스카웃 응답 대사
< Scout responses
Revision as of 15:51, 15 October 2011 by SlothEffect (talk | contribs) (Created page with "{{trans}} {{DISPLAYTITLE:스카웃 응답 대사}} right|The Scout '''Voice Responses''' are contextually triggered lines that play after the...")
이 페이지는 한국어로 번역 중입니다. 한국어를 능숙하게 하신다면 토론 페이지에 글을 남기거나 문서 역사를 참고하여 문서 번역에 참여한 번역가들과 이를 상의하시기 바랍니다. |
Voice Responses are contextually triggered lines that play after the player has achieved something, for instance killing a certain amount of enemies with a Primary or Melee Weapon, or the player has triggered something, like being set on fire. The Scout has several vocal responses, all of which are listed below (excluding Voice Commands).
목차
사살과 관련된 응답
Kill Streak with Primary Weapon |
건물을 파괴했을 때 |
킬 어시스트 |
근접 무기로 죽였을 때 |
Domination |
Dominating a Soldier |
25px Dominating a Demoman |
Dominating a Engineer |
Dominating a Spy |
Dominating an enemy with a melee kill |
Round Start |
Stalemate |
Set on Fire |
Hit by Jarate or Mad Milk |
Teleportation |
Healed by Medic |
Under the effects of an ÜberCharge |
Upon picking up a baseball |
Being attacked while on red health, Bonk! Atomic Punch equipped |
Achievement Unlocked |
Upon drinking Bonk! Atomic Punch |
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Firing a weapon while under the effects of Crit-a-Cola |
Only spoken if the attack occurs about 1 second from the activation. |
Crit-a-Cola's effects wear off |
Mad Milk toss |
Attacking with the Sandman |
Double jumping |
Apex of triple jump |
After Picking Up Intelligence |
After Capturing Intelligence |
After Capturing Control Point |
Standing on captured Point, firing weapon |
Standing on a cappable Control Point, firing weapon |
Defense |
Attacking: Cart Goes Forward |
Attacking: Cart Goes Back |
Defending: Cart Goes Forward |
Defending: Cart Goes Back |
Attacking: Stay Close to Cart |
Attacking: Cart Has Stopped |
Defending: Stop The Bomb |
Starting a Duel |
Duel Accepted |
Duel Rejected |
Unused Responses
Domination |
Both of the lines below lack lip synching. |
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