2Fort/雙堡壘
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“ | 這地方太小了,容不下我們兩人!
點擊試聽
— 偵查兵對相鄰的隔壁基地說道。
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2Fort | |
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資訊 | |
Variants: | 2Fort Invasion |
開發者: | 未知 |
地圖資料 | |
所處地區: | 農場 |
環境設定: | 白天,晴朗 |
地圖相片 | |
地圖的俯瞰圖 | |
2Fort(直譯為兩個堡壘),是個搶奪情報箱模式的地圖,同時也是絕地要塞經典版同名地圖的重製版。2Fort 在絕地要塞2是第一個被列入的官方搶情報模式的地圖。它是遊戲釋出時的六張原始地圖之一。
這地圖有兩個堡壘,分別建在水坑的兩塊不同地方。水坑上有一條可供通行的木橋,而兩個堡壘的二樓都各有一塊戰鬥平台,是個攻擊來犯敵人的好地方,尤其是狙擊手會更適合。總共有三個入口可以進入其中一方的堡壘,但是有些入口並不是所有兵種都進得去。
在一樓的兩個開口是最主要的入口。進去前的地方有斜坡,而進去後的天花板上有個開口,可供防守者在二樓攻擊來襲的敵人。至於在水坑附近的地下排水道是第二個入口,排水道裡頭有可以上到一樓的樓梯,不果這一區塊很容易被兩面包抄。第三個入口是二樓的戰鬥平台,而想到這裡必須要有更好的跳躍技巧,因此只有偵查兵、火箭兵或爆破兵才上得去。
2Fort 的基地堪稱是最容易防守的搶情報地圖,因為堡壘內部進到情報室的地方,大部分是容易阻擋的狹窄通道。想要成功衝進去,必須要多名隊友的配合才有可能,而且人數越多越好。為達成勝利,隊伍必須要多次搶到敵方隊伍的情報箱,同時必須要好好防守敵方來搶己方的箱子,才能贏得這回合(預設為搶得 3 次)。
介紹影片
細部介紹
外部環境
- 木橋: The bridge connecting the two forts. In the TF2 incarnation, unlike in the previous renditions, the bridge is covered, allowing Scouts to double-jump from the top of the one battlement, run across the bridge roof and onto the opposing Battlement. The roof also provides cover for advancing players and generally moves the map's action into the bases.
- Commonly, Scouts will have no problem jumping onto the bridge, but will falter on the second jump to the opposing Battlement landing short in front of one of the doors. The very edge of the bridge roof is bugged; If a Scout attempts to jump from the very edge, in terms of game mechanics, they will be "falling" and thus have only one jump to use, rather than two. Jumping a split-second earlier is enough to remedy this problem.
- Scouts on the roof of the bridge are susceptible to Sniper fire, which limits the distance of jumps, providing another obstacle to attacking Scouts.
- 入口處: After crossing the bridge, there are two ground floor entrances into the base. The "Entrance" extends from those two doorways into the base a short distance. From here, the layout of the entrance is a T-shape. Turning left brings the player to the stairs that lead down to the sewers, as well as the narrow corridor linking the Battlement Resupply room to both the entrance and the Courtyard (there is a trapdoor in the ceiling allowing players to drop down from the Resupply room). Turning right leads you into a medium-sized room with a door at the opposite end which also provides access to the courtyard. This room is heavily trafficked by both teams, as it is the most direct way to reach the courtyard from the main entrance. Engineers can set up small camps in here if the enemy is attempting to push through the entrance. In addition, because the room is large, it is often a hiding place for Spies. In most other parts of 2Fort, corridors are too narrow to provide much cover for an invisible Spy, but this room is an exception, allowing them to move past battles occurring in the entrance undetected.
- 二樓戰鬥平台: The Battlements are on the front of the second floor of each base and have a center "bunker" section. This section has large glass-less windows and is a roofed structure. The windows allow almost unbroken line of sight into the area. In TF2, the battlements are also referred to as the "balcony," as well as the "Sniper ledge," or "Sniper deck," due to their main purpose as a platform for Snipers. Snipers generally camp the ledges, which give them an excellent view of most of the exterior of 2Fort, with the exception of the bridge and under the water beneath it.
堡壘
- 排水道: The tunnels under each base, leading from the water beneath the bridge to the "Entrance", are generally referred to as "the sewers". They are severely dog-legged, creating numerous extra blind corners around which to fight, giving Pyros a defensive edge. In each sewer, there is a room recessed into a corner in such a way that it is impossible to gain line of sight to 100% of the room from inside the tunnels. On the water-side of the room, the tunnel has two 90 degree bends, but on the base-side of the room there is one long unbroken stretch of tunnel. The long tunnel makes a long-range line of sight between the room and the sewer exit. The rooms in the sewers are often camped by Engineers, who use Teleporters to allow their team quick access to the enemy base. Otherwise, the sewers are generally used as a way of entering the enemy base free from the attention of the Snipers above. The narrowness of the sewers makes it difficult for Spies to sneak past enemies also using the tunnels.
- 中庭: The Courtyard is the main means of transition between the ground floor and the second floor in each base. It is an enclosed, roofless space inside each base, next to the main spawn room and on the player's right when they come through the entrance. It is bounded on three sides by high ledges, and there are doors connecting to the spawn room, a staircase leading down to the Intelligence room on the second floor, and a door from the entrance and from the balcony spawn corridor on the ground floor. A pair of stair cases allow access from below to the upper level. Engineers often use the space as a major defensive point, as it provides the only means of access to the Intelligence for most classes. By setting up a Sentry Gun, an Engineer can successfully provide effective defense against assaults on the intelligence, particularly if positioned so as to cover the Battlements doorway.
- 天花板空間: This is the small room with the grated floor right above the entrance of each base. It is connected directly to the upstairs area, and as a result is often used by players to gain quick access to battles in the entrance. Demomen, Soldiers and Scouts can jump up to the second story through this, providing another means of access to the second floor. Classes such as the Engineer and Demoman can also camp above the grate, limiting enemy access through the front entrance. Splash damage is dealt through the grate.
- 上樓處重生室前空間: The large room on the second floor, adjacent to the main resupply room. The upstairs area has an exit to the Battlements, the "grate", the "top of the spiral", and the "courtyard". This room is heavily trafficked as it is a major crossroads in the map, connecting practically every area of the base. It is often used by Scouts who have jumped to the balcony, as it provides a direct route to the Intelligence via the spiral ramp. The Upstairs area is also commonly referred to as the "hay room" or "hayloft" (due to the large piles of hay on the floor,) or the "upstairs lobby".
基地內部
- 螺旋通道: The spiral ramp that leads from the basement up and out of the base is one of only two access points to the Intelligence room. Like the sewers, the spiral is a narrow corridor with frequent right-angles. This tends to result in close-quarters fighting, and due to the confined space it is fairly easy to block enemy access with a Dispenser, Sentry Gun or a Heavy. At the top, the spiral connects to the upstairs area via a small room, in which there is a small Health Pack and Ammo Pack, as well as two small corners in which Spies often hide. A direct line of sight can be drawn from the upstairs area along the top length of the spiral, allowing Snipers to eliminate enemies with the Intelligence as they climb the spiral.
- 後方樓梯: This room is a long ramp running from the back of the courtyard into the basement. It is the other egress point for a stolen Intelligence. It is named the "L-Shaft" because it contained an elevator in previous incarnations of the 2Fort map. It is often called the "back stairs", "long stairs", "straight stairs", "stairs", or simply "straight".
- 地下室: The space downstairs between the spiral ramp and the L-shaft is the "Basement". It leads to the Intelligence room. There is a resupply point at the end nearest to the L-shaft. There is a Health pack and an Ammo box in the middle of the basement - added in April 29, 2008 Patch. The addition of these pickups has made camping the Intelligence harder, and attacking the Intelligence slightly easier.
File:TF2 2fort intel.jpg
藍隊的情報室
- 情報室: This is the room that has the Intelligence. It has two entrances from the basement. This is the primary defensive point of 2Fort, and as such it is frequently camped by Engineers, Demomen, and other classes. To successfully capture your opposition's Intelligence, you must return it to the Intelligence room in your own base. The Intelligence is on top of a desk in the opposite corner to both entrances. The way the room is laid out makes it very simple for campers to entrench themselves, and successfully removing them can be almost impossible without an ÜberCharge.
策略
相關成就
一般成就
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更新紀錄
- Added medium ammo and health to basement hallways.
- Added small ammo and health to top of spiral.
- Fixed a clip brush exploit outside blue Sniper deck.
- Fixed number "2" overlay on front of red base not being assigned to the brush face.
- Fixed BLU players being able to block the BLU spawn room doors to lock in teammates.
- Moved the BLU team Sniper wall down to match the RED team Sniper wall.
錯誤
- Currently, a Dispenser placed in the doorway to the Spiral Ramp will completely block enemy players and the owning Engineer on the BLU side of the map. A Dispenser placed in a similar position on the RED side of the map can always be bypassed by crouch-jumping over it.
- Due to the ankle-depth water in the sewers, players using them can be heard walking from almost anywhere inside the base, even the Battlements.
- Players can jump in and out of the Sniper battlement window frames when playing 2Fort on the Xbox 360 and PlayStation 3 version; however, in the PC version of 2Fort this is not possible.
- On the corner of the top of the building near spawn near the BLU battlements there is an invisible clipping that allows Soldiers and Demomen to jump up to and see through the map.
相關細節
- In GameInformer's March 2010 issue, 2Fort was named #6 in their list of Top 10 FPS Multiplayer Maps, with Dust from Counter-Strike taking #1 (Issue 203, page 31)
- "The Teufort Times" is the title of the newspaper seen in Crafting, Saxton Hale part of the WAR! Update. "Teufort" is obviously a play on words with 2Fort.
- Teufort is, however, shown to be the real locational name of the map, as suggested by the Mann's land map, and can be seen near the bottom of the Engineer Update.
- Teufort has the nickname of "America's Gravel Basket" and has a population of 1280, as seen in Meet the Director.
- According to the map of Mann's Land, 2Fort (again called Teufort) is north of Dustbowl and eastward from Badwater Basin.
- A Beta version of 2Fort can be seen in the second Team Fortress 2 trailer.
- 2Fort is the map where the Meet the Spy short takes place.
- Mugshots of Heavy and Spy featured in Day 1 of the Über Update show them holding placards which read "Teufort NM" across the top, placing the location within New Mexico.
參見