Crouching

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Revision as of 15:56, 28 March 2011 by Cooper Kid (talk | contribs) (Crouching Speeds: Added a description of (abs) after table.)
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Crouching is a feature that reduces the area of your character, making you a smaller and less visible target. This can make tasks such as defending Sentry Guns, sniping and ambushing easier. Crouch-Jumping also facilitates rocket jumping and some obstacles require you to crouch-jump on top or over them, as crouching in mid-air brings your legs and feet up.

When crouching, the character will move much slower than the default movement speed. But unlike running, your backward and forward speeds are identical. The default key for a crouch is "Ctrl" in the PC version and "X" in the Xbox 360 version. Crouching can be selected to toggle in the "Options" menu.

When crouching, your character will move 66% slower, except when you are a Sniper who is scoped in (98.67% slower) or a Heavy with his Minigun revved (immobile).

Crouching does not increase your accuracy when firing a weapon, unlike in other Source games.

Crouching Speeds

Class Speed (abs)
Scout 44.4% 133.33v
Medic 35.5% 106.67v
Engineer 33.3% 100v
Pyro 33.3% 100v
Sniper
(with rifle zoomed)
(with Huntsman drawn)
33.3%

1.33%
15%

100v

4v
45v

Spy 33.3% 100v
Demoman 31.1% 93.33v
Soldier 26.6% 80v
Heavy
(with Minigun revved)
25.5%

(Immobile) 0%

76.67v

0v

  • Note: abs = absolute values in velocity units (v).

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

April 1, 2008 Patch

  • Fixed crouch-jump exploit that allowed players to get outside of the world

October 14, 2009 Patch

  • Added server ConVar "bot_crouch" to make bots crouch

See also