Repair Node

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The Repair Node was to be an alternate building for the Engineer, replacing either the Teleporter or Dispenser. When built, the Repair Node would periodically repair all nearby buildings before ceasing function for a short while (in order for it to recharge). The main goal of the Repair Node was to allow the Engineer a way to leave his nest and perform other duties while and giving his buildings a chance of survival against Demoman and Soldier attacks. Despite its purpose to repair, it, like all buildings, is destroyed when sapped and left unable to repair any buildings. It is unknown if it could remove sappers attached to surrounding buildings. One of the negative attributes of the Repair Node was that having more than two Repair Nodes grouped around buildings together wouldn't have made their function more effective than by having only one or two. It is unknown whether the Repair Node was intended to be upgradeable.

The Repair Node was cut due to its tendency to break gameplay. While it made bases harder to destroy, it also revealed just how dependent the game was on Teleporters and Dispensers; taking either out, effectively, ruined the class's effectiveness towards their team and greatly slowed the game's pace.

Damage

Assumed none. Repairs damaged buildings within a predetermined radius.

Trivia

  • A completed (skinned) Repair Node was seen briefly in the Engineer Update Teaser video, at the very beginning.
  • A copy of the Repair node's blueprints appear on the Engineer Update page, possibly emblazoned with the words "WILL NEVER WORK" (a reference to the scrapping of the building).
File:Repairnodeteaser.jpg
The completed Repair node in the Engineer Update Teaser.
  • The Repair Node can still be found in the game's files, but there is no texture files for it. (results in the purple and black texture)
  • A source mod called "Sourcecraft" has a working version of a repair node.

External links