Like many video games, Team Fortress 2 changed significantly over the course of its development. Decisions as to how the gameplay would work changed, such as whether or not grenades would be used, like they were in Team Fortress Classic. An item might have been cut simply because it was replaced by something better, like the Soldier's medals. And sometimes, content was cut because the game's style changed. List on this page are weapons, items, and other odds and ends that were cut from the game, but in most cases, leftover in some form in the game's .gcf files.
Weapons
Primary Weapons
Secondary Weapons
Melee Weapons
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such (and also do not bounce in most situations). The Soldier does utilize a grenade for a taunt, but does not throw them.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable Crafting item called a "Grenade Token" used to exist, but it was removed with the Mann-Conomy Update.
Buildings
Repair Node
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Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
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Turrets
Turrets
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The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
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Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Hats
Bonk'n'Flash
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Scout
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A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "the Flash."
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Legionaire's Lid
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Soldier
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Description reads "An antique from the late Imperial Gallic period".
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Sam's Hat
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All classes
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Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam.
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Vehicles
Prototype rideable cart models
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Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps.
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Prototype cart bomb
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Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork.
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Other items
Camera
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World item
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Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
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Old flags
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World item
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Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
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Neutral Intelligence
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World item
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A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps.
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Decapitation models
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Aesthetic item
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Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.
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Scroll
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Pickup
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Intended use is unknkown.
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Unused Kill icons
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Icon
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Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image.
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Alternate Deathcam UI
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User interface
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Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
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TOBOR
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Unknown
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Unused texture added in the Mac Update.
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See also