Jiggle bones
Jiggle bones are a feature of the Source Engine that allow a skeleton model to bounce or wiggle realistically with the object it is attached to. The effect is calculated and rendered in real time, giving a more realistic depiction of the way the part would move. Jiggle bones are used frequently on several items in Team Fortress 2 to add to their appearance.
Objects that use jiggle bones
Class | Type | Object | Location of jiggle bones | ||
---|---|---|---|---|---|
Scout | Weapons | Holy Mackerel | The fish. | ||
Mad Milk | The milk inside the bottle. | ||||
Unarmed Combat | The arm. | ||||
Wrap Assassin | The wrapping paper. | ||||
Hats | Hero's Tail | The ponytail. | |||
Soldier | Weapons | Black Box | The flap on the back. | ||
Buff Banner | The flag. | ||||
Disciplinary Action | The leather loop. | ||||
Hats | Helmet Without a Home | Pyro | Weapons | Manmelter | The liquid. |
Hats | Birdcage | The cage door and perch. | |||
Connoisseur's Cap | The entire hat. | ||||
Flamboyant Flamenco | The skulls. | ||||
Handyman's Handle | The wooden handle. | ||||
Napper's Respite | The tip of the hat. | ||||
Respectless Rubber Glove | The glove's fingers. | ||||
Stately Steel Toe | The entire boot. | ||||
Triboniophorus Tyrannus | The entire creature. | ||||
Waxy Wayfinder | The flame. | ||||
Misc | Cremator's Conscience | The dolls. | |||
Fallen Angel | The wings. | ||||
Jingle Belt | The bells. | ||||
Scrap Pack | The robot's chainsaw and fuel tank. | ||||
Sight for Sore Eyes | The pupils. | ||||
Stockbroker's Scarf | The tie. | ||||
Tail From the Crypt | The tail. | ||||
Demoman | Hats | Buccaneer's Bicorne | The feathers. | ||
Conjurer's Cowl | The tail of the hood. | ||||
Hustler's Hallmark | The feather. | ||||
Mask of the Shaman | The hair-like tendrils. | ||||
Sober Stuntman | The straps. | ||||
Misc | Aladdin's Private Reserve | The rings. | |||
Liquor Locker | The chest itself, as well as its lock. | ||||
Bird-Man of Aberdeen | The bird. | ||||
Heavy | Hats | Coupe D'isaster | The toupee. | ||
Gym Rat | The quiff. | ||||
Pugilist's Protector | The straps. | ||||
Engineer | Misc | Googly Gazer | The eye. | ||
Teddy Roosebelt | The bear's head. | ||||
Medic | Weapons | Vita-Saw | The liquid within the container. | ||
Hats | Doctor's Sack | The entire ice-pack. | |||
Misc | Dr. Gogglestache | The flaps. | |||
Emerald Jarate | The neon liquid and antennae. | ||||
Nine-Pipe Problem | The pipe. | ||||
Quadwrangler | The tubing. | ||||
Scrap Pack | The robot's chainsaw and fuel tank. | ||||
Surgeon's Side Satchel | The clipboard attached to the satchel. | ||||
Surgeon's Stethoscope | The tube. | ||||
Sniper | Weapons | ||||
Cozy Camper | The Stainless Pot and Jarate. | ||||
Darwin's Danger Shield | The crocodile's tail. | ||||
Hats | Swagman's Swatter | The corks. | |||
Misc | Crocodile Smile | The teeth. | |||
All classes | Hats | A Rather Festive Tree | The tree. | ||
Alien Swarm Parasite | The tail. | ||||
B.M.O.C. | The pom-pom. | ||||
Full Head Of Steam | The pressure gauge. | ||||
Max's Severed Head | The ears. | ||||
MONOCULUS! | The eyeball and stalk at the back. | ||||
Spiral Sallet | The plume on the back. | ||||
Treasure Hat | The chest's lid. | ||||
Misc | Companion Cube Pin | The cube. | |||
Earbuds | The cords. | ||||
Resurrection Associate Pin | The cube. | ||||
NPC | N/A | Horseless Headless Horsemann | The Horsemann's cape. | ||
MONOCULUS | The eye stalk and flaps of skin at the back. |
Demonstration
Bugs
- Currently, some items with jigglebones will appear to be fixed at their furthest position during movement. Whilst in this position they seem to vibrate.
- Items that can jiggle in a circular motion, such as the Holy Mackerel, may twist themselves in impossible ways, making the item appear X-shaped.
Notes
- Jigglebones will be automatically frozen below a given framerate (45 fps by default), set by
cl_jiggle_bone_framerate_cutoff
.
External links
- $jigglebone on the Valve Developer Community – technical explanation of
$jigglebone