_calamitous_cauldron_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_trappers_hat/hwn2020_trappers_hat.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_trappers_hat_style2/hwn2020_trappers_hat_style2.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_1.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_1_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/models/workshop/player/items/soldier/hwn2020_war_blunder/hwn2020_war_blunder_blue.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/bone_sprite.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/bone_sprite2.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/undead_balloonicorn.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/unusual_gargoyle.vmt
Added: tf/tf2_misc_dir.vpk/materials/unusual/unusual_gargoyle_lava.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/cyoa/node_view_contract_scream_fortress_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_koth_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_photos_pl_hasslecastle.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_megalo.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_koth_undergrove_event.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_bloodwater.vmt
Added: tf/tf2_misc_dir.vpk/materials/vgui/maps/menu_thumb_pl_hasslecastle.vmt
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/halloween_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.mdl
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/player/items/crafting/weapons_case.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_engineer.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_heavy.vvd
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx80.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.dx90.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.mdl
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.sw.vtx
Modified: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/fall2013_the_cuban_coverup/fall2013_the_cuban_coverup_soldier.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_demo.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_engineer.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_engineer.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_engineer.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_engineer.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_engineer.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_heavy.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_medic.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_medic.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_medic.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_medic.sw.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_medic.vvd
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.dx80.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.dx90.vtx
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.mdl
Added: tf/tf2_misc_dir.vpk/models/workshop/player/items/all_class/hwn2020_balloonicorpse/hwn2020_balloonicorpse_pyro.sw.vtx
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