Strange Part

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Revision as of 13:55, 19 May 2013 by Kzig (talk | contribs) (Variants: Added explanation re weapon functionality vs. attributes as per discussion on talk page)
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Only found in crates, Strange Parts will help you study specific aspects of (what I charitably call) your performance in battle by letting you customize your favorite Strange weapon. Now you're free to track the number of enemies you gib, projectiles you reflect, heads you've shot, and more.
The Administrator

Strange Parts are exclusive tools that are only obtainable via crates, with the exception of the Full Moon Kills, Halloween Kills, and Robots Destroyed During Halloween parts which can be found as a random drop. Strange Parts can only be used on Strange weapons. They allow players to track additional statistics such as number of headshot kills or buildings destroyed.

Up to three Strange Parts can be applied onto one Strange weapon. Certain Strange Parts cannot be used on certain weapons; for example, the Headshot tool cannot be used on a Strange Wrench. When applied, it will not count any previous stats. Strange Parts can be individually removed from a weapon using the Restore button in the backpack, allowing the player to remove a strange part of their choosing; however, a part which has been removed will not be returned to the player, and instead will be permanently lost.

Variants

Certain parts are only compatible with certain weapons. A table of the restrictions is given below.

These restrictions are based on specific attributes listed in the items_game.txt file, which do not necessarily reflect weapon functionality. The tables below and elsewhere in the wiki are based on these attributes.

There are some mismatches between weapon capabilities and strange part compatibility which are not bugs, strictly speaking. E.g. the Medi Gun can be used to extinguish team-mates, but it isn't possible to apply the Allies Extinguished strange part to a strange Medi Gun. In this case, it's probably because the Medi Gun takes a few seconds to extinguish burning teammates, but all the weapons that are compatible with the Allies Extinguished strange part work instantly; only the latter mechanism is tracked by the strange part.


Demonstration

Update history

March 22, 2012 Patch
  • Strange Parts were added to the game.
  • [Undocumented] Added Strange Parts: Gib Kills, Airborne Enemies Killed, Heavies Killed, Buildings Destroyed, Projectiles Reflected and Headshot Kills.

April 17, 2012 Patch

  • Added the ability to remove Strange parts via the Restore button in the backpack.

April 27, 2012 Patch

  • [Undocumented] Added Strange Parts: Posthumous Kills, Allies Extinguished and, Full Moon Kills.

May 17, 2012 Patch

  • [Undocumented] Added Strange Parts: Demomen Killed, Soldiers Killed, Domination Kills, Revenge Kills, Critical Kills and Kills While Explosive Jumping.

May 31, 2012 Patch

  • [Undocumented] Strange Part counters watched in-game now appear in a dim-gray color.

June 27, 2012 Patch

  • Fixed Strange Part Projectiles Reflected not tracking grenade and sentry rocket deflections.

July 2, 2012 Patch

  • [Undocumented] Added Strange Part: Full Moon Kills.

September 4, 2012 Patch

  • [Undocumented] Added Strange Parts: Scouts Killed, Cloaked Spies Killed and Sappers Destroyed.

October 9, 2012 Patch

  • [Undocumented] Added Strange Parts: Engineers Killed, Robots Destroyed and Low-Health Kills.

October 26, 2012 Patch

  • [Undocumented] Added Strange Parts: Halloween Kills and Robots Destroyed During Halloween.

December 20, 2012 Patch (Mecha Update)

  • [Undocumented] Added Strange Parts: Defender Kills, Snipers Killed, Pyros Killed, Underwater Kills, and Kills While Übercharged.

February 14, 2013 Patch

  • Fixed "Low-Health Kills" strange part also counting kills after the player had died.

March 12, 2013 Patch

  • [Undocumented] Added Strange Parts: Medics Killed, Tanks Destroyed, and Long-Distance Kills.

March 19, 2013 Patch

  • The Big Earner can no longer accept Long-Distance Kills strange parts.
  • The Festive Grenade Launcher can now accept Critical Kills strange parts.
  • The Neon Annihilator can now accept Sappers Destroyed strange parts.

Bugs

  • Chargin' Targe and Mantreads can still equip the Buildings Destroyed Strange Part, but cannot raise the counter, even by killing an Engineer hauling an active building.
  • The Robots Destroyed part does not track zombies killed in the Caliginous Caper Halloween mission.
  • The Full Moon Kills Strange part counter will increase kills when playing on a server with tf_forced_holiday 2, even if there is no full moon.
  • It is possible to apply a Strange Part: Kills While Übercharged to an Equalizer or Escape Plan, even though having these weapons out means that you cannot be healed or ÜberCharged.

Notes

  • Any parts applied to Engineer wrenches will only count actions with the Wrench and not with any built Sentry Guns.
  • Servers using an altered tf_playergib setting will not change the way the Gib Kills counter is counted, only kills that would normally gib will still be counted.
  • All the strange Flamethrowers do not count issues with reflected projectiles. That means it does not count gib kills with deflected rocket/grenade, headshots with deflected arrows and kills while explosive jumping on deflected enemy explosives. As a result respective Strange Parts can not be applied.
  • Destroying Sappers with any Strange Engineer wrenches will not increase a buildings destroyed counter, however destroying Sappers with a Strange Homewrecker or a Strange Neon Annihilator will increase a buildings destroyed counter.

Gallery