机枪手基础战术
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“ | 来打一架;真男人大战小宝宝。
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— 机枪手
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机枪手是游戏中最强力同时也是移动速度最慢的兵种。他海量的输出火力和生命值使其频繁出现于前线作为冲锋队员,在这里他的转轮机枪能有效控制周围区域。在团队中,机枪手是作为团队信标的存在,可以有效为其队伍吸收伤害并在大多数情况下为最佳的医生伙伴。但是,其臃肿的身躯和缓慢的移动速度使其成为对方狙击手和间谍最可口的目标,而其总体的噪音发生能力使其的偷袭能力欠佳。一名优秀的机枪手玩家会带领其队伍一起攻占任务目标。
主武器
转轮机枪及其皮肤
可以将转轮机枪设想为一把超高射速且不间断的霰弹枪;它可以粉碎一切近距离目标,但是其高扩散的特性使其随距离的伤害衰减及其严重,尽管转轮机枪拥有很强的火力,但是在开火前需要有一段时间来预热,且机枪在高速转动时你本就不出色的移动速度会减慢为龟速。因此,机枪手的武器思路一般有两种:全程手持机枪作为武器或在移动时切换为副武器以应对突发情况。你可以在空中预热转轮机枪,善用此技巧可以在转角处跳出预热来给你的敌人一个惊喜。
娜塔莎转轮机枪
娜塔莎转轮机枪射出的子弹有使敌人减速的独特效果,该效果可以迫使敌人无法逃跑而直面你的火力,该效果使其成为反制侦察兵,火箭跳士兵和爆破骑士的理想武器。当娜塔莎转轮机枪高速旋转且你的生命值低于50%时会有一个20%的伤害减免效果,该效果能保证你在“捕捉”到目标后增加获胜的几率。但是,娜塔莎转轮机枪也有其负面效果-25%的伤害和+30%的预热时间,所以如果敌人提前发现你会使其有更多时间来做出下一步行动。额外地,在使用娜塔莎转轮机枪时你会被其他使用转轮机枪或黄铜猛兽克制,前者因其更快的预热速度,后者因其无比高的伤害。在使用娜塔莎转轮机枪作为主武器时,考虑使用霰弹枪或家族运营枪作为副武器。
黄铜猛兽
黄铜猛兽是游戏中DPS最高的武器,但是有着50%额外的预热时间和更慢的预热时移动速度。你需要妥善处理黄铜猛兽超长的预热时间;如果武器未及时预热,那么你连正面的威胁都很难处理。只要你预热完毕,该武器的属性会给予你在50%生命值以下时20%的伤害抗性。因此,黄铜猛兽适合用于不用经常移动的防守情况(如:防守控制点)。但是也需要注意不能太引人注意,因为你极其缓慢的移动速度会使你成为间谍和狙击手的不二目标。
汤姆斯拉夫及其皮肤
汤姆斯拉夫有着更快的预热速度并且有着预热时不会产生噪音的特性。转轮机枪在高速旋转时的噪音常常是让对方提高警惕的提示。但是,汤姆斯拉夫是个例外,其独特的无声预热和高精确度属性使其成为偷袭的绝佳武器。无论是在进攻时给防守方突然的冲击还是在防守时一声不发当哑巴老六都很适用。不过该武器的负面效果也很明显,汤姆斯拉夫有-20%开火速度的属性,使其在长时间作战中的输出能力不如其他转轮机枪。在使用该武器时,尽量利用其无声的特点打个措手不及在汤姆斯拉夫输出短板凸显前快速解决战斗。
火龙转轮机枪
When revved up, the Huo-Long Heater continuously consumes ammunition to emit rings of fire around you. It is initially weaker than the default Minigun, but deals significantly increased damage against ignited enemies. The flame rings deter any opponent who wants to get inside your personal bubble, so it's a strong choice when enemies must approach you, such as when defending a Control Point. If enemies choose to run away instead, ammunition can become a problem, so consider staying closer to ammo pickups than usual. Don't rely on the flame rings to reveal surprise attacks, as a competent enemy can simply jump over the flames.
副武器
Shotgun + reskins
Although the Shotgun is a secondary weapon and weaker than the Minigun, it can still deal plenty of damage. Notably, it is one of your only guns that can be used while running. Use it when slowing down to fire your Minigun would be inefficient.
Sandvich + reskins
The Sandvich lets you replace a source of mobile firepower, the Shotgun, with the ability to fully heal yourself. Eating the Sandvich takes a long, loud four seconds, so make sure to begin your meal somewhere peaceful. It can also be thrown on the ground as a medium health kit to heal allies, especially helpful for any Medic you work with. Picking up any type of health kit when the Sandvich is consumed will instantly recharge it. Compared to other edibles, the long recharge time and higher ally healing makes the Sandvich best when working alongside teammates.
Dalokohs Bar + reskins
The Dalokohs Bar heals you for only 100 HP but recharges significantly faster than the Sandvich, making it useful for healing minor wounds in between fights. Additionally, it temporarily increases your maximum health by 50, providing a small advantage if used shortly before engaging in combat. However, it only heals for a small health pack if dropped for allies, and its reduced healing capabilities compared to the Sandvich means that you will have to stop to heal yourself more often. Standing near a Dispenser while using the Dalokohs Bar can compensate for its inability to fully heal you in one sitting, and the maximum health boost also slightly increases health gained from medkits.
Buffalo Steak Sandvich
Consuming the Buffalo Steak Sandvich does not heal you, but instead gives a special buff that temporarily locks you to your melee weapon while granting increased movement speed, guaranteed Mini-Crits, and increased damage vulnerability. If you seldom use your melee weapons, it is best used to move towards the frontlines quickly while your teammates keep you safe; consider also using the Fists of Steel to mitigate the increased damage from ranged attacks. If you prefer to use the buff to improve your melee combat, use the increased movement speed to avoid attacks and overpower opponents with Mini-Crits. Like the Sandvich, it can be thrown onto the ground to heal injured teammates.
Family Business
The Family Business is a faster, weaker Shotgun with a larger clip size. While the Shotgun deals more damage per hit, and therefore takes less time to kill most classes, the Family Business's increased clip size makes it useful in a prolonged fight where you do not have many opportunities to reload. Its high rate of fire is also useful against classes like Scouts and Spies, whose low health pools make the weapon's damage penalty a non-issue.
Panic Attack
The Panic Attack deploys 50% faster than the Shotgun, making it useful for a few panicked shots if you are caught off guard. However, the Panic Attack's pellet spread widely increases as you fire consecutively; make the first few shots count.
Second Banana
The Second Banana recharges quickly, in 11 seconds compared to the Sandvich's 30 seconds, but only heals for 200 health and drops to allies as a small health kit. It is ideal for a playstyle where you are frequently skirmishing, but also have enough breaks where you can heal your teammates or be protected by them as you eat.
Melee weapons
Fists + reskins
If an enemy takes you by surprise at close range, it may still be worth it to just spin up your Minigun instead of switching to your Fists; you are slow and will probably be unable to get within melee range of your foe. Still, your large health pool does give you an advantage in a melee fight against single opponents.
Killing Gloves of Boxing
Obtaining a kill with the Killing Gloves of Boxing will grant guaranteed Critical hits for five seconds. You're as slow as ever, so use this weapon when you have an enemy cornered and can easily land your punches. Once you've obtained the Critical hit boost, pick a weapon to rampage with or keep punching. The Tomislav has the fastest spin-up time of your primary weapons while the Panic Attack deploys quickly.
Gloves of Running Urgently + reskins
When active, the Gloves of Running Urgently (GRU) boost your movement speed to nearly that of other classes and drain your maximum health, which reduces both your current health and overheal. Your health can decay to as low as 100, but recovers when the GRU are not active. Use the speed boost to approach an objective, then consider if you can fight with lowered health, or should wait to recover. The GRU take 50% longer to holster, making the speed boost useful for travel and retreating, but not chasing. Combine the GRU with a fast-recharging lunchbox item like the Dalokohs Bar for a more self-sufficient playstyle.
Fists of Steel
The Fists of Steel make you very difficult to kill with ranged weaponry, but causes you to receive double damage from melee attacks. They are particularly useful when you need to cross through open areas or retreat from a firefight. You can also deploy them as you approach opponents while being protected by the weapon's ranged resistance. It takes significantly longer to switch away from the Fists of Steel, so preemptively switch to your Minigun if an enemy decides to attack you with his melee weapon; it's very possible for you to be killed before the Fists can be holstered.
Warrior's Spirit
The Warrior's Spirit causes you to deal and receive 30% more damage, allowing you to defeat certain enemies in two punches rather than three. This can also affect you; for example, you now can be killed in four melee attacks, rather than five. The 50 health restored on kill compensates for the increased damage taken, provided you win. You can use the Warrior's Spirit alongside the Buffalo Steak Sandvich to further amplify damage dealt and taken for a risky, mobile melee playstyle.
Eviction Notice
The Eviction Notice swings twice as fast as the Fists, grants 15% movement speed, and additional movement speed on-hit. However, it deals 60% less damage and slowly drains your maximum health by -5 per second. Although the increased attack speed does not fully make up for its reduced damage, landing melee attacks to gain additional speed lets you outrun any class but the Scout to actually keep up in melee combat. In combat, you can continue landing punches or switch to the Shotgun; avoid switching to the Minigun due to its long rev time. Outside of combat, the Eviction Notice can be used as a lower-risk version of the Gloves of Running Urgently, granting lower movement speed and draining less maximum health.
Holiday Punch
When using the Holiday Punch, Critical hits or attacks from behind deal no damage but force opponents to laugh in place. Like the default Fists, the Holiday Punch is inefficient in standard combat due to your slow movement speed. If you do, however, catch a foe off-guard and force him to laugh, you can finish him off with almost any method of your choosing, including the High Noon taunt kill. Characters cannot be forced into animations unless they are grounded, so use a different weapon against a foe who insists on staying in the air or swimming in water.
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