Lança-Stickybombs

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< Stickybomb Launcher
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Warning: Display title "Lança-Stickybombs" overrides earlier display title "Stickybomb Launcher".

Ye appear to 'ave trodden on a mine!
The Demoman

O Stickybomb Launcher (labeled confusingly in files as the Pipe bomb launcher), é a arma secundaria padrão para o Demoman. É basicamente o Grenade Launcher com um grande barril.

Essa arma lança pequenas bombas com espinhos que grudam em praticamente qualquer superfície, mas elas não vão grudar em inimigos, construções, ou portões devido ao seu status de projétil. Stickybombs não detonam até que o jogador as detone manualmente com o botão definido. Porém as bombas vão desaparecer inofensivas se o dono delas morrer, se elas levarem tiros ou se elas forem explodidas pelas Stickybombs de um inimigo usando a Scottish Resistance. Podem ser colocadas até 8 Stickybombs simultaneamente; a Stickybomb mais velha detonará quando o player tentar colocar a 9º Stickybomb. O número total de bombas no mapa é mostrado no HUD. Quando detonadas e as vezes quando destituídas, as stickybombs deixam alguns pedaços destruídos no chão, que podem ser pegos para munição ou para metal. Quando a bomba receber uma explosão de Stickybombs inimigas, granadas, mísseis, mísseis de Sentry Gun ou airblast ela será empurrada. As Stickybombs são basicamente imunes a dano de explosão. Stickybombs dão dano em splash: há queda no da raio explosão, quanto maior a distância do centro da explosão, menos danos será feito (até mesmo para Danos Críticos). Note-se que stickies podem fazer mais dano se o inimigo for empurrado para o ar pela força da explosão, subsequentemente recebendo dano da queda ao chegar na superfície. Se o inimigo morrer pelo dano da queda, o Demoman terá "finalizado" o inimigo ao invés de ter matado.

O Demoman também pode usar as Stickybombs para propel himself, similar a habilidade do Soldier‎ de usar Rocket Jump, que também pode ser usado para emboscar inimigos. Diferente do Soldier, o dano provocado no próprio usuário é bem maior; as vezes maior que a metade do Hp inteiro do Demoman.

Stickybombs are fired from the launcher at 805 Hammer units per second (around 34 miles per hour). By holding down the fire button, rather than simply clicking it, the launcher can be charged up to launch a stickybomb over greater distances. A meter below the ammo count will show how much force is behind the stickybomb, and the launcher will begin to tremble when it reaches its maximum strength. If the charge bar fills completely, the sticky will fire automatically. A fully charged sticky travels at an approximate 130% speed increase (speed multiplied by 2.3).

Critical hit stickybombs can be identified by a glowing aura surrounding them.

Damage

Veja também: Damage
  • Base: 120
  • Max Ramp Up: 115% (138 damage)
  • Max Fall Off: 50% (60 damage)
  • Mini-Crit: 162
  • Splash Damage Reduction: 1% per 3.18 Hammer units away from epicenter to a minimum of 50% at 10 feet (159 Hammer units)
  • Splash Radius: 10 feet (159 Hammer units)
  • 6 ft from explosion: 47-90
  • 3 ft from explosion: 60-124
    • Critical hit: 261
  • Directly Underneath: 103-171
    • Critical hit: 353
  • Self damage: 45-114 (depending on how far you are from the explosion)
    • Critical hit: Deals same amount of self damage as a regular sticky (45-114)

Note: Explosive damage varies depending on how it hits a player, the larger the classes hit box and the closer you are to the explosion the more damage you will take, the further away from the explosion the less damage you can take. Explosions do the most damage when they happen at the mid point of a player model, the explosion will cover more of the hit box and thus do the most damage. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Another Note: Stickybombs suffer from damage falloff like that of most weapons for the first five seconds of its life. Similarly to the Rocket Launcher, the multiplier at point blank is reduced from 150% to 115%. After those 5 seconds, the stickybomb's distance multiplier becomes 1.0. This is so damage falloff only affects stickybombs used immediately in combat, not bombs set as traps.

Function times

  • Attack Interval: 0.6
  • Reload Base: 1.09
  • Additional Reload: 0.67
  • Stickybomb Initialization: 0.92
  • Time to Fully Charge: 4.00

Reload base is the time it takes to reload the first ammo. Additional reload is the time it takes to reload each ammo after the first. Stickybomb initialization is the time from when the stickybomb leaves your weapon to when you're allowed to detonate it. All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Soldier

Esquadrãozinho De Bombas
Esquadrãozinho De Bombas
Destrua 10 sticky bombs com a escopeta em uma única vida.

Demoman

Sticky Aérea
Sticky Aérea
Mate 30 inimigos com stickybombs detonadas no ar.


Ele Bombou em Engenharia
Ele Bombou em Engenharia
Exploda um Engineer, sua Sentinela e seu Fornecedor com uma única detonação de stickybomb.


Ponte Aérea
Ponte Aérea
Dê um salto com stickies até um ponto de controle e capture-o.


O Conceito de Estratégia
O Conceito de Estratégia
Mate três Heavies de vida cheia com uma única detonação de stickybombs.


Guarda Escocesa
Guarda Escocesa
Com stickies, detone 3 inimigos capturando o carrinho/ponto simultaneamente 3 vezes.
Quem Viver Voará
Quem Viver Voará
Use o Lança-Stickybombs para matar um jogador inimigo via dano ambiental.


Dança Escocesa
Dança Escocesa
Dê um salto com stickies por uma distância realmente longa...


Detonador do Lago Ness
Detonador do Lago Ness
Mate com stickybombs um jogador inimigo em até 5 segundos depois dele se teletransportar.


Foleador de Gaita
Foleador de Gaita
Mate pelo menos três inimigos com uma única detonação de stickybombs.

Heavy

D0minando os Meios de Produção
D0minando os Meios de Produção
Remova 20 stickybombs matando os Demomen que as produziram.

Engineer

Como A Praga Foi Exterminada
Como A Praga Foi Exterminada
Destrua 50 stickybombs inimigas que estejam no alcance de construções aliadas.


Previous Changes

February 28, 2008 Patch

  • Reduced Demoman's maximum stickybomb reserve ammo from 30 to 16

February 16, 2009 Patch

  • Stickybombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun)
    • Ultimately reduces damage done by stickybombs to enemies <512 units from the Demoman
  • Demoman's secondary weapon has been renamed to Stickybomb Launcher

Bugs

  • Increasing the viewmodel field of view shows that, in first person, the weapon is held in one hand, whereas in the world model he holds it in two hands, utilizing the forward grip.
  • Before reloading, the Demoman's unused hand (left if viewmodels are right and vice versa) remains hidden. After reloading and bringing his opposite hand to pull the bolt on his weapon back, the hand will remain in the screen until he switches weapons.
  • The weapon's view and world view differ. In the first person view, the drum is wider to the left side, while in third person the wide side is to the right side.
  • Holding a Stickybomb Launcher and committing suicide will result in the ragdoll dropping a Scottish Resistance; this would only occur if the player had the Scottish Resistance in their backpack and were on the BLU team. RED team members would drop a Stickybomb Launcher.
  • The Stickybomb Launcher's reload animation is inconsistent between the view model and the world view. In the first person perspective, the Demoman grabs the bolt over the top with his palm facing down. In the world view, he grabs it from below, with his palm facing upward.
  • Players are able to deploy stickybombs beyond the starting gates at the start of a match.

Trivia

Unused Pipebomb model.
  • Based on its name displayed on the stats page, the Stickybomb Launcher was originally supposed to be the Pipe bomb Launcher, a weapon from the first Team Fortress game. It is thought it would have been similar to the Grenade Launcher, but the grenades would only detonate when the player pressed the alt fire key as seen in Trailer 2. The Pipe bomb launcher's grenade is still in the game files. Additionally, the Stickybomb Launcher bears resemblance to a weapon cut from Half-Life 2, simply named the 'Sticky Launcher'. Had it been included, it would have functioned in an almost identical manner, except that it would stick to enemies as well as map surfaces.
  • RED and BLU stuffed stickybombs are featured in the Valve store. [1] [2]

Gallery

See also

External links