Community Attack/Defend strategy
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![](/w/images/thumb/3/3d/Dustbowl_s2c1.jpg/400px-Dustbowl_s2c1.jpg)
Dustbowl stage 2, capture point 1.
Attack/Defend strategy.
Contents
General strategy
- Remember that if the square in the bottom of your HUD has a padlock on it, that indicates that that control point is locked and that you can not capture it.
- Try to sneak to around the capture point before initiating the capture, otherwise you lose the element of surprise.
Class-specific strategy
Scout
- When playing offense as a Scout, a good idea is to always keep moving. Use that movement speed to run erratically, to avoid damage as you cap points.
Soldier
Pyro
- When defending, remember to use your compression blast to push people off the point.
Demoman
- When defending, your job is simple: "Keep people off of the point". As such, most of your weapons are well prepared for this task:
- Using the Sticky Launcher it is possible to blanket the area surrounding the point with bombs (Or if necessary, the point itself) to deal heavy damage to groups of people. Just wait until they walk near the area, and show them why they should stay off the point.
- The Scottish Resistance makes it possible to not only defend the point but key areas where the enemy must pass through to reach the point itself. Useful for situations where you know they might make it past just one sticky trap.
- Your Grenade Launcher is useful for clearing large crowds when your Stickies are out of commission. Very helpful in intense situations, to deal heavy damage to attackers.
Heavy
Engineer
- When defending, try to build a Sentry Gun around the point. By doing so, the enemy team can't capture the point as fast.
Medic
Sniper
Spy
- Make sure to sap all Sentry Guns in the area before you initiate the capture, otherwise you will be killed while capturing.