Heavy-Grundlagen
Diese Seite wird zurzeit auf Deutsch übersetzt. Wenn du Deutsch sprichst, poste bitte auf die Diskussionsseite oder sprich mit denen, die zu dieser Seite beigetragen haben (zu finden in der Versionsgeschichte). |
The Heavy is the largest, toughest, but slowest class in the game. Although his Minigun takes some time to rev up, it possesses some of the greatest damage output in the game, especially at close range. The Heavy can continue to keep his weapon revved in anticipation for future encounters. His great health pool and firepower makes him a very good Medic buddy. However, his large size and slow speed makes him a juicy target, especially for enemy Snipers or Spies, and his general loudness makes him subpar at ambushing. A good Heavy will coordinate with his team to tackle mission objectives together. His usefulness as a shock trooper while on offense or defense should not be underestimated by either side.
Inhaltsverzeichnis
Waffenabhängige Tipps
Primärwaffen
Minigun / Eiserne Vorhang
Think of the Minigun as a rapid-fire Schrotflinte. With it, you are capable of taking nearly any opponent in a one-on-one setting. You can rev it while in midair, allowing you to catch enemies by surprise as you jump around corners. If there is no time to ready your Minigun, consider switching to your Shotgun.
Natascha
Natascha will slow enemies, forcing them to stop and face you in combat. The effects of slowdown will interrupt a Demoman using the Chargin' Targe, any taunts, and the consumption of lunchbox items. The reduced damage dealt means you will be at a significant disadvantage when facing an enemy Heavy with the normal Minigun.
Messingmonster
While the Brass Beast is arguably the strongest weapon in the game, you are incredibly immobile while using it. If you haven't already revved it up, you are very vulnerable to ambushes. Use it alongside the Shotgun in defensive situations where you will move around less.
Sekundärwaffen
Schrotflinte
If healing yourself or your allies is not an issue, pick the Shotgun over the Sandvich. Use it when moving between areas or when there is no time to spin up your Minigun.
Sandvich
Use the Sandvich to quickly patch yourself up in between fights. Throw it on the ground to quickly heal yourself or your Medic. The Minigun will be your only ranged weapon, so keep an eye on your ammunition.
Dalokohs-Riegel
The Dalokohs Bar is less versatile than the Sandvich. It should only be used if your team lacks a Medic but does have a constant source of healing from either a Dispenser or medkits.
Buffalo Steak Sandvich
The Buffalo Steak Sandvich is best used to move around the battlefield quickly. Because you are restricted to melee weapons only, avoid engaging enemies while under its effects. It can still be thrown onto the ground to heal yourself or injured teammates.
Nahkampfwaffen
Fäuste
If there is no time to spin up your Minigun against a close foe, switch to your Fists. Your large health pool gives you the advantage in melee fights.
Killing Gloves of Boxing
Use the K.G.B. when you have the enemy in a corner. Once you've obtained the critical hit boost, switch to the Shotgun or continue swinging to make the best use of it. Switching to the Minigun will waste a significant portion of the boost.
Handschuhe der schnellen Flucht
Use the G.R.U. to quickly reach the front lines or to retreat from dangerous foes. You can use the Sandvich to negate the self-damage once you've reached your destination. When wearing them, you can help build a Medic's ÜberCharge meter at the maximum rate.
Stahlfäuste
The Fists of Steel make you very difficult to kill with ranged weaponry, so take them out when crossing open areas. If an enemy tries to melee you, switch to your Minigun and shred them.
Kriegers Geist
Unless you actively seek melee combat, use a different melee weapon. Compared to the standard Fists, you can defeat an enemy Heavy in four hits rather than five. If you are being healed by a Medic, the health penalty is negligible.
Der schlafende Bär
The resistance to critical hits is negligible. Due to the Kriegers Geist lowering your maximum health, you will still die to a fully charged headshot, even when overhealed.
|