Obtaining Astro-chievements

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Obtaining Astro-chievements.

Failure to Launch
Failure to Launch
Kill 3 players riding the elevator within 10 seconds.
Difficulty: Medium
How to obtain: Once your opponents start to raise the elevator, they're stuck on the cramped platform. Access it using an explosive jump as the Soldier or Demoman, leap from nearby high ground as the Pyro or Heavy, or pick off enemies from afar as the Sniper.


Lift-offed
Lift-offed
Push a player into the rocket's exhaust path at the end of the round.
Difficulty: Medium
How to obtain: As the round ends, make sure you're fighting an enemy below the rocket, where exhaust fumes are dispersed. These fumes will push anyone in their way into the nearby crevice. Using a source of knock back, such as the Force-A-Nature or compression blast, can make forcing an enemy into the exhaust path easier.


Mission Control
Mission Control
Pick up the Australium from its home position and capture it without dropping it.
Difficulty: Very Hard
How to obtain: At the beginning of the round or after the Australium resets to its initial position, grab it and make your way towards the rocket. Because you'll need to keep the Australium safe for a long time, have teammates protect you and constantly be on the move to dodge enemy fire. In particular, you can use the Scout's speed or the Heavy's durability, combined with a Medic's healing, for an easier journey.


Flight Crew
Flight Crew
Play in a game with five or more players from your Friends list.
Difficulty: Very Easy
How to obtain: Ask your friends to play with you or join a server that already has friends on it.


Escape Ferocity
Escape Ferocity
Kill an enemy who has damaged the Australium carrier in the last 3 seconds.
Difficulty: Medium
How to obtain: The Australium carrier will glow and be seen through walls, so enemies can easily target him. Protect the carrier by eliminating any enemies that attack him. If you are carrying the Australium, the achievement is obtainable by killing an enemy that damages you.


The Fight Stuff
The Fight Stuff
Win 138 Rounds.
Difficulty: Medium-Hard
How to obtain: This achievement will naturally be obtained after a very significant amount of time playing on Doomsday.


Cap-ogee
Cap-ogee
Win a round with at least 5 teammates on the elevator.
Difficulty: Easy-Medium
How to obtain: Multiple teammates should gather on the elevator to protect the Australium carrier for a decisive firepower advantage. However, this will force your team to cluster up. Split your attention to cover all possible ways enemies can attack you, including jumping from high ground, stray explosives, or faraway Sniper shots.


Best Case Scenario
Best Case Scenario
Kill 6 enemies carrying the Australium during the same round.
Difficulty: Hard
How to obtain: To kill the Australium carrier six times, you'll need to make the round last a significant amount of time. Be patient and try not to shut down your enemies too much. The achievement is more likely to happen naturally if the two teams are evenly matched.


Plan Nine to Outer Space
Plan Nine to Outer Space
Launch the rocket as all 9 classes.
Difficulty: Medium
How to obtain: Choose a class and play as it until you are able to launch the rocket. Repeat this process with all nine classes.


Rocket Booster
Rocket Booster
Win a round after the enemy team has opened the rocket lid.
Difficulty: Hard
How to obtain: If the enemy manages to raise the elevator to the point that the rocket lid is being opened, they are very close to victory. Your team should kill the Australium carrier before the case is secured, defend the case until it returns to the drop site, then take the case and capture for themselves.


Space Camp
Space Camp
Kill an enemy within the broken crate area while they attempt to pick up the neutral Australium.
Difficulty: Medium
How to obtain: The neutral Australium appears in the crate area at the beginning of a round or when it resets after a team fails to capture it. When this happens, stay near the area and kill an enemy as they stand on top of the Australium. If attempting this at the beginning of a round, you'll need to wait for the Australium to actually become available for pickup, which will occur after 45 seconds.