Cubemaps
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
“What are you lookin' at?!” This page or section would benefit from the addition of one or more images. Please add a suitable image, then remove this notice. |
This topic is covered better by other wikis or sites. Please see the following links instead: |
A cubemap is a set textures that are stored on the sides of a cube. They are commonly used for static reflections in Source engine games, such as TF2.
Missing cubemaps
Maps that are in development may have missing cubemaps. This leads to the familiar effect of all reflections either reflecting the skybox or the magneta/black missing texture fallback texture.
Cubemaps must manually be captured by the map author using the buildcubemaps console command. Note that this changes the BSP file for the map, meaning that the map will differ from the version on the server.