Käyttämätön sisältö
Monien videopelien tavoin myös Team Fortress 2 on muuttunut huomattavasti sen kehityksen aikana. Päätökset siitä, miten peli toimisi muuttuivat, kuten se, käytettäisiinkö kranaatteja samalla tavoin kuin Team Fortress Classicissa. Esine ollaan saatettu poistaa yksinkertaisesti siitä syystä, että se korvattiin jollakin paremmalla, kuten Soldierin mitalit, ja joskus sisältöä ollaan poistettu johtuen pelin tyylin muuttumisesta. Tällä sivulla ollaan lueteltu aseet, esineet ja muu sisältö, jota ei ole enää tai ei ole koskaan ollutkaan, ja jotka lasketaan käyttämättömäksi sisällöksi.
Sisällysluettelo
Luokat
Nimi | Huomioita |
---|---|
Siviili | Käyttämätön vain tietyssä pelitilassa esiintyvä luokka. |
Komentaja | Ei-fyysinen luokka, joka poistettiin Team Fortress 2:n kehityksen aikana. Komentajan oli tarkoitus tukea pelaajia asettamalla rakennuksia ja kertoa taktiikkoja pelaajille. |
Aseet
Ensisijainen
Nimi | Luokka | Korvaaja | Huomioita |
---|---|---|---|
Nail Gun | Scout | Haulinsylkijä | Scoutin Trailerissa 2 käyttämä Team Fortress Classic-ase. |
Heraldic Targe | Demoman | Tuntematon | Todellinen käyttötarkoitus tuntematon. Heraldic Targe paljastettiin päivityksessä 23. joulukuuta 2010 -päivitys. |
Ludmila | Heavy | Natasha | Toimisi Konekiväärin tavoin, mutta vaihtoehtoinen tulitus tekisi vähemmän vahinkoa mutta saisi terveyttä osuessa viholliseen, virtuaalisesti samalla tavoin kuin Blutsauger. Huono puoli olisi, että ase tulittaa hitaasti. |
Walkabout | Sniper | Huntsman | Pelaaja voisi kävellä normaalia vauhtia tähdätessä, mutta miinuspuolena olisi pienempi vahinko. |
Tranquilizer Gun | Spy | Revolveri | Spyn käyttämä Trailerissa 1. Team Fortress Classic -ase. |
Toissijainen
Nimi | Luokka | Korvaaja | Huomioita |
---|---|---|---|
Selkäreppu | Scout | Naps! Atomi-isku | Scout voisi nostaa maasta metallia, terveyspakkauksia ja asepakkauksia, jotta joukkuetoverit saisivat ne nopeammin. |
Dynamiittipakkaus | Demoman | Tahmapomminheitin | Olisi räjähtänyt useaksi pienemmäksi Dynamiitiksi - katso myös MIRV-kranaatti. Demomanin käyttämä sekä ensimmäisessä että toisessa trailerissa. |
Automaattinen teleportti | Engineer | Eureka Effect | Olisi antanut Engineerin teleportata heti takaisin uloskäynnin luo. |
Lääkintäase Beta 1 | Medic | N/A | Olisi pysyvästi nostanut pelaajan maksimiterveyspisteitä 150%. |
Yliparantaja | Medic | Krizkrieg | Olisi pysyvästi nostanut pelaajan maksimiterveyttä 200%. |
Ruisku | Medic | Lääkintäase | Parantaisi joukkuetovereita injektion yhteydessä. Medicin käyttämä Trailerissa 1. |
Lähitaistelu
Nimi | Luokka | Korvaaja | Huomautuksia |
---|---|---|---|
Sieppaajan räpylä | Scout | N/A | Scout voisi ottaa kiinni vihollisen ampuman projektiilin ja heittää sen takaisin, jolloin se tekee saman verran vahinkoa kuin jos se olisi osunut Scoutiin. |
Kärpäsläppä | Soldier | N/A | - |
Turmiollinen Pekoni | Pyro | N/A | Tehty Halloweenpäivitystä 2011 varten. |
Branding Iron | Pyro | Palokirves | Tiedostossa game_sounds_weapons.txt Palokirveellä on otsikko "BRANDING IRON". |
Lyijyputki | Heavy | Nyrkit | - |
Nuija | Sniper | Kukri | Kukria kutsutaan Valvella yhä nuijaksi. |
Sorkkarauta | Kaikki luokat lukuunottamatta Engineeriä ja Spyta | Stock melee weapons | Team Fortress Classic -ase. |
Tuoppi | Tuntematon | N/A | Vain malli on pelin tiedostoissa, Tuoppia käyttävää luokkaa ei mainita missään. |
Kranaatit
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher, Loch-n-Load, Loose Cannon, and Iron Bomber. The Soldier does utilize a grenade for a taunt, but does not throw it.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so
file as well as keybinds (+grenade1 and +grenade2).
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable crafting item called a "Grenade Token" used to exist, but was removed with the Mann-Conomy Update.
Name | Class | Notes |
---|---|---|
Concussion Grenade | Scout | Team Fortress Classic weapon. |
Nail Grenade | Soldier | Team Fortress Classic weapon. |
Napalm Grenade | Pyro | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Dynamite Pack | Demoman | Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher. |
EMP Grenade | Engineer | Team Fortress Classic weapon. |
Heal Grenade | Medic | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
Gas Grenade | Spy | Team Fortress Classic weapon. |
Frag Grenade | All classes other than Scout | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in the Equalizer and Escape Plan taunts. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
Bear Trap | Unknown | Possibly would have had the same functionality as the Team Fortress Classic caltrops. RED version reappeared as a decoration of the Mann vs. Machine Upgrade Store. |
Rakennukset
Nimi | Huomioita |
---|---|
Repair Node | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Recon | A scrapped building. It is unknown what the function was. The only remnants of it is a beeping sound. |
Tykit
Nimi | Huomioita |
---|---|
Turrets | The Original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Sekalaista
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .vpk files.
Kosmeettinen
Nimi | Luokka | Huomioita |
---|---|---|
Bonk'n'Flash | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "The Flash." The Bonk Boy was designed to replace this hat. |
Bullseye's Head | Scout | Would have been released, along with the Athletic Supporter, the Superfan and the Essential Accessories as part of the promotion for purchasing Monday Night Combat on Steam before February 1, 2011. |
ID Badge | All classes | An unused ID Badge that would have been able to be used with the Decal Tool. As of the 11. marraskuuta 2013 -päivitys, the files for this were removed. |
Legionaire's Lid | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Mummy Eyes | Pyro | An unused item found in the game's files after the Scream Fortress 2013 update that would have wrapped the Pyro's mask in bandages to resemble an Egyptian Mummy, and crack open the Pyro's mask goggles to reveal small pupils when worn. The data for this item was removed in the 1. marraskuuta 2013 -päivitys. |
Sam's Hat | All classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Toimintaesineet
Nimi | Luokka | Huomioita |
---|---|---|
Noise Makers | All classes | Three unused noise makers exist in the game files, through icons and sound files: one from the Scream Fortress updated called "Spooky," one from the Shogun Pack called "Yell," and one from the Japan Charity Bundle called "Prayer Bowl." |
Valve Store Shipment Box | All classes | Single use action item without any texture. Function unknown. |
Pilkat
Nimi | Luokka | Huomioita |
---|---|---|
taunt_come_and_get_me | Scout | The Scout puts his arms out and wags his lower body in a challenging and somewhat suggestive way. The Sequence is still in the model file and looks like this. |
N/A | Soldier | The Soldier would stomp his feet, cross his arms then show something off. |
taunt_gimme_20 | Soldier | The Soldier first points at his enemy and then at the ground. The sequence is still in the model file, but contains no animation. |
taunt_slit_throat | Soldier | The Soldier looks at his enemy and makes a gesture across his throat in a threatening manner. The sequence is still in the model file, but contains no animation. |
taunt_sit | Pyro | The Pyro quickly sits down with his head in his hands, exactly like he did in the True Meaning comic, before jump-standing up again. This also references a small meme with the Pyro that came from that comic. Similar to Pool Party. The Sequence is still in the model file and looks like this. |
N/A | Demoman | A battle cry-like taunt that resembles the Demoman's shout of "Let's do it!" in Meet the Demoman. |
N/A | Heavy | The Heavy would lift his leg then show something off. |
taunt_big_gorrila | Heavy | The Heavy pounds his chest with his fists like a gorilla. |
N/A | Engineer | The Engineer would take out his guitar and play a long tune on it. |
N/A | Engineer | The Engineer would wiggle around uncomfortably, then vomit. The Sequence is still in the model file and looks like this. |
N/A | Engineer | The Engineer puts down his Shotgun and taps his hardhat. |
taunt_saxophone | Sniper | The Sniper appears to play a saxophone, then bows and tips his hat when he finishes. Even though unused in the game, it was used in the Expiration Date animation. A similar, if not exactly identical (frame for frame) taunt exists in the game as the Killer Solo. |
taunt_vehicle_allclass | All classes | This taunt includes three animations. The first one, called taunt_vehicle_allclass_start , spawns a vehicle that the class starts to drive it. The second is called taunt_vehicle_allclass_honk , as the name implies, the class will honk with his vehicle. And the last, taunt_vehicle_allclass_end , the class dismounts from the vehicle. It uses the same model as the Bumper cars, from Scream Fortress 2014 event.
|
Ajoneuvot
Nimi | Huomioita |
---|---|
Prototype rideable cart models | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. A slightly different rideable cart exists in Frontier. |
Prototype cart bomb | Listed as a spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
Musiikki
Nimi | Huomioita |
---|---|
intruder_alert_midi.midi | A rendition--perhaps the original version--of Intruder Alert in MIDI format. All of the instruments are set to "piano", including the percussion. |
tf_music_upgrade_machine.wav | A 1-minute loop of elevator music that presumably would play in Mann vs. Machine when players were at an Upgrade Station. |
bonus_round_30.wav | A 30 second clip of timpani drums on two notes, at a fast tempo. Unknown function, though it may be related to Asteroid and Robot Destruction. |
Muut esineet
Nimi | Tyyppi | Huomioita |
---|---|---|
Camera | World item | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer's console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Decapitation models | Aesthetic item | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to All class cosmetics |
Scroll | Pickup | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Ticket Booth | Prop | Included as part of the Australian Christmas update. Its intended use is unknown, though it is in the DeGroot Keep materials folder. |
Unused kill icons | Icon | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, and an explosion image. |
Alternate Deathcam UI | User interface | Alternate version of the deathcam function. Would have depicted the captured deathcam screenshot landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
Tobor | Unknown | Unused texture added in the Mac Update. |
Unused Item qualities | Quality | Three unused item qualities exist, named Completed, Rarity2, and Rarity3. The hexidecimal colors for Rarity2 and Rarity3 are #8D834B and #70550F respectively. Completed has no associated color. |
Other Unused Textures | Classes | There are several unused textures in the game files, some include weapons and others include beta class textures, and some weapon textures, like Bottle's BLU texture. |
Unused Unusual effects | Particle(s) | During the Mann-Conomy Update and the Very Scary Halloween Special, several particle effects were added that went unused. |
Burning animations | Animation(s) | The GCF contains 8 unused class specific death animations to all but the Pyro, presumably for death by burn damage. |
serving_platter | World item | A texture-less restaurant plate with a skull. This was found on the taunts folder, however, no correspondent animation for a class or voices was found on the game files. |
Badlands textures | Textures | There are several textures in the Badlands folder that are not used on the map. These models include a jetpack, a helmet, a laser and many more. |
Unused item attributes
Nimi | Toiminta | Kuvaus |
---|---|---|
Attrib_OverhealDecay_Disabled | Overheal bonus doesn't decay. | The primary attribute of the removed Overhealer. Nonfunctional. |
Attrib_FistsHaveRadialBuff | On Kill: +50 health on nearby teammates.
On Kill: +10% Crit Chance on nearby teammates. |
Former attribute of the K.G.B. Oddly, if the player scores a kill with an item possessing this attribute, Heavy will taunt. Nonfunctional. |
Attrib_DmgPenaltyVsNonStunned | %s1% damage vs non-stunned players. | Previous downside of the Sandman. |
Attrib_ZoomSpeedMod_Disabled | No move speed penalty from zoom. | Walkabout's positive attribute. |
Attrib_SniperNoCharge | No zoom or damage charge. | Walkabout's downside. |
Attrib_SniperCharge_Per_Sec | Increased or decreased charge rate. | Walkabout's upside/downside. |
Attrib_SniperZoom_Penalty | Decreased scope sight. | Walkabout's downside. |
Attrib_NoDoubleJump | Disables double jump on wearer. | Former negative attribute of the Sandman before it was changed to -15 health. |
Attrib_AbsorbDmgWhileCloaked | Absorbs %s1% damage while cloaked | Completely unused attribute indicating new Cloak type. The attribute was never fully coded into the game. Unimplemented. |
Attrib_RocketLauncherSeeker | Fires laser guided rockets | Removed Rocket Launcher. It is unknown whether this attribute retains its functionality |
Attrib_ChargedAirblast | Airblast can now be charged, which will push enemies further | Degreaser design experiment. Works, but has no HUD elements to show it. |
Attrib_AirblastCost_Decreased | %s1% airblast cost | Degreaser design experiment. |
Mann vs. Masiina
Robotit
Pelin tiedostoissa on käyttämättömiä robottien tekstuureja.
Scout-robotti
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Scout | Haulinsylkijä |
-15% slower firing speed |
Kuvake | Nimi | Lähitaistelu | Ominaisuudet |
---|---|---|---|
Scout | Pyhä makrilli |
— |
Kuvake | Nimi | Lähitaistelu | Ominaisuudet |
---|---|---|---|
Wrap Assassin | Paketointipalvelu |
Through testing, Scouts have been found to not fire Ornaments, which may indicate why this robot was never used |
Kuvake | Nimi | Lähitaistelu | Hattu | Ominaisuudet |
---|---|---|---|---|
Scout | Tähtitikku |
Pulttipoju |
— |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Force-A-Nature Scout | Luonnonvoima |
+100% more knockback power -35% damage dealt -50% slower reload speed Cannot see past 500 units |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Giant Scout | Haulinsylkijä |
1,600 HP +30% knockback resistance |
Kuvake | Nimi | Lähitaistelu | Hattu | Misc 1 | Sekalaiset 2 | Ominaisuudet |
---|---|---|---|---|---|---|
Major League | Nukkumatti |
Kukkoilija |
Kesäkakkulat |
Bostonin biittipommi |
10,000 HP 900% increase in recharge rate Gives 90% less rage +800% move speed |
Soldier-robotti
Kuvake | Nimi | Ensisijainen | Toissijainen | Hattu | Sekalaiset | Ominaisuudet |
---|---|---|---|---|---|---|
Major Crits | Musta laatikko |
Terässaappaat |
Joukkueenjohtaja |
Nätti juhlaunivormu |
40,000 HP 100% crit chance 500% damage bonus Rockets knock back enemies 100% larger blast radius Regenerates 1 HP per second +60% knockback resistance 200% slower reload 100% slower firing speed 1 degree rocket spread -60% move speed 1.9x larger in size |
Kuvake | Nimi | Ensisijainen | Hattu | Ominaisuudet |
---|---|---|---|---|
Major Crits | Raketinheitin |
Kokometallinen koulutushattu |
60,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Regenerates 40 HP per second 100% crit chance 1.5x damage dealt +26 rockets in clip +78% faster reload rate +80% faster firing speed -50% movement speed -60% projectile speed 5 degree rocket spread Does not fire until fully reloaded |
This version of Major Crits is exactly the same as the gatebot version seen in Mannhattan except this version wears the Full Metal Drill Hat instead of the Gatebot Helmet. But there is an unused icon in the game files that is still functional but is never used. It is an icon of the Full Metal Drill Hat and is known as soldier_major_crits. The gatebot version of Major Crits uses Colonel Barrage's icon: soldier_barrage.
Kuvake | Nimi | Ensisijainen | Toissijainen | Ominaisuudet |
---|---|---|---|---|
Chief Concheror Soldier | Raketinheitin |
Näkinkeisari |
50,000 HP +60% knockback resistance Extra +90% vertical airblast resistance Provides 90% less rage Spawns with full rage +800% longer buff duration -50% movement speed Does not fire until fully reloaded |
Pyro-robotti
Kuvake | Nimi | Ensisijainen | Hattu | Ominaisuudet |
---|---|---|---|---|
Giant Airblast Pyro | Rasvanpolttaja |
Tappava tötsä |
3,000 HP Airblast pushes opponents with 5 times the force +40% knockback resistance -95% damage penalty -50% move speed |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Chief Pyro | Liekinheitin |
55,000 HP +400% damage bonus Airblast pushes opponents with 2 times the force +40% knockback resistance Regenerates 500 HP per second -50% move speed |
Kuvake | Nimi | Toissijainen | Ominaisuudet |
---|---|---|---|
Giant Flare Pyro | Korvennuskanuuna |
3,000 HP 80% faster firing speed Flares push players back on hit 40% knockback resistance -65% move speed |
Demoman-robotti
Kuvake | Nimi | Ensisijainen | Toissijainen | Lähitaistelu | Hattu | Ominaisuudet |
---|---|---|---|---|---|---|
Chief Tavish | Ali Baban pikku poposet |
Rynnäkkökilpi |
Silmäterä |
Prinssi Tavishin kruunu |
55,000 HP 5.0x damage dealt +40% knockback resistance Regenerates 500 HP per second -50% move speed |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Giant Rapid Fire Demo Chief | Kranaatinheitin |
60,000 HP +90% faster firing speed +35% faster reload rate +7 grenades in clip +10% faster projectile speed 100% crit chance +60% knockback resistance +60% airblast force reduction 2 degrees projectile spread 50% slower move speed |
Heavy-robotti
Kuvake | Nimi | Lähitaistelu | Hattu | Sekalaiset | Ominaisuudet |
---|---|---|---|---|---|
Heavy Mittens | Jouluiset rähinärukkaset |
Arvuuttajan pisto |
Valkoparta |
35% smaller in size
100% crit chance |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Giant Heavy | Natasha |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
Kuvake | Nimi | Ensisijainen | Ominaisuudet |
---|---|---|---|
Giant Heavy | Messinkipeto |
5,000 HP +70% knockback resistance +50% damage bonus -50% move speed |
Kuvake | Nimi | Lähitaistelu | Hattu | Ominaisuudet |
---|---|---|---|---|
Super Heavyweight Champ | Kuolettavat nyrkkeilyhanskat |
Pugilistin puolustaja |
5,000 HP +70% knockback resistance +20% damage bonus +40% attack rate -50% move speed |
Medic-robottu
Kuvake | Nimi | Ensisijainen | Toissijainen | Lähitaistelu | Ominaisuudet |
---|---|---|---|---|---|
Uber Medic | Ruiskuase |
Lääkintäase |
Luusaha |
Spawns with Full Übercharge +400% faster heal rate -75% slower Übercharge rate Übercharge lasts 8 seconds (normal) |
Kuvake | Nimi | Ensisijainen | Toissijainen | Lähitaistelu | Ominaisuudet |
---|---|---|---|---|---|
Medic | Ruiskuase |
Rokottaja |
Luusaha |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Bullet Resistance |
Kuvake | Nimi | Ensisijainen | Toissijainen | Lähitaistelu | Ominaisuudet |
---|---|---|---|---|---|
Medic | Ruiskuase |
Rokottaja |
Luusaha |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Blast Resistance |
Kuvake | Nimi | Ensisijainen | Toissijainen | Lähitaistelu | Ominaisuudet |
---|---|---|---|---|---|
Medic | Ruiskuase |
Rokottaja |
Luusaha |
Spawns with Full Übercharge +2400% faster Übercharge rate Übercharge lasts 108 seconds (MUCH longer) Vaccinator is set to Fire Resistance |
Sniper-robotti
Kuvake | Nimi | Toissijainen | Hattu | Ominaisuudet |
---|---|---|---|---|
Jarate Master | Jarate |
Aavikkoryöväri |
+90% recharge rate Game files indicate it was cut for not having a working throwing animation |
Pomot
Blimp
Kuvake | Nimi | Ominaisuudet |
---|---|---|
Blimp | Not much is known about the blimp. An image of blimp was added to game with Two Cities update |
Katso myös
- Aseet
- Beta-aseet
- Kehittäjien aseet
- Valven Team Fortress
- Team Fortress 2: Brotherhood of Arms
- Team Fortress Classic
Aiheesta muualla
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