The Tough Break Update was a major update that introduced 4 new weapon collections, 4 community-created new maps, and 3 new taunts. It introduced the Tough Break Campaign, an event taking place around Smissmass which allows players to compete in 26 skill-based challenges to unlock one-of-a-kind weapons and exclusive weapon and cosmetic cases. To participate in the Tough Break Update, you must purchase the Tough Break Campaign Pass.
Additions
Gameplay Changes
All
- Base weapon switch speed changed from 0.67 seconds to 0.5 seconds.
- Upon spawning, friendly players will show an outline for 10 seconds.
- Updated various weapon descriptions to better detail their functionality.
Multi-Class
- Panic Attack
- No longer auto-fires when fully loaded. Shots can be held and released at will.
- Reserve Shooter
- No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%.
- No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
- The Half-Zatoichi
- Now considered a sword (increased holster and deploy time and increased range).
- Honorbound changed. Deals 50 self damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
- 100% life restore on kill changed to 50% health gain on kill that can result in overheal.
- No random crits.
- B.A.S.E Jumper
- Removed hidden property of up draft when on fire.
Scout
- Pretty Boy's Pocket Pistol
- Increased health recovered on hit from 3 to 5.
- Mad Milk
- Extinguishing an ally will now reduce the cooldown by 20%.
- Wrap Assassin
- Now 42% more festive! Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
- Ball recharge rate increased by 25%
- Damage penalty reduced from -70% to -65%
Soldier
- Beggar's Bazooka
- Decreased blast radius by 20%.
- Concheror
- Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Market Gardener
- Added 20% Attack Speed penalty.
- Air Strike
- Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Sniper
- The Cleaner's Carbine
- Reduced firing rate penalty from 35% to 20%.
- Added 'CRIKEY' meter which is filled by dealing damage.
- Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled.
- Cozy Camper
- Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
- Jarate
- Extinguishing an ally now reduces the cool down by 20%.
Pyro
- Pyros like to collect rainbows! Extinguishing a teammate will now return 20 health to the Pyro.
- Consecutive Airblasts will no longer prevent enemies from air-strafing until they touch the ground.
- The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
- Degreaser
- No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
- Removed damage penalty.
- Increased Airblast cost by 25%.
- Increased afterburn penalty to from 25% to 66%.
- Phlogistinator
- Removed 10% damage penalty.
- When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects. The Pyro takes on an appearance identical to an Übercharged Pyro.
- Axtinguisher
- Properties changed
- 100% Chance to crit against burning targets.
- 33% Damage penalty.
- 20% Slower attack speed.
- 75% Slower switch-to speed.
Medic
- Medics now have slightly higher health regeneration when healing a hurt patient.
- During setup time, ÜberCharge build rate is now increased by 3x.
- Amputator
- Taunt can now be activated by ALT-fire.
- Healing done with the taunt now grants small amounts of ÜberCharge.
- Vaccinator
- Removed 10% health regeneration on proper resist.
- Added slight ÜberCharge build on proper resist.
- Increased ÜberCharge rate from +50% to +67%.
- Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
- Crusader's Crossbow
- Healing a player with an arrow now grants a small amount of ÜberCharge
- Quick-Fix
- Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
Spy
- The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
- Dead Ringer
- Initial damage reduction when feigning death increased to 75% from 50%.
- Spy-cicle
- Fixed a bug where ammo packs from dead players were not filling the Spy-cicle meter.
- Fire immunity shield no longer appears when fire immunity is triggered.
Heavy
- Fists of Steel
- Removed deploy time penalty.
- Added penalty of increased holster time by 100%.
- Gloves of Running Urgently
- Increased holster time penalty.
- Warrior's Spirit
- Now heals 50 health on kill.
- Damage received and dealt increased by 30%.
- Removed health penalty.
- Eviction Notice
- Now provides 15% move speed bonus.
- Now increases damage taken by 20%.
Demoman / Demoknight
- Shield bash now deals damage at all ranges, scaled by distance.
- Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
- Charging now removes debuffs from the Demoknight (Bleed, Fire, Mad Milk, Jarate).
- All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range.
- Splendid Screen
- Removed the ability to deal charge impact damage at any range (now native to all shields).
- Now increases recharge rate by 50%.
- Increased blast resistance from 15% to 20%.
- Tide Turner
- Now grants mini-crit instead of full-crit on charge bash.
- Reduced resistances to 15%.
- Chargin Targe
- Reduced blast resistance from 40% to 30%.
- Removed fire immunity.
- Claidheamh Mòr
- Removed charge duration bonus.
- Now restores 25 health on kill.
- Removed health penalty.
- Now increases damage taken while active by 15%.
- Persian Persuader
- Removed ammo pickups granting health instead of ammo.
- Added penalties of reduced primary and secondary ammo.
- Ammo pickups now replenish charge.
- Now gains charge meter on hit.
- Quickiebomb Launcher
- Fizzle time increased from 2 seconds to 4 seconds.
- Ullapool Caber
- Base melee damage increased from 35 to 55
- Added 20% fire rate penalty
- Added 100% switch-to time penalty
- Loose Cannon
- Reduced projectile speed (now a visible attribute).
- Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
- Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Engineer
- After removing a Sapper from a Sentry Gun, there is now a 0.5s delay before the sentry is active again.
- Sentry Guns brought into a respawn room no longer detonate outside of Mann vs. Machine.
- The Jag
- Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
- Rescue Ranger
- Healing per bolt reduced from 75 to 60.
Maps
Cosmetics
- The Siberian Sweater: a Mercenary-grade Christmas sweater for the Heavy.
- The Hot Heels: Mercenary-grade, team-colored sneakers emblazoned with flames at the heels with a pair of socks for Scout.
- Bunnyhopper's Ballistic Vest: a Mercenary-grade bulletproof vest that replaces the Medic's default shirt.
- Chicago Overcoat: a Mercenary-grade buttoned overcoat that replaces the Spy's default suit and tie.
- A Hat to Kill for: a Mercenary-grade double-banded fedora meant to imitate old-fashioned private eyes for the Spy.
- Shin Shredders: Mercenary-grade samurai boots meant to go with the Samur-Eye, Sangu Sleeves, and Bushi-Dou for the Demoman.
- Berlin Brain Bowl: a Mercenary-grade Medic helmet based on the Team Fortress Classic Medic.
- Medical Monarch: a Mercenary-grade jacket and belt emblazed with the Medic's class emblem and fluffed up.
- the Diplomat: a Mercenary-grade Soldier shirt and lapels.
- the Patriot Pesk: a Mercenary-grade Commander cap for Soldier.
- the Gift Bringer: a Commando-grade Santa coat for the Soldier.
- Bonk Battler's Backup: a Commando-grade backpack with the BONK! sign on the back holding a bat and mitt for Scout.
- Winter Backup: a Commando-grade backpack with a wrench and shotgun shells for the Engineer.
- the Chill Chullo: a Commando-grade, team-colored, all-class tuque with a snowflake stitched on the side.
- A Well-Wrapped Hat: an Assassin-grade, all-class tophat wrapped in a gold bow.
Gallery
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