Team Fortress 2 Classic
Team Fortress 2 Classic is a Team Fortress 2 total conversation mod utilizing Source SDK 2013 Base Multiplayer.
The mod aims to bring content from Team Fortress Classic such as gamemodes and maps, as well as to make unused content playable. The mod also adds new features, such as community made weapons and four team gamemodes.
Contents
Gamemodes
With the traditional gamemodes like Capture The Flag and Control Point, the mod adds four team variants of these modes, as well as new modes.
Deathmatch
Deathmatch is a free for all gamemode where all players are assigned to one class: the Mercenary. The goal of Deathmatch is to hit the point limit before anybody else. Players spawn with only a Pistol and Crowbar, and will have to search the map for a primary weapon. The first player to reach the point limit, wins.
VIP
Based off VIP from Team Fortress Classic, one team must escort their teammate randomly chosen to be the civilian to the end of the map, while the other team must kill the civilian.
Maps
Map | Map Type | File Name | Developer(s) | Setting | |
---|---|---|---|---|---|
2Fort | Capture the Flag | ctf_2fort
|
Farmland | ||
Landfall | Capture the Flag | ctf_landfall
|
Dr. Spud | Jungle | |
Push | Capture the Flag | ctf_push
|
DrPyspy | Military | |
Upstream | Capture the Flag | ctf_upstream
|
Iiboharz | Dev Textures | |
Casbah | Capture the Flag | ctf_casbah
|
Macd11 & Zorbos | Industrial | |
Furnace Creek | Attack/Defend | cp_furnace_creek
|
YM & Nineaxis | Desert | |
Amaranth | Attack/Defend | cp_Amaranth
|
Berry | Alpine | |
Hydro | Attack/Defend | cp_hydro
|
Snowshoe | Desert | |
Warpath | Attack/Defend | cp_warpath
|
Suomimies55 | Desert | |
Cragg | Attack/Defend | cp_cragg
|
Berry | Dev Textures | |
Ashworks | Attack/Defend | cp_ashworks
|
Dev Textures | ||
Tidal | Control Point | cp_tidal
|
Heyo | Industrial | |
Callous2 | Assassination/Escort | vip_callous2
|
Berry | Dev Textures | |
Ashworks | Assassination/Escort | vip_ashworks
|
Berry | Dev Textures |
Classes
Aside from the nine classes from the main Team Fortress 2, Team Fortress 2 Classic adds new gamemode specific classes into the game. These classes are only playable from their specific gamemode. These include:
Civilian
Based off of the Civilian in Team Fortress Classic, the Civilian is used for VIP mode. Armed only with an Umbrella, the Civilian must be escorted by their team to the end of the map.
Mercenary
The mercenary is an all purpose class used in Deathmatch. They can use a multitude of weapons used by different classes, as well as weapons exclusive to Deathmatch.
Weapons
The mod adds new weapons for each class, some preexisting weapons such as the SMG and shotgun usable now for the Medic and Scout. These new weapons range from cut weapons such as the Nail Gun, to community created Workshop weapons like the Poacher's Pride.
Scout
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Nail Gun |
40 | 100 | 85-105 | 12 | 3-10 | 80-140 | 180 |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock SMG |
25 | 36 | 8-12 | 4-6 | 4-5 | 11-16 | 24 |
Soldier
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock RPG |
1 | 36 | 130 | 50-90 | 45-60 | 122-151 | 270, range does not affect damage. (D/H) |
Demoman
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Cyclops Stock Cyclops |
N/A | 1 | 30 | 110 (D/H) 22-64 (splash) |
135 (D/H) 29-86 (splash) |
300 (D/H) 190 (splash) |
Medic
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Shotgun |
6 | 32 | 86-90 | 24-67 | 3-26 | 81-121 | 180 |
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Health | Critical | ||
Stock Overhealer |
N/A | N/A | 0.5/hps | 0.5/hps | 0.5/hps | Permanently boosted a player's health to 200% of their maximum | N/A |
Sniper
Primary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Poacher's Pride |
2 | 25 | 60-150 | 68-203 | 150-450 (Crit boost only) | |||
N/A | 150 (Headshot) |
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Stock Fishwhacker |
0.8 seconds | 60 | 88 | 195 |
Spy
Secondary
Weapon | Kill icon | Ammo | Damage | |||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range | Long range | Mini-crits | Critical | ||
Stock Tranquilizer Gun |
1 | 24 | 55-60 | 35-45 | 20-25 | 54-81 | 120 |
Deathmatch exclusive
Melee
Weapon | Kill icon | Attack interval | Damage | ||
---|---|---|---|---|---|
Point blank | Mini-crits | Critical | |||
Crowbar Stock Crowbar |
0.8 seconds | 65 | 88 | 195 |
Gallery
See Also
External Links
- Facepunch Thread
- TF2C Official Steam Group
- The TF2C Wiki
- The Official TF2C Subreddit
- Kotaku Steamed article on the TF2C
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