PASS Time

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< PASS Time
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PASS Time combines TF2's usual fast-paced bloodsport with the actual fast-paced sports of soccer, hockey and basketball.
— Publicity blurb

PASS Time 是一個在2015年8月18日公佈的模式,由 Bad Robot、Escalation Studios 和 Valve 創作。PASS Time 在2016年7月7日的Meet Your Match 更新時正式釋出。

遊戲方式

全部 PASS Time 的地圖都是對稱的,如搶奪情報箱模式的地圖相似.在地圖的中間會掉下一個球,叫 Jack。玩家要保存著這個球,然後成功地拋進敵方的龍門。隊伍要在指定時間下比敵方拿得更高分。要不然,驟死戰會決勝負。

Jack

在牆後,玩家也能夠看到 Jack。當一位玩家拿著 Jack ,Jack 會恢復玩家的生命值,提供短暫的移動速度增加,以及看透隊友和敵人的位置。如果 Jack 是被近戰武器搶到或截攔,會短暫獲得刀槍不入的狀態。Jack 也能從睡魔的次要攻擊鍵偷取。當 Jack 在地圖的中央掉下,會聽到哨子的聲音。

拿著 Jack 時,玩家不能使用武器。按下主要攻擊鍵可拋起或將 Jack 傳給隊友。但是,如果敵人用近戰武器攻擊玩家可以截攔。當 Jack 掉在地上會變中立。

策略

主條目: Community PASS Time strategy

地圖

主條目: List of maps

PASS Time

Pass Time 有三個適合的地圖,以 pass_ 開頭作為檔案標題;社群製作的地圖會以斜字表示。 有些地圖只要玩家在敵方的龍門進球,但某些地圖要求玩家把球拋進三個不同的龍門。

Name Picture File name
Brickyard Pass brickyard.png pass_brickyard
Timberlodge 160px pass_timberlodge
District Pass district.jpg pass_district

相關成就

參見: Obtaining PASS Time achievements

PASS Time 模式有 2 個相關的成就。

中啦!
中啦!
在殺時間模式中贏得 10 個回合。

獎勵: 民用等級傑克球帽

收聽魔拉斯莫斯的多次元電視
收聽魔拉斯莫斯的多次元電視
揭開殺時間模式TV房的謎底。

獎勵: 軍用等級傑克球帽, 殺時間模式傑克球模型

錯誤

  • 填滿背水散彈槍的彈膛時得到 Jack 仍然可發射攻擊。但不能繼續裝子彈。

更新紀錄

2015年8月18日更新 #1
  • 將 'PASS Time' 的新模式加入絕地要塞 2 測試版

August 18, 2015 Patch #2

  • Fixed a client crash related to the HUD.
  • Fixed the Short Circuit being used to remove the Jack from the game.
  • Fixed players being able to pick-up the Jack while they have weapons deployed that cannot be holstered.

August 18, 2015 Patch #3

  • Fixed a PASS Time sound bug related to carrying the Jack.

2015年8月19日更新

  • Fixed disguised Spies not having a shield drawn for them in the HUD
  • Fixed players being able to carry the jack while taunting (fixes an exploit with The Eureka Effect)
  • Fixed being able to 'inspect' the jack while players are carrying it
  • Fixed capturing the jack not incrementing Scout contract points

2015年8月27日更新

  • Fixed scoring in your own goal if you change teams while the jack is in flight
  • Fixed disguised and cloaked enemy Spies having a shield drawn for them in the HUD
  • Fixed players sometimes not being able to throw the jack
  • Fixed another case where players could teleport the jack with The Eureka Effect
  • Fixed The Dead Ringer making it impossible to throw the jack or deactivate the Dead Ringer
  • All global special abilities that are activated with alt-fire are now available while carrying the jack, unless you're actively aiming the jack
  • Unlocked console variables for community servers to experiment with without requiring sv_cheats
  • Fixed Scouts being able to pick up the jack while drinking
  • Fixed disguised Spies being able to carry the jack in some situations
  • Made weapon switch faster after throwing the jack
  • Fixed not getting a speed boost if you score and then get the jack after it respawns
  • Fixed a crash if mp_tournament was enabled and someone scored during pre-game
  • Improved the way blocking works
  • Fixed being able to cancel enemy taunts by hitting them with the ball
  • Fixed seeing a phantom jack in your hand if you threw the jack and couldn't switch back to your previous weapon (jars, cleavers, etc.)

2015年9月10日更新

  • If the jack is neutral for too long, it will automatically respawn
  • If a player holds the jack for too long, teammates can steal the jack from that player
  • Catching and intercepting a tossed jack is slightly easier
  • Demoman can no longer charge or detonate while holding the jack
  • Enabled melee-only for sudden death mode

2015年9月24日更新

  • Rounds will continue after the timer expires until the jack becomes neutral or someone scores
  • The jack will heal its carrier to full health
  • Added tf_passtime_unstable for testing unstable features
  • Unstable features
    • Attack, defense, and support classes have different throwing arcs (tf_passtime_throwspeed, tf_passtime_throwarc)
    • The jack inherits some of the thrower's velocity (tf_passtime_throwspeed_velocity)
  • Added an alternate version of pass_warehouse: pass_warehouse_goal2
    • Instead of scoring by throwing the jack into the goal, players need to carry the jack into the goal

2015年10月21日更新

  • Trying out some new sounds
  • Catching and intercepting a tossed jack is slightly easier
  • Added convar tf_passtime_ball_model
  • Fixed an issue that prevented disguised Spies from receiving a pass from enemies
  • Fixed a bug that allowed overloadable weapons to continue reloading while carrying the jack
  • Fixed an issue that awarded a point to the wrong team during team switch
  • Fixed an issue that prevented automatic jack respawn from working in some cases
  • Fixed a wrong texture on goal visualizers
  • Fixed pass lock sound not playing for the targeted player
  • The announcer now says "overtime" at the appropriate time
  • Updated pass_warehouse and pass_warehouse_goal2
    • Removed jump pads from the second floor of the warehouse
    • Added more spectator cameras
    • Added lateral jump pads to the middle arena

2015年10月28日更新 (Scream Fortress 2015)

  • Fixed viewmodel/worldmodel when tf_passtime_ball_model is set
  • Added convar: tf_passtime_ball_sphere_collision
  • Added entity: tf_logic_on_holiday

2015年10月29日更新

  • Updated PASS Time to fix not seeing the Halloween version of the Jack while it's being carried by a player

2015年11月25日更新

  • Each class now has slightly different throwing power and arc
  • During Overtime, the round doesn't end until the jack has been neutral for a few seconds (tf_passtime_overtime_idle_sec)
  • All available enemy goals will show a reticle on the HUD while carrying the jack
  • Added max pass range parameter to passtime_logic
  • Jack won't automatically respawn unless it's been picked up at least once
  • New map: pass_pinewood

2015年12月7日更新

  • Fixed a dedicated server crash related to dropped weapons and the jack in PASS Time mode.

2015年12月22日更新

  • Experimenting with new HUD elements and art.
  • Experimenting with new viewmodel animations.
  • New testing feature 'tf_passtime_team_bonuses' that shares pass, steal, and intercept bonuses with the whole team.

2016年2月29日更新

  • Fixed workshop maps not loading correctly.
  • Fixed being able to get inside jump pads.
  • Removed Sandman long-distance steal.
  • Added experimental cvars for playtesting.

2016年6月22日更新 #2

  • Fixed PASS Time game mode showing up in the wrong quickplay UI categories.

2016年7月7日更新 #1 (Meet Your Match Update)

  • PASS Time update
    • No longer in Beta!
    • New Items Available
      • An Early Participation Pin will be awarded to everyone who played PASS Time during beta
      • Two new achievements with item rewards
        • Tune Merasmus's Multi-Dimensional Television
        • Jackpot!
  • Map Changes
    • All maps are tweaked, polished, and out of beta
    • Renamed pass_pinewood to pass_timberlodge
    • Renamed pass_warehouse to pass_brickyard
    • Added a new city-themed map, pass_district
    • An updated pass_template for level designers will be released on http://www.escalation.com/news
  • Game Mode Changes
    • Changed the score limit from 3 to 5
    • Tweaked various JACK throwing parameters
    • Pack Running
      • The JACK no longer heals the player carrying it
      • A player carrying the JACK with no nearby teammates is marked for death
      • Teammates near a player holding the JACK will be slowly healed, and can run as fast as the fastest nearby teammate
    • JACK Power
      • Passing the JACK increases a power meter
      • The power meter will decay over time
      • Filling the power meter unlocks a special goal worth extra points
  • Art Changes
    • New view model animations
    • The HUD provides more information about goal type and status
    • Player pips for Spies will reflect cloak and disguise status
  • Misc Details
    • Added cvar tf_passtime_scores_per_round
    • Added tf_glow entity that can be used to enable the glow effect on any entity
    • Updated trigger_passtime_ball FGD entry to hide unimplemented features, temporarily
    • Spawnflag added to func_passtime_goal to indicate to the HUD that a goal is unlocked by JACK power

畫廊

外部連結