Standin

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Standin
300px
기본 정보
맵 종류: 지점 점령
파일명: cp_standin_final
출시일: 2013년 7월 10일 패치
(2013년 여름 행사)
제작: Ian "Scorpio Uprising" Cuslidge
맵 정보
환경: Alpine
설정: Daylight, cloudy
깊은 물: 불가
Pyrovision Support: 불가
맵 아이템
Healthico.png 치료제: Smallhealth.png ×7  •  Mediumhealth.png ×1
Ammoico.png 탄약 상자: Smallammo.png ×3   •   Mediumammo.png ×5
맵 사진
Loading screen photos.
맵 전경
Standin overview.png
맵 후원 우표
Item icon Map Stamp - Standin.png
지원자 목록이 적용됨

Standin is a Control point (objective) map that was added in the July 10, 2013 Patch. It is set in an alpine area with RED and BLU attempting to control all three control points in the area. Standin is the first and only officially-distributed Three Point Free-For-All map.

The moment one team is in posession of all three control points, that team will immediately win the round, even if one or more of the control points are in the process of being captured by the other team or in Overtime.

Standin has been played in competitive leagues such as ESEA and UGC.

Locations

점령 지점 A

This capture point is set in an area enclosed by cliffs. Both RED and BLU's spawn rooms have a door leading down a hallway to this point. At the foot of a large satellite tower is a Cap A, which has two ramps leading onto it and a sheltered enclave behind it. Two large rock ledges, easily accessible from the spawn room entries, flank the point and provide an easy jump down onto A. The only other exit leads to Capture B. Health kits and ammo boxes are scarce around this point, barring a small ammo box in the enclave.

점령 지점 B

This point marks the centre of the map, inside a high-walled rocky canyon. The point is a covered bridge over a ravine, with openings in its walls which a Scout can easily jump over the ravine to reach. Both RED and BLU's spawns have two openings directly into this area, each at the bottom of a slope which leads up to the control point. Health and ammo refills surround the capture point bridge.

점령 지점 C

This final point is markedly different from the visual styles of the others- the area is a concrete walled rocket launch facility with a high ceiling. A U-shaped corridor connects it to Capture Point B, and longer doglegs connect it from the sides to the teams' respective spawn rooms. The point itself stands between two large pillars-the rocket launch towers- and is cross-shaped. A small health and small ammo kit lie within easy reach of the point.

전략

An effective strategy for a team in possession of one control point is to focus most of their team members to defending that point so they will not immediately lose, while having their remaining team members pick one of the other points and attack that point (ignoring the third point). A team in possession of two control points should focus most of their team members in attacking the third control point so they can quickly secure a victory, while leaving a few team members at the other two points to defend and buy time for the attacking group.

A effective strategy for capturing at the start of the round would be 1/3 of the players going for each point. This number will of course, depend on how many players you have on your team. This would be most effective if you used this strategy when you have a team of 12 players or more. If the opposing team does not follow this, your team will most likely have a greater chance of winning.

지점 점령 시간

지점 점령 인원수
모든 점령 지점 ×1
44 .000
×2
29 .333
×3
24 .000
×4
21 .120
×5
19 .270


Screenshots

Update history

2013년 7월 10일 패치

  • Standin이 게임에 추가되었습니다.

2013년 7월 11일 패치

  • cp_standin. 맵에서 플레이어가 맵 밖으로 나가지던 오류를 수정하였습니다.
  • Fixed players hiding in vents in cp_standin.