User:Washys/Moonlight Menace (mission)
Revision as of 00:07, 14 October 2023 by GrampaSwood (talk | contribs)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Moonlight Menace | |
---|---|
Basic Information | |
Name: | Moonlight Menace |
File name: |
mvm_shank_rc4_adv_moonlight_menace
|
Developer(s): | royal |
Map: | Unknown |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 1200 |
Maximum possible credits: | 8000 |
Minimum respawn wave time: | 2 |
Maximum respawn wave time: | 4 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 0 seconds |
Sentry Buster respawn time: | 40 seconds |
Moonlight Menace is an advanced invasion mission made by royal. It is available on the custom Shank map.
Contents
Notes
- Wave 4 features a payload that must be pushed from RED spawn to the front. A teleporter is placed at the front that will send players back to spawn if needed.
- If the payload is destroyed before it can reach the bread monster, players fail.
Corporal Canteen has several canteen effects that are used in different scenarios.
Canteen effects
- Recall canteen - Returns Corporal Canteen to spawn if pitted.
- Uber canteen - Only used when first spawned, duration of 5 seconds.
- Infinite Clip canteen - Instant reload (Reload time decreased -0.8), duration of 5 seconds.
- Precision canteen - Adds Precision, duration of 5 seconds. Wiki description: Player gains a drastic decrease in bullet spread, as well as damage falloff immunity. Projectiles fired by the player gain a 250% increase in projectile speed. Sniper rifles deal double damage, gain faster damage ramp-up, and will re-zoom quicker after firing. Used for the "Precision" powerup in Mannpower mode.
- Speed Boost canteen - Applies the Disciplinary Action effect, duration of 5 seconds.
- Haste canteen - Applies Haste, duration of 5 seconds. Wiki description: Player gains double firing rate, reload rate, clip size, and max ammo count. Movement speed is also increased by 30%. Used for the "Haste" powerup in Mannpower mode.
- Crit canteen - Grants critical hits, duration of 6 seconds.
- Plague canteen - Applies Plague, duration of 6 seconds. Wiki description: Touching an enemy gives them and their nearby teammates the plague; Plague victims bleed to death in 10 seconds unless they pick up a health kit or touch a resupply cabinet; 50% damage resistance against Plague victims.
- Strength canteen - Applies Strength powerup, duration of 6 seconds. Wiki description: Player gains double damage for all weapons and distance damage fall-off immunity. Used for the "Strength" powerup in Mannpower mode.
- Pinch canteen - Used when health is below 20000. Applies 200 health regen and doubles clip size, infinite duration.
Sergeant Receiver switches between three primary styles, and uses a stronger dragon style if his health goes below 25000.
Combat Styles
- Charged - Slowly shoots slow moving critical boosted rockets.
- Barrage - Rapidly fires multiple rockets.
- Homing - Fires homing rockets.
- Dragon of Gray Gravel - Utilizes a buffed version of all three combat styles simultaneously.
Waves
Modified upgrades
Modified classes' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Classes | Cost | Level | Notes | |
+4 Health Regen | All classes | 200 | 3 | Regenerates health every second. Health regen per upgrade increased to +4 Maximum health regen increased from 10 to 12 (100 credits per +1hp/s to 50 credits per +1hp/s) | |
+20% Faster Weapon Switch | 100 | 3 | Weapon switch speed is increased by 20%. Replaces +5 Metal Regen upgrade |
Modified primary weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Destroy Projectiles | Heavy | 250 | 2 | Bullets destroy Rockets and Grenades mid-flight. Increased accuracy and frequency per level. Cost reduced to 250 |
Modified melee weapons' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Ball Marks Target | Scout | 100 | 1 | Marks one target at a time, similar to the Fan O'War, on hit with either the Sandman or its baseball projectile. The time will be reduced to 7 seconds if the target is a giant robot. Cost reduced to 100 |
Modified buildings' upgrades | |||||
---|---|---|---|---|---|
Upgrade | Buildings | Cost | Level | Notes | |
+1 Disposable Sentry Gun | Engineer | 250 | 2 | Gives the player a disposable mini-sentry, which is built by choosing to build a sentry when the player's primary sentry already exists. This mini-sentry cannot be upgraded, repaired, resupplied, or wrangled. It is slightly smaller than the Combat Mini-Sentry from the Gunslinger and fires at the rate of normal level 1 Sentry Gun. Once it runs out of ammunition, it self-destructs. Not affected by building health upgrades. Cost reduced to 250 Maximum number of disposable sentry guns increased from 1 to 2 |
Stat changes
Weapon/Class | New Stats/Stats Change |
---|---|
Candy Cane |
Added: On Kill with any weapon: Adds stack. Each stack grants you and teammates within 1000 units +3% passive ammo regen up to a cap of 30% |
Mantreads |
Added: On landing after a rocket jump: deal explosive damage in a 150 units radius Explosive landing damage is increased the longer you're airborne after a rocket jump |
Degreaser |
Added: +75% damage bonus on secondary weapon, +125% damage bonus on melee weapon (+150% damage bonus if Axtinguisher is equipped) Changed: -90% damage penalty |
Ullapool Caber |
Added: Become a Sentry Buster. Taunt to detonate (revert back to a regular Demoman on detonation) Added: Can pass through enemies |
Natascha |
Added: Deal damage to build Beserk. Taunt to activate Berserk and gain +20 health on hit for 10 seconds Berserk requires 5000 damage to fill |
Gunslinger |
Added: +125% damage bonus on all weapons (+90% damage bonus if Widowmaker is equipped) |
Amputator |
Added: On Taunt: Revives all dead teammates and teleport them to your location with temporary uber and speed boost. Ability has a 40 seconds cooldown between use (cooldown is shared across all medics) |
Huntsman |
Added: Fires explosive arrows that stick to enemies and surfaces. Arrows detonate after 3 seconds. |
Enforcer |
New stats On Hit: Force a non-giant enemy to fight on your side Controlled enemies are crit boosted and will self-destruct after 8 seconds Support giants can be converted for a shorter duration, are not crit boosted and will not self-destruct (Wave 7 only) No reload necessary -99.9% damage penalty -300% slower firing speed -80% max primary ammo on wearer That's rad! |
Engineer |
50% metal reduction in building cost (Wave 4 only) |
|