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就跟其他許多電玩一樣,《絕地要塞 2》在開發階段時就有很大的變化。比方說,是否要保留在絕地要塞經典版就有的手榴彈攻擊,就是在此期間有重大改變的遊戲特色之一。有些物品之所以會棄置不用,是因為開發團隊製做了另一個更好的物品替代,比方說火箭兵的獎牌類物品;而另一些物品不使用,則是因為遊戲風格或方式改變而不得不移除。這一頁記錄了在開發時移除不使用的武器、裝飾等物品,不過大多數的未使用項目仍在遊戲檔案中以 .gcf 檔的方式存在。
職業
平民
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在未推出的特定模式裡出現的職業。平民原本是要被其他職業護送至指定地區的人員,目的上等於一個可以操控的彈頭車。
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指揮官
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在 TF2 開發階段就被刪除,沒有實際模樣的構想職業。此職業的工作是觀看整個地圖,提供空中支援、放置建築物以及和隊友溝通建立迎敵戰術。
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武器
主要武器
次要武器
近戰武器
手榴彈
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher, Loch-n-Load, and Loose Cannon. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such, and also do not bounce in most situations. The Soldier does utilize a grenade for a taunt, but does not throw it.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file as well as keybinds (+grenade1 and +grenade2).
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
陷阱
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狙擊手
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Possibly would have had the same functionality as the Team Fortress Classic caltrops. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store.
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衝擊手榴彈
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偵察兵
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來自絕地要塞經典版的武器。
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電磁脈衝手榴彈
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工程師
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來自絕地要塞經典版的武器。
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手榴彈
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全職業(偵察兵除外)
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來自絕地要塞經典版的武器。The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store.
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毒氣彈
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間諜
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來自絕地要塞經典版的武器。
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聖手雷
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醫護兵
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Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation.
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子母榴彈
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爆破兵/重裝兵
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來自絕地要塞經典版的武器。Wielded by Demoman in Trailer 1/zh-hant and Trailer 2/zh-hant. Changed to a secondary weapon, then replaced by the Stickybomb Launcher.
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釘槍手榴彈
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火箭兵
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來自絕地要塞經典版的武器。
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汽油彈
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火焰兵
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來自絕地要塞經典版的武器。The Pyro carries three unusable napalm grenades on his belt.
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建築物
復原機
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Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base.
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機槍塔
固定式機槍塔
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The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game.
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其他
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
頭飾
其他物品
身分證明
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全職業
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An unused ID Badge that would have been able to be used with the Decal Tool. Its texture and model are fully intact in the GCF.
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動作物品
嘲諷
無
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火箭兵
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火箭兵會用腳重踏,接著伸出雙臂,變成像是在展示東西的動作。
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無
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重裝兵
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重裝兵抬起腿,然後手做出拿出東西的樣子。
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無
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工程師
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工程師拿出吉他,然後演奏一大段的樂曲。
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無
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工程師
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工程師會不舒服地扭動,然後彎腰嘔吐。
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無
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工程師
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工程師會拉動散彈槍的護木,並用手輕敲自己的安全帽。
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載具
可搭乘的彈頭車原型
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Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier.
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彈頭車原型
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Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork.
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音樂
雜項
攝影機
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通用物品
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Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras.
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舊版旗幟
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通用物品
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Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders.
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角色斬首模型
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情境模型
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Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat.
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卷軸
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撿取物
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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入場券
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遊戲模型
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Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder.
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未使用的殺人圖示
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標誌
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Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image.
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死亡快照替代介面
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使用者介面
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Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game.
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人器機
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未知
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Unused texture added in the Mac Update.
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未使用的物品屬性
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屬性
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Four unused item qualities exist, named tobor_a, Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. tobor_a and Completed have no associated color.
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未使用的材質
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職業相關設定
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There are a couple of unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like Demoman's bottle's BLU texture.
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未使用的粒子效果
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粒子效果
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During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused.
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燃燒動作
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動畫
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The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage
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參見
參見