Talk:Item sets

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Inadequate Sniper Quote

T.E. Lawrence had nothing to do with bargains. I think the sniper primary is only known as that because bazaar conveys an Arabic sense. What's with the bargain quote?Painted Vintage Merryweather 7E7E7E.pngFyahweather 17:16, 22 June 2011 (PDT)

Editing the item set boxes

The Berliner's Bucket Helm is missing from the medic set. How could you fix this? Justin61295 16:15, 1 February 2011 (UTC)

None of the Australian Christmas sets actually recquire the hat to be worn. Cooper Kid 17:56, 3 April 2011 (UTC)

Should most of this be split into 5 separate pack pages?

Item sets seems like a category, and each set (with its unique function and trivia and so forth) seems like it would make a fine short article.

Imagine someone looking in-game. They see a "Croc-o-style Set" weapon on a friend and go to TF2Wiki to find out about it. Will they find a page for it, or a bunch of search options including vague suggestions like "item sets" and "polycount pack?"

I suggest The Tank Buster, The Special Delivery, The Gas Jockey's Gear, The Croco-o-style Kit and The Saharan Spy become articles. This page can then be reduced down, kinda like the generic hat or weapon pages. :)

Zoolooman 18:54, 1 October 2010 (UTC)

What we can do, is set up a redirect, such that a search for "Tank Buster" will link them to the specific section of this page. There really isn't enough information for each article to be worth creating --Firestorm 18:58, 1 October 2010 (UTC)
I think that in time if and or when they implement new item sets for every class and maybe double for each class there could be a page specific for the sniper's or heavy's item sets. - Meter1060 18:47, 9 November 2010 (UTC)

A question

Do we really need to put the effects of each weapon along with the pictures? I think it would look better if we just left those out, as it is rather incomplete at the moment. Just my two cents worth, I guess. Randomscripter 21:36, 1 October 2010 (UTC)

My first idea was to give a nice summary but the page really got big... maybe remove the bonus would be nice and placing them in the pages like the comment from Zoolooman

Chacal 02:27, 3 October 2010 (UTC)

Bonus colors

Is there a way to set color bonus like the items (blue for good stuff, red for bad)?

I attempted to however I don't know how to edit the information in the boxes.--Jordan 12:59, 11 October 2010 (UTC)

Cost to craft all set hats

  • 2 weapons = 1 scrap
  • 3 scrap = 1 reclaimed
  • 3 reclaimed = 1 refined
  • 4 refined + weapon = set hat
  • 16 refined = all 4 set hats
  • 1 refined = 54 weapons
  • 16 refined = 864 weapons

Shouldn't this be mentioned?

Layzergun 23:34, 7 November 2010 (UTC)

I'm gonna say no, not useful in any way. Moussekateer 23:36, 7 November 2010 (UTC)
Absolutely not. ~ lhavelund (talkcontrib) 23:37, 7 November 2010 (UTC)
I would say no. Also, there are 5 set hats. Lemon 23:38, 7 November 2010 (UTC)
Oops, forgot the fez. :P
  • All 5 set hats = 1080 weapons.

Now that I think about it, most likely there are going to be more set hats, so that info is pretty much useless... It's like reporting how much metal it would take to craft all the hats/weapons. Layzergun 11:52, 8 November 2010 (UTC)

Could be used as trivia. - Meter1060 18:46, 9 November 2010 (UTC)

I agree that is pretty good trivia.--Magnum Force-Enforcer 14:10, 22 March 2012 (PDT)

Bugs

Ever since I added the Bugs section, I've been wanting to test out what could potentially be a bug with the Tank Buster set but do not have the resources to test it myself. The set grants a sentry resistance, what I wanted to test was if the rockets from the Level 3 sentry are affected by said resistance. The reasoning why I believe this may be a bug is because Wrangling a Level 3 sentry and killing someone with the rockets will give a non-wrangler kill icon so it may carry over. Hell, the Wrangler itself might be bugged with the set bonus, so those are a few things that I think are worth testing out. Psychopath 20:10, 13 November 2010 (UTC)

I think one of your bugs isn't really a bug. The demoman's set might purposely give 55% instead of 60% because of how the game calculates the resistances. If it works the way it did in Kingdom Hearts 2, then it'd calculate the largest bonus first, which would be the Targe's 50% fire resistance. Then, it would calculate the set bonus' 10% from the remaining 50%, resulting in 5% being added to the total resistances. The result is a correct, if unexpected, 55% resistance. If there's other stacking resistances, could somebody please check this? If there's no other stacking ones then I feel it should be removed until we can prove it's a bug. Terrankazuma 09:10, 1 January 2011 (UTC)
You can check this by using the Rocket/Sticky Jumper with the Pain Train. Using the calculation system above, you should take 220% from bullet damage (making -120% bullet resistance). I can't test it myself because I don't have the items. Enigma314 02:32, 3 January 2011 (UTC)
It's calculated multiplicitavely in terms of damage taken; 50% * 90% = 45%. Also see this similar discussion. Toomai Glittershine 03:35, 6 February 2011 (UTC)

Shouldn't the second statement read; "Snipers who have the entire Croc-O-Style Kit equipped can still die BY headshots", not; "Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots."--MEDUNN 13:27, 1 March 2011 (UTC)

Little trivia bit.

I've added a little trivia section at the end. What I put about the engineer may be not true in a later update, but for now it's safe to say, and a point worth making. Smashbrother101 22:29, 18 December 2010 (UTC)

Item Set Threads?

Seeing how most if not all of the item sets have threads made by the their creators, I was wondering if we could add links on the bottom of the item sets to the threads showing the progress made by the creators. This is a Signature 18:27, 7 January 2011 (UTC)

The Hibernating Bear damage reduction

I just have to ask. If a critical rocket is shot at the heavy with the hibernating bear set how much damage will be reduced from that rocket? Around around 13.5? If so what about a mini-crit rocket? Zelaroth 18:49, 29 January 2011 (UTC)

Croc-O-Style Kit Headshot 'Bug'

I'm not exactly sure that this is considered a bug, but more Trivia:

Snipers who have the entire Croc-O-Style Kit equipped can still die to headshots if they have around 1 health point. This is either a bug, or a misconception caused by the set bonus description.

It's kind of a herp derp because you're technically saying that you should be invincible to headshots. Theres a reason that you can survive one headshot, but you can't survive two. Any player could pick up on the fact that they LOSE HEALTH when headshotted. The preceding unsigned comment was added by Bigboomar (talk) • (contribs) 23:04, 5 February 2001 (EST)

The description says "The wearer cannot be killed by headshots." This implies that "no matter how much damage is taken in any number of hits, if it's a headshot, the user will not die". Because this is apparently not true in 100% of cases like the description implies, it's either a bug (with the coding) or an error (with the description).
Personally, I think it's a bug. HP is tracked as real numbers (things like the Degreaser's afterburn prove this), so if you have less than 1HP, you can't have your health reduced to 1HP (because you're already below that), so it's reduced to 0. Toomai Glittershine 15:16, 6 February 2011 (UTC)
I'm sure anyone with a tinge of common sense will muster that you aren't invincible to damage so long as it is a headshot. It's no ubercharge. That's why I am saying It is not so much a bug, but more trivia that Valve incorrectly described it.

Because I foresee the whole Targe + Item Set thing coming up again...

Don't question why, especially since it says so on the loadout screen, but a few of us went off and got mathematical proof of the 55% fire damage reduction. Tournament rulesets were on, which meant damage spread was off.

Because of the way afterburn deals damage, testing with it gets some funky numbers (from 102 to 55 to 34-ish damage) when going from Vanilla -> Targe only -> Targe + Set. Good thing the Flare Gun's projectile counts as fire damage.

The Flare Gun's projectile deals a set 30 damage. It also deals 90 damage on a long-range crit. So...

Vanilla Demoman -> 90 damage (100%).

Chargin' Targe -> 45 damage (50%).

Chargin' Targe + Item Set -> 41 damage. (~55%, and certainly not 60%). There.


Fine, fine, question me why. There was a fun hour of dispute over it, so that's why we went off and did this. -- InShane 05:24, 6 February 2011 (UTC)

The mechanics behind damage modification are already well known. The 55% was never a mystery.-- mek.png Mechlord 05:28, 6 February 2011 (UTC)

Item Set Stratergy

Do you think we should have a section or link to item set strategy?--MEDUNN 13:29, 1 March 2011 (UTC)

Nope. We already have information about strategies with sets in Community strategies pages and in basic strategies pages. Rins :O (talk | contribs) 19:50, 4 March 2011 (UTC)

Item Sets Vs. Themed Sets

Considering that these may be completely different, here is my proposal:

  • We split the article into two sections: "Sets with bonuses" and "Themed sets" With the former providing the set bonuses, and the latter simply being items that are tied to a certain theme, such as the new Mobster items.

Please discuss this here, as well as providing better names for the two sections than I have come up with --User Firestorm Flame.png Firestorm 15:13, 21 June 2011 (UTC)

A major problem I see with that, is that the term "themed sets" is so broad, certain things like collections of promo items, could, in theory, qualify for that. I'm thinking like the Witcher stuff for Scout. You probably know how I feel on this issue, but to re-iterate on the talk page, I feel that in TF2, the term "set" has a very specific meaning, referring to only groups of items with stats for wearing them together. Showing other groups of items on this page has the potential to mislead readers into thinking certain groups of items have set bonuses, when they do not. Balladofwindfishes 15:16, 21 June 2011 (UTC)
Maybe we should hang up this discussion until the update's out and we can confirm whether or not the new sets have additional stats when worn together? -- Cooper Kid (Blether · Contreebs) 21:23, 21 June 2011 (UTC)
Based on Day 3 of the Uber Update, these items are referred to Class Packs: "Presenting not one, not three, but two soldier class packs!" – Jmudge 18:05, 22 June 2011 (PDT)
I agree. If these packs don't have actual set bonuses, they shouldn't be on this page. Dragonsbrethren 03:28, 23 June 2011 (PDT)
Well, whaddaya know - they're all item sets after all! --Cooper Kid (Blether · Contreebs) 19:39, 23 June 2011 (PDT)

So do they have actual effects or not?The preceding unsigned comment was added by Powmonkey (talk) • (contribs)

Divided

Anyone else think the page needs to be divided by class rather than update? -- Pilk (talk) 22:09, 22 June 2011 (PDT)

I agree. There's really no need to sort by update when the sets are already mentioned on the updates' pages. Dragonsbrethren 03:30, 23 June 2011 (PDT)
I'm in agreement. Dividing it by class seems logical, as well as it would probably make things a bit cleaner. Anubis 03:59, 23 June 2011 (PDT)
Done. Murphly 11:38, 26 June 2011 (PDT)

Uber udates pictures

I was thinking, for the pictures of for the uber update packs, we should use (or copy) the ones they used on the update pages, the medic one looks really good anyway.Ihasnotomato

The Bison and the Cow Mangler...

not sure how to describe those... I'll leave it to someone else. GreenEarth28 09:52, 21 July 2011 (PDT)

Pictures

I think it'd be better if the pictures displayed every item in the set, even if the class doesn't actually appear that way in-game. On the Polycount update page, the Scout held both the Milk and Fish, with the Shortstop at his waist and the hat on his head. This allowed us to see all four items in the set at once. I think that every picture on this page should be remade in that style. They should also be full body, head to toe, if only for the sake of the set with the Mantreads. What do you guys think? --SilverHammer 10:57, 21 July 2011 (PDT)

I think that that would be a great idea to implement. I would make some of the images myself, but I have no idea how... Anzallos 22:32, 21 July 2011 (PDT)
It wouldn't only be for the sake of the Mantreads. You're obviously forgetting about the Booties on my beloved Demoknight. Thenyproject 22:34, 21 July 2011 (PDT)
Pictogram plus.png Support Great idea. Might be able to do it in Garry's Mod. I'll maybe have a go myself if I have time tonight and see what you think. » Cooper Kid (Blether · Contreebs) 05:20, 22 July 2011 (PDT)

Do you think we could do 360 views and you could select what weapon you wanted previewed. It would be like the weapons that you can switch their colors based on teams.--Magnum Force-Enforcer 18:39, 19 June 2012 (PDT)

Technically possible, but we can't expect anyone to try it until all the hats and misc items are done in 3D too - which may never happen. » Cooper Kid (blether) • (contreebs) 18:49, 19 June 2012 (PDT)

Just something else to add to the list. I think it would be worth it though.--Magnum Force-Enforcer 15:21, 20 June 2012 (PDT)

Anchor links

Anchor links from nav boxes seem to be broken. In the Über Update nav box, for example, the anchor links are all numbered, not named. Looking at the markup, I can tell that a lot of it is in there to preserve multilanguage interoperability. However, in the article itself, it doesn't look like these anchors are defined anywhere. I'm going to go through and add an additional numbered anchor to preserve the nav box anchor links. If someone has a better way of fixing this, please let me know. coreycubed / talk 06:46, 22 July 2011 (PDT)

Class Update Sets

I figured this would be the best palce to put this. Since some of the class weapons released as stand-alone updates work so well together (ex. Engineer Update, Scout update, etc.) Should we make set strategies for them on the Basic/Community strategy pages? For updates that gave 2 weps to a slot (Demo, Sniper, Spy) we can't but for the other six, why not? Whatcha think? ShadowGlove 16:35, 10 September 2011 (PDT)

No. They were not meant to be used together, unlike other sets.  –  Epic Eric (T | C) 16:37, 10 September 2011 (PDT)

Sniper Halloween Set description: has it actually been confirmed?

None of my friends have reported anything happening when headshotting someone while wearing the full set. Honestly? Someone probably headshot an enemy using the Bombinomicon and thought it was a set bonus. -- Henry Spencer Backpack Gentleman's Gatsby.png 18:39, 31 October 2011 (PDT)

I'm not sure either. I do have 2 complete sets of the Halloween costumes (one set in Unique quality, the other in Haunted quality), so I'll run some tests on my idle server when I get home from work. 404: User Not Found (talk) 19:24, 31 October 2011 (PDT)
It was a mistaken edit by someone, which was reverted but the cache hasn't caught up yet. User Moussekateer signature sprite.pngMoussekateer·talk 19:26, 31 October 2011 (PDT)
Oh. Well I still find it odd that the Soldier, Demoman and Engineer sets all have special effects, but none of the other sets do. Isn't there a .RES file or some sort of file in one of the GCF files that shows info on the bonuses given by wearing a set? I coulda swore there was something similar in items_game.txt....or maybe there's some text lines in tf_english.txt that are labelled as set bonuses for the costumes?... 404: User Not Found (talk) 19:40, 31 October 2011 (PDT)
I was on a server where headshots were causing head explosions. Either a mod turns it on or a mod turns it off, I couldn't tell because the server dumped me due to a bad map before I could test it. The preceding unsigned comment was added by Cartigan (talk) • (contribs) 20:53, 6 November 2011

Halloween Sets: add to the strategy pages?

I recently added the Halloween item sets to each classes basic, community and anti strategy page but they have since been removed. Due to the Item sets section on those pages being changed to Item Set Effects, I can understand that a majority would not fit but wouldn't the Soldier, Demoman and Engineer sets still belong due to the bonuses, even if they don't effect game play. - Encouragement Pyro November 2, 2011 15:06 (EST)

You have just answered yourself: they do not effect game play, so they aren't notable for Strategy articles.  –  Epic Eric (T | C) 12:12, 2 November 2011 (PDT)
The thing is though, Since the sets change voice pitch for the engy, the responses for the Soldier, and allow the Demo to howl, Wouldn't those be considered in anti class strategies as nods to there presence. That's how I was thinking about it. Encouragement Pyro 12:18, 2 November 2011 (PDT)
I really don't see how those different responses affect gameplay in any way. They're only played at moments when you'd normally hear a response anyway. » Cooper Kid (blether) • (contreebs) 16:39, 2 November 2011 (PDT)

Update Brainiac Set Picture

As of the Feb. 10th update, the Brainiac Headpiece no longer hides Engineer's default helmet. This would need to be reflected in the image next to the Dr. Grordbort's Brainiac Pack. General Veers 09:59, 27 February 2012 (PST)

Just Nocturne Being Negative

I couldn't help but notice, but the "Cynical Trial" Medic set uses the picture from the Meet the Medic introductory page, (At this link, [1]) and none of the other full set pictures use the pictures from the set pages. It just looks sort of odd being different and all. If I find time I'll try to take a new one myself, but if anyone can or has that would be appreciated. It just sticks out and bugs me. Thanks for listening to my rant, Nocturne 21:52, 27 February 2012 (PST)

I agree. The quality of the picture is different when compared to the rest, and bugs me. It's not consistent and probably will be the only set that can be fully depicted by a clip from a "Meet the Team" video (unless something from "Meet the Pyro" comes out). But I think it's best to wait to see what some others have to say, given the picture does show the set accurately.General Veers 05:51, 28 February 2012 (PST)

It ticks me off to so yeah I'll say too that we have to change the picture.--Magnum Force-Enforcer 16:57, 28 March 2012 (PDT)

Eliminating the impossible

As far as I can tell this set is hidden in each items description until you equip them both. Not sure where to put this factoid and where to not the "effect" is just a funny line. - Devozade 16:24, 8 March 2012 (PST)

What does "Reduces mystery solving time by up to 88% " do?

What does "Reduces mystery solving time by up to 88% " do? If it does nothing can we put "the effect does noting" somewhere?

Isn't "Reduces mystery solving time by up to 88% " the mystery part that is solved which is a hidden effect? --Bigbangbilly!!! 18:16, 8 March 2012 (PST)

I suspect it is a joke inserted by Valve. If I'm not mistaken, that is how it is described in the item schema. Perhaps if would be necessary to add a footnote saying that it does nothing for overall gameplay. Upgrade 18:21, 8 March 2012 (PST)
So it does nothing? Not even anything aesthetically? maggosh 18:23, 8 March 2012 (PST)
It's another joke, like item descriptions and names, it does absolutely nothing except display as a positive (blue) attribute. - Devozade 18:25, 8 March 2012 (PST)
Well, the following is just pure speculation, so don't bother adding it to the article or I'll remove it. I think it's a joke that there are 9 classes (Nine-Pipe Problem) and one of them is guilty of... something. Well, 88% is 8/9 (rounding fail), so maybe the Medic discards 8 suspects and ends up finding out who did whatever it was. However, that's only a possibility. But actually, this text doesn't do anything special, nor does it affect gameplay.  –  Epic Eric (T | C) 13:39, 9 March 2012 (PST)

Gameplay affecting sets

If we all agree that it would be better to make separate articles, I would like to propose an alternative for the new articles looks, for exemple the Saharan Spy.(not finished [yet])

That's similar to proposal 1 on the discussion above, and I think that one's more concise. (Next time, it's better if you put multiple-section proposals on your user page so it doesn't fiddle with the number of topics here.) Tabs 02:45, 31 March 2012 (PDT)

On dear, my apologises, I did not think of putting it on my own page, and I had no idea it would be split into several topics.

I agree with your opinion about the speacial delivery and the opinion about it being similar to porposal 1, but it is not the same. I believe should be a page for each Gameplay-affecting set, and a separate article for each classes non affecting sets. Don't you agree? And by the way, should I delete all of the topics I accidentally added?


Sincerely yours, AlonBru 10:52, 31 March 2012 (PDT)

Weapon descriptions on each set page

Note that weapon descriptions on set pages are identical to the weapon descriptions on class pages. Currently almost all those descriptions are located in language-independent templates. It would be nice to somehow reuse this data. Look at Special Delivery, what do you think? — Login Soldier.pngStormbird TC 09:18, 13 April 2012 (PDT)

So, you do really think, that creating a template for each weapon, then creating a template to unite them into a set list, and then post it on each set's page is really worth simple weapon description? It's kinda... Well. Isn't Wiki grid enough? Limie Pie Painted Sign of the Wolf's School 32CD32.png 09:27, 13 April 2012 (PDT)
I think that having information duplicated on different pages is... just bad. My experience tells me this. One day the information in one place will be changed, updated or corrected, and in another place will remain outdated. Not even speaking about pages in other languages. And the way I suggest it, you make the change once, and have it reflected in all dependent places, including translations. Yes, it requires some efforts in the beginning. Once. After that, you only have profit :). — Login Soldier.pngStormbird TC 09:37, 13 April 2012 (PDT)
incorrectly designed template. need all of these templates in a collect. simple copy does not make sense and time--FreeXMan Talk | Cont 09:50, 13 April 2012 (PDT)
Agree. Will try to do it later, collecting all set weapon tables in one template, smth like {{Set items table|The Special Delivery}}. — Login Soldier.pngStormbird TC 10:09, 13 April 2012 (PDT)

Crafting Recipes on each set page.

Now that we have more space to dedicate for each set, we can take advantage of it and put some more information.
I thought it would be more comfort that if someone is looking at sets, he likes the set and now he asks himself "how do I get those items?" and that page doesn't provide the answer, which means we did not edited our page the right way.
I want to provide an answer, on each page we should put the recipes of how to obtain each item. Atlas 10:04, 14 April 2012 (PDT)

Pictogram minus.png Disagree Those are specific to each item. Plus, the main item sets page already says this (All set headwear and misc. items can be crafted using four Refined Metal and a weapon from the set the desired headwear/misc. that the item belongs to (For example, 4 Refined Metal and a Soda Popper would make a Bonk Boy).)  –  Epic Eric (T | C) 12:35, 14 April 2012 (PDT)
Pictogram plus.png Agree Doesn't matter what this page says anymore, the set pages are their own unique pages now and this information is related to those pages. Balladofwindfishes 17:43, 16 April 2012 (PDT)
Just as an example, here's what would need to be displayed on the Croc-o-Style page:
Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png
Razorback Reclaimed Metal Darwin's Danger Shield
Item icon Razorback.png + Item icon Reclaimed Metal.png = Item icon Darwin's Danger Shield.png
Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png
Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png
Class Token - Sniper Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Tribalman's Shiv.png Item icon Bushwacka.png Item icon Shahanshah.png Item icon Freedom Staff.png
Item icon Ham Shank.png Item icon Bat Outta Hell.png Item icon Conscientious Objector.png
Refined Metal Croc-o-Style Kit weapon Ol' Snaggletooth
Item icon Refined Metal.pngx4 + Item icon Sydney Sleeper.pngItem icon Darwin's Danger Shield.pngItem icon Bushwacka.png = Item icon Ol' Snaggletooth.png
That's an awful lot of tables to throw into one section - and that's not even including the other crafting recipes those weapons are used in. » Cooper Kid (blether) • (contreebs) 17:51, 16 April 2012 (PDT)
Oh, I was just thinking the 4 refined + weapon recipes should be on the page, since those are set related. The specific recipes for the weapons are not related to the set as a whole and should not be there. Balladofwindfishes 17:57, 16 April 2012 (PDT)

I was talking about all of the crafting, I believe we can try to make an template fitting into this. The preceding unsigned comment was added by Atlas (talk) • (contribs) 22:01, 17 April 2012

Seems like a waste of resource to me. All you'd need to do is click on one link to the weapon to get all crafting info about one specific item. There's no need to crowd up these pages for very little benefit (possibly with negative consequences).  –  Epic Eric (T | C) 15:23, 17 April 2012 (PDT)
I really do think we need to have the set hat recipe though, as that's actually related to the sets themselves. Balladofwindfishes 17:59, 17 April 2012 (PDT)

Item Set Effect Column

While the new item sets are being inserted, a new column should be added to the item sets template for set effects. Most would be simply 'None' but it would help highlight those sets that do have game alerting effects, within the table. --Acru 21:00, 27 June 2012 (PDT)

Is the split truly necessary?

After viewing the new individual pages and the current page, I find that the one page with all sets and their respective effects was a lot more organized and easier to digest than the slew of pages that have take its place. Anybody else agree or disagree or would like to comment? User lemonysnicket signature.png Lemonysnicket User lemonysnicket signature.png 13:38, 30 October 2012 (PDT)

Australian Xmas sets don't list their hats? No Pyromania sets listed?

Headline pretty much says it all but: I get that the hats for the Australian Xmas don't affect the set benefit, but if it's written there shouldn't the hats be included in the list anyways? There are sets that don't do anything that are there, so I don't see the problem. And why aren't the sets from Pyromania and since then there? Is there something I'm missing? CidTheNinja 18:53, 1 November 2012 (PDT)

Sets are listed based on what items appear as part of the set in-game. The christmas sets don't include the hat as part of the set, and the pyromania sets aren't actually sets at all in the game files. — Armisael (T · C) 18:55, 1 November 2012 (PDT)

Updating this page

I just updated the page to better reflect how item sets work in light of the recent update. I'd like some constructive criticism on them. --Dattix "Dusty" Kochiya (talk) 19:52, 15 July 2013 (PDT)

Add descriptions to the sets

It's kinda annoying to have to check each page. It should list the set effect next to the set. I would do this, but I don't know how to. ErnieTheGreatest (talk) 09:07, 17 August 2013 (PDT)

This page is more of a general look about the sets. The actual page for each set is a more indepth look about it. Which includes effects. Hence why this template we use has no effects listed. Ashes (talk) 14:53, 17 August 2013 (PDT)

Update required

I think somewhere there should be a mention that the gameplay effects were removed and replaced by calling cards, AND we need to add that to the update history. Can someone with more knowledge and time add these things? Killicon ap-sap.png User:Rainbowsnivy (Talk with me) Killicon ap-sap.png 08:17, 7 December 2013 (PST)

It's already in the update history section, under July 10 2013 patch. » Cooper Kid (blether) • (contreebs) 05:01, 9 December 2013 (PST)

Rename

This article should be renamed to Item set; in most cases, article titles should be singular.
Stylosa (talk) 23:31, 8 June 2017 (PDT)

Question

Is this page up to date with the recent events/updates?

Repeated information in the articles

This topic is not about this article, but the articles for each set.

This is how articles for sets are currently like:

The Murky Lurker is an item set for the Pyro. It was added to the game in Scream Fortress 2013.

The Murky Lurker was contributed to the Steam Workshop.

The Murky Lurker
Item icon Vicious Visage.png
Effect

No effect

The set contains the following items:

This set includes Halloween-restricted items and can only be worn around Halloween or during a Full Moon; at other times of the year, it does not appear in gameplay nor grant its effect, unless the server has Halloween mode enabled. However, it can be equipped at any time and can still be viewed on the loadout screen even when it is not visible during games.

We don't need a list of the set's items if we have a box that already shows them (specially not one right after the other).

Another piece of information that is repeated is the release date; just like in the articles for the individual items, there is no need to mention release dates since that is already covered in the infobox.

I believe a better format would be this:

The Murky Lurker is a community-created item set for the Pyro.

The set contains the following items:

The Murky Lurker
Item icon Vicious Visage.png
Effect

No effect

This set includes Halloween-restricted items and can only be worn around Halloween or during a Full Moon; at other times of the year, it does not appear in gameplay nor grant its effect, unless the server has Halloween mode enabled. However, it can be equipped at any time and can still be viewed on the loadout screen even when it is not visible during games.

The Murky Lurker was contributed to the Steam Workshop.

I don't think there is need to add descriptions of the sets, as the articles for each item already cover this; just put them together or, more easily, look at the picture in the infobox.

I am not certain, however, about effects like exclusive voice lines and taunts, as the boxes already mention these, but lack links for things other than exclusive taunts (for instance, the box for the Tin Soldier has a link to the Robot Dance taunt, but not for the additional voice responses). We could go into more detail than what's written in the boxes, but I don't think there is much more to be said about "Enables additional voice responses" or "Allows the Heavy to perform the FrankenHeavy taunt". We could (and I believe we should) edit the boxes to include some more links. We should definitely keep the descriptions of the effects of the Alien: Isolation sets, though, as they go into more detail than just "More damage against/taken from".

- BrazilianNut (talk) 05:38, 1 October 2020 (UTC)