Mini-Dispenser
“Ok guys, bad news: we lost that last one.” This article documents experimental content for Team Fortress 2. It may contain speculation, broken links or errors. |
The Mini-Dispenser is an experimental Engineer building that was being play-tested by Valve. The existence of this building was first discovered in the form of VTF filename strings found in the texture_preload_list.txt
file that had been added to the game as part of the October 28, 2015 Patch;
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_blue
tf\materials\models\workshop\buildables\mini_dispenser\mini_dispenser_phongmask
The Mini-Dispenser would have 100 health[1], heal at 10 health per second[1], give 20% of the max ammo every half second.[1]. The Mini-Dispenser could be repaired[2] and would not spawn with the 25 metal that a regular Dispenser spawns with[3]. The Dispenser's cut explosion-on-destruction feature was repurposed for this, complete with a scaling blast radius (150 Hammer units at base, up to 200 Hu) and damage (50 at base, up to 300) based on the metal stored.[4].
The Mini-Dispenser was contributed to the Steam Workshop.
Gallery
BLU skin for the Mini-Dispenser.
See also
- Handy Pardner, the associated PDA for the Mini-Dispenser.
References
|