Cloak/zh-hans
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— 间谍潜行中
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隐形是间谍可以通过隐形手表, 隐形刺客, 死亡之铃, 热衷者的计时器,或者德国鸭表开启的一项固有技能。隐形可以使间谍在短时间内完全隐匿起来,这取决于间谍用的是哪一种手表,还可以使间谍不被注意到地通过敌人的防线或者被敌人攻击时快速逃脱。隐形时,间谍无法攻击。
目录
一般属性
虽然隐形时无法攻击,但间谍还是可以使用伪装工具。隐形时伪装可以去除间谍周围的烟雾粒子效果,天衣无缝地改变伪装,但要知道必须在完全隐形时伪装才能这样。 隐形时,间谍对于所有敌人来说都是不可见的,但间谍的队友可以看见他一个半透明的团队色轮廓,这可以让玩家知道一片地区是否有间谍调查过,并且据此架构下一步的进攻计划。
伤害或者撞到一个隐形中的间谍会使他显现出一个对于所有玩家都可见的身影。不过在死亡之铃的伤害减免作用效果时,被伤害或者被撞到都不会显现出轮廓来。
隐形中的间谍不会发出绝大多数的声音,比如自动的语音回应(例如被射中时的叫声)与脚步声。语音指令可以正常使用,一些特定的声音也会发出。一些本来的特效比如说帽子上的粒子特效也会被隐藏。当间谍被击中时有视觉效果的武器比如瓶手道尿瓶, 疯狂的牛奶,或者受到流血效果,或火焰效果时,它们的视觉效果也会正常地产生,从而使间谍的隐形无效化。相似地,从水里出来时间谍身上的水珠也会使间谍的隐形被发现,还有从高处落下还是会使隐形的间谍脚底下迸出血花并发出声音。
进入隐形时,间谍会发出一点小声音并产生短时间的半透明团队色轮廓,无论是否伪装,在取消隐身时也会这样。因为这个,在解除隐身前要注意附近的敌人是否能看见或者听见你。间谍最好也得在确认自己的武器都可以使用,也可以随时改变伪装时再解除隐形状态。
每一块手表上都有隐形能量条来给玩家了解还能隐形多久。能量条在HUD上也能看见。
隐形时,不论是否在可背刺范围内,间谍都不会举起他的刀.
间谍在背刺后0.5秒内不能隐形;然而,间谍可以在使用电子工兵 或用主武器攻击后立刻隐形。
除了死亡之铃隐身是瞬间的之外,其他手表大概需要1秒左右。 所有手表解除隐身都要大概两秒钟。
策略
隐形的策略取决于你在战斗中用的是那一块手表。此外,敌人也会因为应对你的一块手表而改变自己的行为方式以保护自己。因此,间谍应该熟练地运用各种隐形手表以对抗任何一股敌方势力。
隐形手表
隐形手表是间谍的默认手表,同是促销产品的热衷者的计时器与德国鸭表具有与隐形手表一样的功能,间谍最多可以隐形9秒,这时间谍们可以穿过敌人的防线,步哨枪的射击范围,或者逃离你的追赶者的攻击。捡起弹药盒或者掉落的武器可以补充手表的能量,最多补满。 对于一个玩家来说,记住地图的布局与弹药包的位置以延长隐形时间是很重要的。任何一队的补给器都可以为隐形中的间谍补充隐形能量至满。还有,你必须用正确的伪装才能使用敌人的补给器,间谍也可能会因为被正在获取金属的工程师 或者其他使用补给器的玩家不小心碰到而被发现。
解除隐形时,手表会发出轻轻的“呼呼”声,这可能会被周围的玩家们听见。有经验的间谍都会到一个偏僻的敌方来解除隐身,而且最好选择一个合适的伪装以躲避那些因为听见那噪音的玩家们的间谍搜查。
隐形时,间谍能保持它的正常移动速度,无论他伪装成哪个兵种。
对于隐形中的间谍来说最大的敌人就是火焰兵。如果在隐形时着火,间谍将会显现出团队色轮廓并且燃烧,这使得其他玩家可以看见间谍。间谍们在隐形时应该避开火焰兵;如果不小心碰到了火焰兵,那么火焰兵可能会在附近开始间谍检查,在这时,安然无恙地逃离将变得十分困难。
Cloak and Dagger
隐形刺客可以提供与默认手表不一样的服务。如果一个间谍不停移动时最多可以隐形6.2秒,也不能通过捡弹药箱来补充能量。手表会在间谍保持静止或者是解除隐形时自动补充能量。
由于这种充能方法,持有隐形刺客的间谍大多都在执行活动时站着不动。地图上的一些设施比如说箱子或者拐角处都是间谍们用聊天框或麦克风为本方提供敌军信息的战略要地。Additionally, these areas provide points from which players can backstab slow moving classes or sap buildings. Once the Spy performs these quick assassinations, they can return to their vantage point for the next unsuspecting victim. This can effectively cut off high traffic areas, as the enemy will become wary of using the route. Alternatively, they may send in a Pyro to flush out the Spy; should this happen, the player may want to seek a different place to hide.
Once the Cloak meter is drained, the Spy will NOT put the watch away and decloak; instead the Spy will remain cloaked with a clear visible outline, similar to being bumped into by an enemy. Coming to a halt will resume full invisibility, but any enemy players nearby can see the outline and attack.
A crouch-walking Spy will drain the Cloak at a much slower rate. While this means he will travel more slowly, it also means he will travel longer distances; the Cloak will last an entire minute (10 times as long) when crouch-walking, which can be a great tradeoff considering crouch-walking only divides your movement speed by 3. In total, crouch-walking for the entire duration of your Cloak will allow you to move 3.33 times as far, which can be a life saver if there is nowhere to stop and recharge on your path.
Dead Ringer
The Dead Ringer watch is unique in terms of cloaking. The watch does not produce a Cloak when it is flipped open, but rather held up in the player's view in a ready position. Instead, when the watch is out as the Spy is dealt damage, either from enemy fire or environmental damage, the Spy will drop a fake corpse, send a fake death to the 'kill list', and immediately become cloaked for 6.5 seconds. During the first 6.5 seconds of the Cloak, any damage received by the player will be reduced to 10% (potentially averting death from normally fatal attacks such as backstabs or headshots), and will not shimmer if attacked or bumped into by enemies.
The corpse dropped is dependent on the disguise the player was using at the time. Dropping a friendly disguise as a corpse, therefore, may allow the Spy to move into enemy territory without arousing suspicion. It should be noted, however, that occasionally the dropped ragdoll is somewhat bugged and noticeable by experienced players, who may alert their team of a Dead Ringer Spy being present. Furthermore, activating the Dead Ringer upon being attacked with a weak attack (such as a single Pistol shot) may arouse suspicion. Players should therefore wait a couple of seconds if under continuous fire before cloaking to provide a more convincing fake death. This should not apply to competent Snipers, Stickybomb traps, or forms of critical attacks.
Spies with the Dead Ringer can collect ammo and use Dispensers to replenish the Cloak, albeit at a reduced amount compared to the Invisibility Watch. After the first 6.5 sec of Cloak, the Dead Ringer will act like any other cloaking device, where bumping into enemies will reveal your outline (silhouette) as well as no damage reduction when taking hits. When making a run through the map with the Dead Ringer, it is ultimately is just as risky as with the default watch, but with only 6.5 sec of cloaking, and needs to be extended more frequently if the Spy wishes to stay cloaked. A level 3 Dispenser, however, can fully replenish a Dead Ringer within seconds, allowing the Spy to re-use the cloaking ability while remaining in close proximity to an enemy Engineer's nest.
The main disadvantage with using the watch is the loud and distinctive decloaking sound. Players should utilize cover or keep a distance from the enemy before uncloaking. Should the Dead Ringer be heard, enemies may begin searching the area for the Spy. Since the Cloak takes a long time to recharge without a nearby ammo source, uncloaking far from enemies is a priority if the player wishes to remain alive.
Although the Dead Ringer's Cloak does not shimmer upon damage, it can still be set on fire. The damage reduction, however, may allow the player to seek out water and extinguish themselves, averting death. Attentive Pyros may continue to chase the Spy once lit, making escape more difficult. Should the Pyro prowl the area outside of water, players may consider hiding in the water for as long as the Cloak permits until the Pyro leaves. Shooting at the Pyro from the water is also a viable option, as his Flamethrower is ineffective underwater. On the other hand, leading the Pyro into a friendly Sentry Gun or experienced teammate may prove successful. If the Spy is being Pre-Jarated or Mad Milk-ed before the feign, he would be visible even when the feign is triggered.
The length of the initial Cloak by the Dead Ringer can be valuable to teammates as a way of defending them from incoming projectiles, or blocking enemies. With a 90% reduction in damage, the player can prevent an ÜberCharged couple from advancing, or absorbing damage for a teammate of vital importance.
Aside from providing normal Cloak espionage, the Dead Ringer can serve as a paranoia tool. Making an obvious fake death can lead to enemies spending more time spychecking, possibly even causing Medics to deploy their ÜberCharge early in anticipation of being backstabbed. This can allow teammates an opportunity to advance on an objective under the Spy's command, or wait for the enemy ÜberCharge to end before activating their own.
Related achievements
火焰兵
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爆破手
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机枪手
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工程师
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狙击手
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间谍
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Update history
- Spies can no longer reload their Revolver while cloaked.
- Fixed flailing at the low end of the Cloak meter when the player gets uncloaked automatically
- Fixed first person spectator view of the Spy watch not showing the correct Cloak value
- Fixed cloaked/disguised/disguising Spy reporting his achievements to everyone else
- Removed an obscure rendering setting that would allow players to make cloaked Spies appear fully black
2008年4月29日补丁 (Gold Rush Update)
- Teleporter effect no longer shows up on invisible or disguised Spies.
- Spies will be able to recharge their Cloak by picking up ammo off of the ground or visiting health cabinets.
- Fixed overheal particle effect showing up incorrectly on disguised or cloaked Spies.
- Fixed cloaked Spies having a particle-beam effect while standing next to a Dispenser that's healing them.
- Cloaked Spies are no longer able to pick up the intelligence.
- Fixed Spies being able to automatically Cloak after uncloaking at the moment of a weapon switch.
- Cloaked Spies standing in valid backstab positions no longer raise their knife.
- Fixed players seeing cloaked Spies when they should be fully cloaked.
- Fixed a case where the Spy could start taunting and Cloak at the same time.
- Fixed the Spy's Cloak effect not working properly for The Texas Half-Pants and the Something Special For Someone Special
Trivia
- Cloaking was developed by the Australians sometime before 1850.[1]
- As a result of the 2013年10月29日补丁, any class has the ability to become invisible for 8 seconds by using the Invisibility spell. Unlike the Spy's normal Cloak however, the caster can still attack but cannot push carts or capture points.