Trailer 2
Revision as of 03:05, 8 April 2011 by Lighter than some (talk | contribs)
Trailer 2 | |
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Video Info | |
Released: | August 21st, 2006 |
Run time: | 3:28 |
Info
First revealed at GC '06, this trailer showcased the various abilities of Team Fortress 2's player classes. The trailer, since it is showing a early rendition of the game, contains several differences from the final product:
Changes
Class
- The Scout is wielding a Nailgun, which was replaced by the Scattergun in the finished game.
- The Soldier's Rocket Launcher has a rocket sticking out of the end when loaded.
- The Demoman is shown throwing an MIRV, a would be stay-over from Team Fortress Classic, which was removed from the game following beta and replaced with Stickybombs.
- The Demoman's ability to remotely detonate his Grenades hadn't yet been moved to his Sticky bombs.
- The Heavy's Minigun firing animation includes a more cartoonish muzzle flash coming out of the barrel.
- The Heavy's movement speed is much slower in the finished game.
- The Engineers Shotgun firing animation is slower and more "Choppy" and shells can be seen ejecting from the side.
- The Level 1 Sentry Gun has a different firing sound/building sounds, builds at a slower speed, and has a higher rate of fire. It also has a muzzle flash, unlike the simple recoil the gun has now.
- The charge symbol seen when the Sniper Rifle is zoomed in has a different design.
- The Spy's Knife has a much longer and more intricate switching animation.
- The shotgun shows that casing are being ejected.
- The when the spy cloaks, he doesn't have his team color transition.
- The Intelligence wasn't spinning around
- The emblems on the class' arms are solid circles instead of class emblems.
2Fort
- The 2Fort bridge is uncovered.
- The spawns have a separate exit and entrance like in Team Fortress Classic.
General Changes
- The explosion graphics are different in the finished game.
- Far less blood when players are gibbed.
- The bone-cracking sound for fall damage is different in the finished game.
- Footstep sounds were recycled from Half-Life 2.
- All characters have the same voice and stock dying noises including the infamous Wilhelm scream.
See also
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