User:Washys/Skull Scamper (mission)
Revision as of 00:09, 14 October 2023 by GrampaSwood (talk | contribs)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Skull Scamper | |
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Basic Information | |
Name: | Skull Scamper |
File name: |
mvm_decay_rc1_int_skull_scamper
|
Developer(s): | Pealover |
Map: | Decay |
Mission type: | Invasion |
Waves: | 6 |
Difficulty: | Intermediate |
Starting credits: | 1200 |
Maximum possible credits: | 7200 |
Minimum respawn wave time: | 3 |
Maximum respawn wave time: | 6 |
Fixed respawn time: | No |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 20 seconds |
Sentry Buster respawn time: | 40 seconds |
Skull Scamper is an intermediate invasion mission made by Pealover. It is available on the custom Decay map.
Contents
Notes
Waves
Modified upgrades
Modified secondary weapons' upgrades | |||||
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Upgrade | Weapons | Cost | Level | Notes | |
Able to re-launch while already in-flight | Pyro | 400 | 1 | Upgrade is prohibited | |
Stun enemies when you land | 300 | 1 | Upgrade is prohibited |
Stat changes
Weapon/Class | New Stats/Stats Change |
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Baby Face's Blaster |
Changed: Boost meter now decays over time instead of being lost upon taking damage or double jumping Added: Killing robots slows down the time it takes for the Boost meter to decay |
Cow Mangler 5000 |
Changed: Alt-Fire: Launches an energy ball that damages robots and destroys projectiles Changed: You are no longer slowed down while charging a shotˏ and the shot itself no longer depletes your clip Added: 15% slower firing speed |
Air Strike |
Removed: -15% damage penalty Removed: -10% explosion radius Added: Marked for death while blast jumping Added: -40% projectile speed |
Pain Train |
New stats +100% critical hit chance when close to robot bomb No random critical hits |
Thermal Thruster |
New stats Use primary fire to fly indefinitely at maximum walking speed This weapon deploys instantly No recharging is necessary No stomp damage inflicted to enemies upon landing |
Loch-n-Load |
Changed: +20% damage bonus Removed: -25% explosion radius Changed: -50% clip size |
Splendid Screen |
Changed: Alt-Fire: Charge passes through enemies and launches them backwards Added: +100% damage resistance and damage force resistance while charging Added: Charge impact does not deal damage |
Natascha |
Removed: -25% damage penalty Added: 25% less accurate |
Tomislav |
Added: Can be holstered whilst revved up Changed: +40% faster spin up time Added: This weapon deploys 40% faster |
Warrior's Spirit |
New stats On Kill: Gain a 5-second Battalion's Backup banner aura Crits whenever it would normally mini-crit No ammo from dispensers while the primary weapon is active No random critical hits |
Eviction Notice |
New stats On Kill: Gain a 5-second Concheror banner aura On Hit: Heal 25 health +40% faster firing speed -35% damage penalty |
Gunslinger |
Changed: Instant sentry build time Added: +150% Dispenser and Teleporter construction hit speed boost Added: +80% faster weapon switch |
Eureka Effect |
Added: Whenever you would dieˏ teleport to the respawn room instead Added: Whenever you are in a respawn roomˏ restore your health and metal and gain a 5-second minicrit boost Removed: Construction hit speed boost decreased by 50% Removed: -50% metal cost when constructing or upgrading teleporters Changed: 50% less metal from pickups and dispensers |
Vita-Saw |
Added: Fill your Zombie Meter by hitting robots with your melee weapon. When fullˏ raise a Zombie that fights for you and reset the Meter Added: Every 6th Zombie raised becomes a Giant Zombie that can't be targeted by Mediguns Changed: ÜberCharge retained on spawn caps at 100% Added: No random critical hits. |
Conniver's Kunai |
New stats Receive a +25 max health bonus with each fourth killˏ up to a maximum of +125 When at +125 max health bonusˏ deal +100% damage against giant robots -50 max health on wearer |
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