User:Washys/Remedic (mission)
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“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Remedic | |
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Basic Information | |
Name: | Remedic |
File name: |
mvm_chateau_rc3_adv_remedic
|
Developer(s): | colonel barrage royal |
Map: | Chateau |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Advanced |
Starting credits: | 250 |
Maximum possible credits: | 1500 |
Minimum respawn wave time: | N/A |
Maximum respawn wave time: | N/A |
Fixed respawn time: | N/A |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | N/A |
Sentry Buster respawn time: | N/A |
Remedic is an advanced invasion mission made by colonel barrage and royal. It is available on the custom Chateau map.
Contents
Notes
- Medic is the only class allowed.
- Respawning is disabled. Players can only be revived by another medic.
- Canteens are disabled.
- If all players are dead, the wave fails.
- If Chief Medic dies at any point during a wave, players fail.
- On wave 6, if the payload is destroyed, players fail.
- Players can either escape at the final wave or destroy the final boss to win.
- There is a Kritz powerup rune underneath point E that grants the player crits in exchange for 20 health.
Waves
Modified upgrades
Remedic Class Upgrades | |||||
---|---|---|---|---|---|
Upgrade | Cost | Level | Notes | ||
Uber Armor | 600 | 1 | 25% chance to become Ubercharged for 3 seconds if attacked. | ||
Protective Gear | 50 | 10 | +35 max health on wearer | ||
Adrenaline Injection | 100 | 4 | +5% movement speed, reload speed and firing speed |
Remedic Primary Weapon Upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Snare Landmine | 400 | 1 | Replace syringes with stationary rockets that stuns enemies. Rockets last for 10 seconds, does not damage the user and has -50% explosive radius. Mutually exclusive with "Piercing Bolts" upgrade | ||
Freezing Arrow | 200 | 1 | On Hit: Freeze and slow target movement by 40% for 10 seconds, +20% damage bonus and +65% faster reload speed. Mutually exclusive with "Piercing Bolts" upgrade | ||
Piercing Bolts | 150 | 1 | Projectile penetrates enemies and provides a +50% damage bonus. Mutually exclusive with "Snare Landmine" and "Freezing Arrow" upgrade | ||
Marking Arrow | 150 | 1 | On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits. The duration is reduced to 7 seconds if the target is a giant robot. | ||
Stronger Projectiles | 50 | 4 | +25% damage bonus | ||
Clip Size Upgrade | 50 | 4 | +1 clip size | ||
Sharper Syringes | 50 | 7 | +15% damage bonus | ||
Acid Syringes | 150 | 1 | Syringes deal 20% more damage and bleeds on hit for 15 seconds. Mutually exclusive with "Gas Syringe" upgrade | ||
Gas Syringes | 150 | 1 | Syringes deal 30% more damage and ignites target. Mutually exclusive with "Acid Syringe" upgrade | ||
Uber Raygun | 150 | 1 | Replace syringes with lasers that penetrate enemies and deal 267% more damage, but uses 2% Ubercharge per shot. Upgrade also gives 200% slower firing speed. Mutually exclusive with "Super Syringe" upgrade | ||
Super Syringes | 300 | 1 | Replace syringes with explosive bullets, splash radius of 97 HU. Upgrade also gives +25% damage bonus, +40% faster reload speed, -40% max primary ammo, 50% slower firing speed and -25% clip size. Mutually exclusive with "Uber Raygun" upgrade |
Remedic Secondary Upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Medigun Range | 50 | 8 | +25% medigun range | ||
Projectile Shield | 750 | 1 | Build energy by healing teammates or healing teammates attacking. When fully charged, press the Special-Attack key to deploy a frontal projectile shield. The shield damages robots who touch it. Only level 1 Projectile Shield is avilable. |
Remedic Melee Upgrades | |||||
---|---|---|---|---|---|
Upgrade | Weapons | Cost | Level | Notes | |
Antidote Injector | 150 | 5 | On Hit: 90% chance to convert a zombie to fight on your side for 5 seconds. Mutually exclusive with "Melee Master" upgrade | ||
Melee Master | 150 | 5 | +25% damage bonus, -25% damage taken when weapon is active Mutually exclusive with "Antidote Injector" upgrade | ||
Melee Enhancement | 100 | 2 | +10% damage bonus, +50% melee range Not available for Solemn Vow | ||
Berserker | 150 | 1 | Melee damage increases as your health decreases, up to 80% damage bonus | ||
Heal On Kill | 50 | 4 | +25 health restored on kill |
Stat changes
Weapon/Class | New Stats/Stats Change |
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Medic |
+25% heal rate for patient, +25% faster revive rate, and +25% self heal rate +60% heal rate 55% health from healers on wearer |
Blutsauger |
Changed: 4 health drained per second on wearer Added: -15% damage penalty |
Overdose |
Added: +50% clip size Added: +50% max primary ammo on wearer |
Kritzkrieg |
Changed: +200% ÜberCharge rate |
Ubersaw |
Changed: On Hit: 15% ÜberCharge added Added: -67% damage penalty |
Vita-Saw |
Added: Attacks pierce multiple targets Added: +15% damage bonus Added: 70% slower firing speed |
Amputator |
Added: On Hit: Applies a healing effect to all nearby teammates Added: +15% faster firing speed |
Solemn Vow |
New stats When weapon is active: Deals damage to enemies on contact +35% damage resistance -100% damage penalty when swinging -100% max primary ammo on wearer 'Do no harm.' |
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