Community Sharkbay strategy
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Sharkbay | |
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Basic Information | |
Map type: | King of the Hill |
File name: | koth_sharkbay
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Released: | July 12, 2023 Patch (Summer 2023 Update) |
Developer(s): | Vasilis "Billo" Chatzikostas Patrick "Zeus" Hennessy Seb "Tianes" Necula Benjamin "blaholtzen" Blåholtz Nickolas "KrazyZark" Fenech |
Map Info | |
Environment: | Port |
Setting: | Daylight |
Hazards: | Sharks |
Map Photos | |
Map Overview | |
Contents
General strategy
- The Transfer building has a small plank on the very top, which can be used to gain a high ground advantage over enemies capturing the point.
Class-specific strategy
Scout
Soldier
Pyro
- Because of the sharks around the control point you can use your airblast to clear off the entire point and feed the enemy team to the sharks. This pairs very well with the Thermal Thruster's additional mobility and knockback after landing, combined with an airblast to knock everyone away.
Demoman
- You can try Rampsliding up the slope that leads into the control point to either flank further into the enemy base or take advantage of your enemy being caught off guard and try to cap the point.
Heavy
Engineer
- There is a flank route on both sides of the map that exits out directly to the control point, if you put a teleporter in the opposite flank route, you can create ambushes to attack the enemy team from the opposite direction they will be looking at. This pairs well with the Eureka Effect's additional teleporter capibilities.
Medic
Sniper
- The plank on the transfer building is a great spot to camp out and snipe the enemy team on point. However keep in mind this leaves you more vulnerable to flank classes like Scout and Spy so the Razorback may be a good choice if you do this.