Related changes
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12 November 2024
13:38 | Mann vs. Machine (3 changes | history) . . (+95) . . [GrampaSwood; BrazilianNut; Wormsweat] | ||
13:38 (cur | prev) . . (-265) . . GrampaSwood (talk | contribs) (Steam Game Recording bug, not a Mann vs. Machine bug. Would be on a Steam Game Recording article if anyone ever makes one.) | |||
m | 08:59 (cur | prev) . . (+95) . . BrazilianNut (talk | contribs) (→Abilities and Upgrades) | ||
07:28 (cur | prev) . . (+265) . . Wormsweat (talk | contribs) (→Bugs: Added bug about Steam in Game Recordings interpreting killing the bomb carrier as the intelligence carrier. Confusion makes since as it's the same entity.) |
m 07:36 | Jump maps (diff | hist) . . (-1) . . Wormsweat (talk | contribs) (Removed unnecessary space) |
m 01:38 | Rock, Paper, Scissors (diff | hist) . . (+27) . . Akolyth (talk | contribs) (→Trivia) |
11 November 2024
14:34 | Bots (2 changes | history) . . (+321) . . [GrampaSwood; Wormsweat] | ||
14:34 (cur | prev) . . (-15) . . GrampaSwood (talk | contribs) (→Using bots on unsupported maps) | |||
05:18 (cur | prev) . . (+336) . . Wormsweat (talk | contribs) (→Using bots on unsupported maps: Added step about marking stages without a nav mesh as walkable to prevent some bugs with bots not working. Added a link about nav mesh editing) |
m 07:39 | Vintage (diff | hist) . . (-28) . . Jh34ghu43gu (talk | contribs) (The other qualities appear (only checked 4) to not include their quality as a category and this makes it easier on the itemcount template logic) |
10 November 2024
21:59 | Dead Ringer (diff | hist) . . (0) . . GrampaSwood (talk | contribs) (png) |
m 19:32 | Earbuds (diff | hist) . . (+13) . . Mediarch (talk | contribs) (→Gallery) |
9 November 2024
22:18 | Hightower (2 changes | history) . . (0) . . [Lemondoge; GrampaSwood] | ||
22:18 (cur | prev) . . (-439) . . GrampaSwood (talk | contribs) (Undo edit by Lemondoge (Talk) (3854407) Community perception of a map is not noted) (Tag: Undo) | |||
22:17 (cur | prev) . . (+439) . . Lemondoge (talk | contribs) (BOLDly add short mention that Hightower is often used as a sort of makeshift team deathmatch map, attempting to be as neutral as possible. Please let me know if you have any feedback or objections.) |