Brass Beast

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I feel bigger. *Laughs* Good.
The Heavy on higher-caliber bullets

The Brass Beast is a community-created primary weapon for the Heavy, which he has named "Oksana".[1] It is an antique minigun made almost entirely of brass, bearing resemblance to the original 1862 Gatling gun made by Richard J. Gatling with a number of modifications.

This weapon deals 20% more damage than the default Minigun and, like Natascha, it gives the Heavy 20% damage resistance while it is spun-up and if the player's health would reach 50% or lower after being hit. However, this comes at the cost of a 50% slower spin-up time and 60% slower movement speed compared to the default Minigun while it is spun-up.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 16.2 / bullet
Base damage 100% 10.8 / bullet
Maximum fall-off 52.8% 5.7024 / bullet
Point blank 60-65 / 1 ammo
570-618 / second
Medium range 6-36 / 1 ammo
57-342 / second
Long range 6-12 / 1 ammo
57-114 / second
Critical 32.4 / bullet
Mini-crit 15-22 / bullet
Function times
Attack interval 0.105
Wind-up time 1.31 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Hibernating Bear
Backpack The Hibernating Bear Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Natascha Brass Beast
Item icon Reclaimed Metal.png + Item icon Natascha.png = Item icon Brass Beast.png
Class Token - Heavy Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Heavy.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Natascha.png Item icon Brass Beast.png Item icon Tomislav.png Item icon Huo-Long Heater.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Brass Beast Tomislav
Item icon Reclaimed Metal.pngx2 + Item icon Brass Beast.png = Item icon Tomislav.png

Strange variant


Related achievements

Leaderboard class heavy.png Heavy

Heavy Industry
Heavy Industry
Fire $200,000 worth of minigun rounds in a single life.


Marxman
Marxman
Kill 10 enemies in mid-air with the minigun.
Permanent Revolution
Permanent Revolution
Kill 5 enemies without spinning down your gun.


Rationing
Rationing
Kill an enemy with your shotgun while you're out of minigun ammo.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Brass Beast was added to the game.

December 21, 2010 Patch

January 7, 2011 Patch

  • The Brass Beast was given a unique kill icon.
  • [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.

February 3, 2011 Patch

  • Updated sounds for the Brass Beast.
  • Updated model with optimizations and LODs.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 15, 2011 Patch

  • The crafting cost of the weapon was changed from 2 Reclaimed Metal and a Natascha to 1 Reclaimed Metal and a Natascha.
  • All Brass Beasts crafted before this patch were upgraded to Vintage quality.

June 3, 2011 Patch

  • Added community contributed response rules to the Brass Beast.

June 23, 2011 Patch

  • [Undocumented] The Brass Beast was added to the crafting blueprint for the Tomislav.

June 28, 2011 Patch

  • Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+20% damage done" to "+20% damage bonus".

October 25, 2011 Patch

  • [Undocumented] Added Strange Quality.

October 28, 2011 Patch

  • [Undocumented] Modified the phong of the Brass Beast.

December 15, 2011 Patch

  • [Undocumented] Re-implemented the Community phong boost on the Brass Beast.

November 12, 2013 Patch

June 18, 2014 Patch

  • All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.

July 8, 2014 Patch

  • Minigun: Winding up via secondary attack now counts toward reducing the one-second accuracy penalty.

February 11, 2015 Patch #1

  • Fixed not being able to switch away from the Minigun while spinning down.

July 2, 2015 Patch (Gun Mettle Update)

  • Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
  • Changed attribute:
    • Added 20% damage resistance while spun up.

July 7, 2016 Patch (Meet Your Match Update)

  • 20% damage resistance now only applies when spun up and below 50% max health.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Updated sounds for the Brass Beast.
  • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
  • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.

December 21, 2017 Patch (Smissmas 2017)

Bugs

  • The attribute "-20% damage resistance when below 50% health and spun up" is incorrect, as the resistance applies if the Heavy takes enough damage to go below 50% health.
    • The attribute is also incorrectly listed as -20% damage resistance when below 50% health and spun up, instead of +20%.
  • The extra critical damage provided by a critical hit is not impacted by damage resistance, only the base hit.
    • The extra critical damage provided by a mini crit is not impacted by damage resistance, only the base hit.
  • During deployment, the sound of the weapon will pause for a brief second before resuming at a louder volume.
  • Whilst firing, the bullets will seem to originate from the right of the weapon in client view.
  • If secondary fire is held down at the same time as primary fire up until 1 bullet remains, if the heavy taps primary fire the muzzle flare and firing noise will continue to play. This is visible by other players and in third person.
  • In some instances, it can appear as if the gun is shooting in a different direction to where it actually is. This can be encountered when a Heavy is shooting below him whilst on a ledge.
  • Taunting then revving up causes the barrel at the end of the gun to not spin until shooting one bullet.

Trivia

  • Oksana (Russian: Оксана) is a popular Russian girl's name of Ukrainian and ultimately Greek origin.

Gallery

References

See also