User:Washys/Moonlight Menace (mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Moonlight Menace | |
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Basic Information | |
Name: | Moonlight Menace |
File name: |
mvm_shank_rc4_adv_moonlight_menace
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Developer(s): | royal |
Map: | Unknown |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 1200 |
Maximum possible credits: | 8000 |
Minimum respawn wave time: | 2 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 40 seconds |
Moonlight Menace is an advanced invasion mission made by royal. It is available on the custom Shank map.
Contents
Notes
Corporal Canteen has several canteen effects that are used in different scenarios.
Canteen effects
- Recall canteen - Returns Corporal Canteen to spawn if pitted.
- Uber canteen - Only used when first spawned, duration of 5 seconds.
- Infinite Clip canteen - Instant reload (Reload time decreased -0.8), duration of 5 seconds.
- Precision canteen - Adds Precision, duration of 5 seconds. Wiki description: Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the "Precision" powerup in Mannpower mode.
- Speed Boost canteen - Applies the Disciplinary Action effect, duration of 5 seconds.
- Haste canteen - Applies Haste, duration of 5 seconds. Wiki description: Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode.
- Crit canteen - Grants critical hits, duration of 6 seconds.
- Plague canteen - Applies Plague, duration of 6 seconds. Wiki description: Touching an enemy gives them and their nearby teammates the plague; Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet; 50% damage resistance against Plague victims.
- Strength canteen - Applies Strength powerup, duration of 6 seconds. Wiki description: Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode.
- Pinch canteen - Used when health is below 20000. Applies 200 health regen and doubles clip size, infinite duration.
Sergeant Receiver switches between three primary styles, and uses a stronger dragon style if his health goes below 25000.
Combat Styles
- Charged - Slowly shoots slow moving critical boosted rockets.
- Barrage - Rapidly fires multiple rockets.
- Homing - Fires homing rockets.
- Dragon of Gray Gravel - Utilizes a buffed version of all three combat styles simultaneously.
Waves
Modified upgrades
Modified classes' upgrades | |||||
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Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | All classes | 200 | 3 | Regenerates health every second. Health regen per upgrade increased to +4 Maximum health regen increased from 10 to 12 (100 credits per +1hp/s to 50 credits per +1hp/s) | |
+20% Faster Weapon Switch | 100 | 3 | Weapon switch speed is increased by 20%. Replaces +5 Metal Regen upgrade |
Modified primary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 250 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Cost reduced to 250 |
Modified melee weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Ball Marks Target | Scout | 100 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost reduced to 100 |
Modified buildings' upgrades | |||||
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Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Cost reduced to 250 Maximum number of disposable sentry guns increased from 1 to 2 |
Stat changes
Weapon/Class | New Stats/Stats Change |
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Candy Cane |
Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30% |
Mantreads |
Added: On landing after a rocket jump: deal explosive damage in a 150 units radius Explosive landing damage is increased the longer you're airborne after a rocket jump |
Degreaser |
Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped) Changed: -90% damage penalty |
Ullapool Caber |
Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation) Added: Can pass through enemies |
Natascha |
Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds Berserk requires 5000 damage to fill |
Gunslinger |
Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped) |
Amputator |
Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost. Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) |
Huntsman |
Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds. |
Enforcer |
New stats On Hit: Force a non-giant enemy to fight on your side Controlled enemies are crit boosted and will self-destruct after 8 seconds Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only) No reload necessary -99.9% damage penalty -300% slower firing speed -80% max primary ammo on wearer That's rad! |
Engineer |
50% metal reduction in building cost (Wave 4 only) |
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