Community Zombie Infection strategy
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This article is about Community Zombie Infection strategy.
Contents
General strategy
Class-specific strategy
Humans
Scout
Due to retaining all the abilities from standard TF2, Scout remains an oppressive and mobile force in zombie infection. His speed combined with his wide variety of unlocks lets him slot well into almost any role, switching from an aggressive frontline foe to a backline support specialist. Since most zombies cannot easily hit a dodging Scout, he serves as both a distraction and irritation the zombies can't ignore.
- The Baby Face's Blaster, especially if combined with unlocks such as the Wrap Assassin or the Flying Guillotine, enables you to take far more risks while remaining just as, if not more, safe due to the speed boost. If a Scout is the last one alive, it can also help him outpace enemy zombie Scouts to clutch a win.
- The Bonk Atomic Punch, while gimmicky, can save his team against charging zombie demos, forcing their charge to stop with him and protecting the other classes from a potential wipe.
- The Force-A-Nature, while dealing much less damage overall, can help stall out zombie Heavies and keep members of the team who get in over their head from being turned. if using this weapon, it is recommended to play a more hit-and-run role, using support items such as Mad Milk and the Sandman to further keep the team alive.
Soldier
Pyro
- The Reserve Shooter can be very effective against pouncing Soldier Zombies. Pyro Zombies are immune to flames, making a bullet-based secondary an ideal choice.
Demoman
- Consider equipping a shield, as it blocks 50% of the damage from direct Zombie attacks. The infinite Zombie hordes will quickly chew through your secondary ammo and will likely not leave you enough time to set up traps, making a shield a good choice.
Heavy
Engineer
Medic
Sniper
Spy
Zombies
Scout
Soldier
- When using your ability, try to jump at the same time. This will greaty increase the height gained and will allow you to deal more stomp damage or get to higher places.
Pyro
- Although you cannot set them on fire and deal less damage, if a Human Pyro has a Flare Gun equipped they will be unable to deal significant damage to you, making them an easy target.
Demoman
Heavy
Engineer
Medic
- Your ability makes you temporarily invincible, but still allows you to attack, use this to your advantage. Remember that your ability also heals those around you.
Sniper
- You can use your spit ability to deny Humans from walking in an area, rather than damaging them, possibly forcing them into an unfavourable situation.