Community Sawmill (King of the Hill) strategy
“You are so small! Is funny to me!” This article is a stub. As such, it is not complete. You can help Team Fortress Wiki by expanding it. |
Sawmill (King of the Hill) strategy.
Community Sawmill (King of the Hill) strategy | |
---|---|
Basic Information | |
Developer(s): | Unknown |
Map Info | |
Environment: | Alpine |
Setting: | Cloudy, raining |
Hazards: | Sawblades |
Map Photos | |
Contents
General
- Each team has access to ramps leading to the rooftops surrounding the center shed. These can be used to spot enemies coming through the adjacent areas towards the spawn, and alert teammates to their presence. Additionally, the rooftops allow entry into the center shed. The stairs near these entrances are good for picking off enemies down on the main point.
- While capturing the control point, you can use the moving saw blades as cover. This allows you to deny enemies the ability to shoot at you from outside of the point.
- The saw blades also provide an opportunity to those classes with knock back abilities such as the Pyro and Scout. Knocking opponents into the saw blades results in an instant kill, and can be a useful strategy for combat within the center shed.
- Using the saw blades as a shield is possible, because not only do they block shots from guns, but also tend to ward off offenders from getting too close. Though when using them to hide, be sure to move with the saw blades so that you aren't exposed.
- The roofs of are good for overhead shooting opportunities and make great vantage points for Snipers.
Scout
- The knock back caused by the Force-A-Nature can be used to push enemies in to the saw blades, as well as quickly traverse to the rooftops.
- Sawmill has many different routes to take. Use your speed to your advantage to get the first strike on an unsuspecting enemy.
- Mad Milk can be very useful on enemies who are trying to capture as it allows your team to regenerate health while defending.
Soldier
- The buildings on this map provide a great view to rain down rockets on enemies. Use the Soldier's Rocket Jump to get on top of buildings easily.
- Use the Cow Mangler 5000 on enemies standing on the capture point to quickly dispose of them.
- The Black Box can prove to be useful due to the low amount of health packs on the map.
Pyro
- You can use your Airblast to push enemies into the saw blades.
- Pyros can utilise the corner sheds as a hiding spot while waiting for an enemy to ambush.
- Most players attempt to capture the point in groups. Use the Detonator at the enemies standing on the point and then take them out swiftly with the Axtinguisher.
Demoman
- Dropping bombs onto enemies from on top of buildings is a good way to defend and attack effectively. Use the Demoman's Sticky Jump to get onto buildings easily.
- The Demoman's sticky jump ability can allow him to jump over the side fences to surprise the enemy.
- The Splendid Screen/Chargin' Targe and Persian Persuader can be used to navigate the map quickly and acquire hit and run attacks on the enemy.
Heavy
- This map has a lot of blind spots, for a valuable player like a Heavy, it'd be wise to be cautious of Spies.
- The low amount of health packs can be devastating to a team if there are no medics available. Take your Sandvich you for that extra bit of survivability.
- Use the Gloves of Running Urgently to reach the capture point quickly.
- This map has a lot of places for the enemy to make a surprise attack. Use your Shotgun so you wouldn't have to wait the spinup time and escape.
- The Natascha can be helpful to a coordinated team as your team will be able to kill the enemy while they are slowed.
Engineer
- The stairways from either spawn to the control point make for excellent Sentry Gun spots. If equipped with the Gunslinger, this can be used to provide quick supporting fire very easily.
- A Mini-Sentry placed in the corner of the control point room is terrific for stalling the enemies before they reach the point.
- If your Mini-Sentry is destroyed near you, place another one down straight away for a few more seconds to escape. Or Shotgun them to death while they are distracted again.
- The Jag is useful at the beginning of a round to get the edge on the enemy team when constructing a level 3 Sentry Gun.
- Place a Dispenser behind the roof entrance of the control point room to aid your team without it being in clear view.
Medic
- Using the Quick Fix on offense can be excellent as you can keep your teammates protected whilst still being able to capture.
- Low health packs on the map means more enemies running around on low health. Announce it to your teammates if you have the Solemn Vow equipped.
- Use the Kritzkrieg on defence or offense while paired up with a friendly soldier or heavy to clear the capture point quickly and save the team.
- There are only a few long sight lines on the map. Take advantage of these by healing teammates/shooting enemies with the Crusader's Crossbow.
- Survivability is extremely important to most medics. The Medi-eval Medic Set can help you and your team live long enough to win the game.
Sniper
- You can shoot at the control point area from near your spawn room, as well as keep an eye on the rooftops. However, beware that it is easy to get flanked here.
Spy
- Spies can take the waterfall side tunnel to the other team's spawn, then climb the crates for easy access to the enemy team's rooftops. Then with the Cloak and Dagger equipped, they can hide behind one of the roofs and see when enemies come out. Then they can time their uncloak and backstab as they pass, without being seen.
See Also