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Como vários video games, Team Fortress 2 mudou significanetemente com o passar de seu desenvolvimento. Decisões de como o gameplay iria mudar, como se granadas seriam usadas ou não, como eram em Team Fortress Classic. Um item pode ser cortado simplesmente porque foi substituído por algo melhor, como as medalhas do Soldier. E algumas vezes, conteúdo foi cortado porque o estilo do jogo mudou de alguma forma. Está listado nessa página armas, items, e outras maluquices que foram cortados no fim do jogo, mas na maioria dos casos, ainda estão de alguma forma noa arquivos .gcf do jogo.
Contents
Armas
Armas Primárias
Nome | Classs | Troca | Munição Carregada |
Munição Levada |
Notes |
---|---|---|---|---|---|
Ludmila | Heavy | Natascha | 200 | N/A | Fogo primário iria funcionar como a Minigun regular, enquanto o fogo secundário daria menos dano, mas drenaria vida de inimigos acertados (idêntido em maneira a Blusauger). A desvantagem seria a inabilidade de girar a arma prematuramente. |
Nail Gun | Scout | Scattergun | Desconhecido | Desconhecido | Segurado pelo Scout no Trailer 2. Arma do Team Fortress Classic. |
Tranquilizer Gun | Spy | Revolver | Desconhecido | Deconhecido | Segurado pelo Spy no Trailer 1. |
Walkabout | Sniper | Huntsman | Desconhecido | Desconhecido | Permitiria que o jogador andasse com velocidade normal enquanto mirando, com a desvantagem de dano reduzido e a falta de habilidade de zoom/carregar. |
Armas Secundárias
Name | Class | Replacement | Ammo Loaded |
Ammo Carried |
Notes |
---|---|---|---|---|---|
Backpack | Scout | Bonk! Atomic Punch | N/A | N/A | Would have allowed the Scout to pick up items like Health, Ammo, and Metal and drop them in the field for easier access to allies. |
Dynamite Pack | Demoman | Stickybomb Launcher | 1 | Unknown | Would have exploded into several dynamite sticks that scatter and explode in turn. See MIRV Grenade. Wielded by the Demoman in both Trailers 1 and 2. |
Instant teleport | Engineer | Wrangler | N/A | N/A | Would have allowed the Engineer to instantly teleport back to his teleport exit. |
Overhealer | Medic | Kritzkrieg | N/A | N/A | Would have permanently boosted a player's health to 200% of their maximum with the ÜberCharge meter filling either very slowly or not at all. |
Syringe | Medic | Medi Gun | N/A | N/A | Would heal allies on injection. Wielded by the Medic in Trailer 1. |
Melee Weapons
Name | Class | Replacement | Notes |
---|---|---|---|
Beer stein | Unknown - Assumed Demoman | Unknown - Assumed Bottle | |
Branding iron | Pyro | Fire Axe | Within the game_sounds_weapon.txt file, the Fire Axe has the heading "Branding iron". |
Catcher's mitt | Scout | Sandman | Would have allowed the Scout to catch enemy projectiles and throw them back, dealing the same damage as the caught object. |
Club | Sniper | Kukri | The Kukri is still listed as a club in the console. |
Crowbar | All | Standard Melee Weapons | Team Fortress Classic weapon. |
Jag | Engineer | N/A | This weapon is fully textured, and was advertised as part of the Mann-Conomy Update, but was never released. |
Lead pipe | Unknown | Unknown |
Grenades
The only projectile Grenades in Team Fortress 2 are those fired from the Demoman's Grenade Launcher. The Jarate and Mad Milk weapons function somewhat like grenades, though they are never officially referred to as such (and also do not bounce in most situations). The Soldier does utilise a grenade for a taunt, but does not throw them.
They were a strong feature of Team Fortress Classic, and were scrapped during the early testing stages of Team Fortress 2. Developers have revealed this choice was due to gameplay concerns with how they were used, such as Spamming, certain potential exploits, and general over-reliance on them as a whole.
Each class was set to have primary and secondary grenades, with the primary grenades being Frag Grenades and secondary grenades possessing more specialized functions. There is still code pertaining to thrown grenades in the server_i486.so file
Several grenade types are modeled, some of which are updated versions of those found in Team Fortress Classic and some of which are new designs. Sounds for thrown grenades can also be found in the game files.
An unobtainable Crafting item called a "Grenade Token" used to exist, but it was removed with the Mann-Conomy Update.
Name | Class | Ammo Loaded |
Ammo Carried |
Notes |
---|---|---|---|---|
Bear trap | Sniper | 1 | Unknown | Possibly would have had the same functionality as the Team Fortress Classic caltrops. |
Concussion Grenade | Scout | 1 | Unknown | Team Fortress Classic weapon. |
EMP Grenade | Engineer | 1 | Unknown | Team Fortress Classic weapon. |
Frag Grenade | All (except Scout) | 1 | Unknown | Team Fortress Classic weapon. The Soldier carries two unusable frag grenades on his belt and uses one in his Equalizer taunt. |
Gas Grenade | Spy | 1 | Unknown | Team Fortress Classic weapon. |
Heal Grenade | Medic | 1 | Unknown | Based on the class that carried this grenade, it is possible that it would have healed teammates upon detonation. |
MIRV grenade | Demoman/Heavy | 1 | Unknown | Team Fortress Classic weapon. Wielded by Demoman in Trailer 1 and Trailer 2. Changed to a secondary weapon, then replaced by the Stickybomb Launcher. |
Nail Grenade | Soldier | 1 | Unknown | Team Fortress Classic weapon. |
Napalm Grenade | Pyro | 1 | Unknown | Team Fortress Classic weapon. The Pyro carries three unusable napalm grenades on his belt. |
Buildings
Name | Class | Replacement | Notes |
---|---|---|---|
Repair Node | Engineer | Unknown | Was to act as a replacement for the Teleporter or the Dispenser. Would automatically repair buildings when the Engineer was away from his base. |
Turrets
Name | Replacement | Ammo Loaded |
Ammo Carried |
Notes |
---|---|---|---|---|
Turrets | None | N/A | N/A | The original design of Team Fortress 2 appears to have had spawn room turrets; several different designs were created, including a large turret and a mini turret, but none of them made it into the final game. |
Miscellaneous
In addition to weapons, several items were created for TF2 that were ultimately never fully implemented or used. All of the items on this page originated from the Team Fortress 2 .gcf files.
Hats
Name | Item Type | Class | Notes |
---|---|---|---|
Bonk'n'Flash | Hat | Scout | A helmet, similar in appearance to the Batter's Helmet, based off of the mask worn by DC Comics superhero "the Flash." |
Legionaire's Lid | Hat | Soldier | Description reads "An antique from the late Imperial Gallic period". |
Sam's Hat | Hat | All classes | Would have been released, along with Max's Severed Head, the Lugermorph, and the Big Kill as part of the week-long cross promotion for purchasing Sam & Max: The Devil's Playhouse on Steam. |
Vehicles
Name | Item Type | Class | Notes |
---|---|---|---|
Prototype rideable cart models | Vehicle | N/A | Two prototype rideable cart bomb cars were created and leftover in the TF2 files. Neither model has textures, as both appear to be very early models. However, these rideable carts have been seen in some custom maps. |
Prototype cart bomb | Vehicle | N/A | Listed as a Spytech cart bomb. Unfinished model based off of this piece of concept artwork. |
Other items
Name | Item Type | Class | Notes |
---|---|---|---|
Camera | World item | N/A | Its ultimate in-game purpose is unknown but is believed that it was a feature for recording without using demo files which can be made using the developer console. It has a highly detailed model, bearing the brand name Arr!, a play on the Arri line of cameras. |
Old flags | World item | N/A | Prior to using Intelligence briefcases for CTF mode, several flags bearing the faces of Valve employees were used as placeholders. |
Neutral Intelligence | World item | N/A | A grey-colored Intelligence briefcase. Has been used in several custom maps, though it has not been featured in any official maps. |
Decapitation models | Aesthetic item | All classes | Released along with the Eyelander, assumed to be scrapped models that would have been placed at the player's neck, when decapitated by the Eyelander. Only the Soldier's model was included in the GCF, but it is assumed all players would have had their own model, in a similar fashion to Max's Severed Head and Modest Pile of Hat. |
Unused Kill icons | Icon | N/A | Several unused kill icons exist in the game files, including an alternate Ambassador headshot image, an alternate level 1 Sentry Gun image, an environmental fire death image, and an explosion image. |
Alternate Deathcam UI | User interface | N/A | Alternate version of the deathcam function. Would have depicted the F5'd deathcam picture landing on top of a pile of other pictures, all of which appear to have been taken from beta versions of the game. |
TOBOR | Unknown | N/A | Unused texture added in the Mac Update. |
Major updates for the Xbox 360
Though the porting of class updates to the Xbox 360 version of TF2 has been discussed at length, recently Gabe Newell stated that porting said updates would cost "several hundred thousand dollars" due to Microsoft's content fees. As such, the release of these updates for the Xbox 360 are highly unlikely.
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