Testápoló
Ez az oldal magyarra való fordítás alatt áll. Ha beszélsz magyarul, és szeretnél segíteni, írj a megbeszélési oldalra, vagy vedd fel a kapcsolatot az egyik korábbi közreműködővel, akiknek listáját megtalálod az oldal előzményeiben. |
“ | Ó bocsi, nem akartalak megütni. Nem, várj, már megtettem!
Kattints ide, hogy meghallgasd!
— A felderítő makkos ütésekkor.
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” |
A Sandman egy feloldható közelharci fegyver a Felderítő számára. Ez egy fa baseball ütő sima fekete markolattal, és egy gravírozott "The Sandman" feliratú logóval kiegészítve. Az ütő törött felső részén pedig egy fekete szalag, ami a fegyver további széthullását akadályozza meg. Kísérőképpen az ütőt a "Minden Labdás Ligája" számra készítette a "Ball Fortress" nevű cég.
In addition to sharing the attack speed and damage of the normal Bat, pressing alternate fire with the Sandman will cause the Scout to launch the baseball towards the enemy. Successfully hitting a target with the baseball will stun the enemy as well as damage them provided that they are a sufficient distance away. The further the ball flies before hitting the enemy, the longer the victim will be stunned, ranging from 1 to 7 seconds. If the enemy is hit with a baseball from extreme range, the victim will suffer a moonshot, identifiable by a cheering audience sound clip, and will be completely immobile for the maximum stun duration. If the Scout launches the ball short of the minimum stun distance, the ball will hit and inflict damage but will bounce off the enemy. The Scout is also only equipped with one baseball, which will reload after a 15-second interval indicated in the cooldown bar on the HUD.
Baseballs can be picked up off the ground, whether owned by the player or another Scout, or by visiting a Resupply locker. Baseballs are not classed as ammunition and thus cannot be retrieved by picking up dropped weapons or ammo packs. A baseball that does not hit an enemy will remain on the ground and disappear after 15 seconds, effectively the time it takes the Scout to gain a new one. After stunning an enemy, it will disappear much more quickly - after about three seconds - but can still be picked up and used again if acquired before it disappears. As a projectile, the ball will arc towards the ground, and can be deflected by an enemy Pyro. The ball can also hit and bounce off of enemy grenades, Jarate, Mad Milk, and even enemy Scout baseballs.
Scouts carrying the Sandman will lose 15 max health points, lowering their base health to 110. The weapon is therefore suited to support tactics, as it places the player at greater risk of death during combat.
Taunting with the Sandman equipped allows the Scout to perform the Home Run Kill taunt.
The Sandman is automatically given to any player who obtains 16 Scout achievements.
The kill icon for the Sandman was contributed by NeoDement.
Tartalomjegyzék
Damage and function times
Melee damage
Sebzési és működési idők | ||
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Sebzés | ||
Alapsebzés | 100% | 35 |
Közvetlen közel | 30-40 | |
Kritikus sebzés | 105 | |
Mini-krit | 40-54 | |
Működési idők | ||
Támadási intervallum | 0.5 s | |
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak. |
Baseball
Sebzési és működési idők | ||
---|---|---|
Lövési típus | Projectile | |
Hatás | Stuns proportionally to distance | |
Sebzés | ||
Alapsebzés | 100% | 15 |
Közvetlen közel | 13-17 | |
Kritikus sebzés | 45 | |
Mini-krit | 17-23 | |
Működési idők | ||
Támadási intervallum | 0.25 s | |
Újratöltődési idő | 15 s | |
Az értékek közelítőek, és a közösségi tesztelés által meghatározottak. |
Demonstráció
Crafting
Blueprint
Osztály-zseton - Felderítő | Hely-zseton - Közelharc | Hulladékfém | Lehetséges eredmények | |||||||||||||||||||
+ | + | = |
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As a crafting ingredient
Testápoló | Hulladékfém | Szúró Fájdalom | ||
+ | = |
Testápoló | Kinyert fém | Magasságos Makréla | ||
+ | = |
Testápoló | Törzsi Bökő | Bostoni Beverő | ||
+ | = |
Testápoló | Poff! Atompuncs | Kinyert fém | Atomizáló | |||
+ | + | = |
Related achievements
Felderítő
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Katona
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Update history
- The Sandman was added to the game.
- Removed the damage reduction against non-stunned enemies on the new bat.
- Fixed the BONK! particles appearing in the air when this weapon's taunt kill is used on a target.
- Players who are stunned by a ball now take 50% less damage.
- The minimum distance to stun a player using this weapon was increased.
- Fixed kill descriptions for Force-A-Nature & Sandman so server logs can distinguish them.
August 13, 2009 Patch (Classless Update)
- This weapon's stun effect went under numerous changes.
- Players using this weapon will now receive 1 point for stunning an enemy, and 2 points for a long range stun.
- Stunned players now take 75% of all incoming damage instead of 50%.
- ÜberCharged players can no longer be stunned.
- Heavies spinning their Miniguns will continue to spin when stunned (whether the left or right mouse button is pressed).
- The minimum distance to stun a target has been reduced.
- The negative attribute was changed from "no double jump" to "-30 max health".
- [Nem dokumentált] Primary fire for the Sandman now swings the bat, while alt fire now launches the baseball.
- [Nem dokumentált] Added new swinging animations to the Sandman when a Scout swings the bat with the ball still in his hand.
December 17, 2009 Patch (WAR! Update)
- This weapon will only stun on a max range hit.
- All shorter hits now force the enemy into the third-person fleeing state (also removed the damage reduction on them).
- A recharge sound was added to this weapon's recharge ability.
- Updated the Baseball's HUD indicator to stay on screen when full.
- Reduced the health penalty on The Sandman to "-15 max health".
- Fixed this weapon being able to bat balls through doors.
- Added a slight speed reduction to stunned players.
- [Nem dokumentált] The Sandman was added to the Pain Train's crafting blueprint.
July 8, 2010 Patch (The Engineer Update)
- This weapon now uses the Bat kill icon, while the ball's stun uses the existing Sandman's kill icon.
September 30, 2010 Patch (The Mann-Conomy Update)
- [Nem dokumentált] The Sandman was added in the Holy Mackerel's crafting blueprint.
- Fixed server crash caused by a Scout using the Sandman on an enemy Scout who has used Bonk! Atomic Punch.
- [Nem dokumentált] The Sandman was added in the Ullapool Caber's crafting blueprint.
- [Nem dokumentált] The Sandman was added in the Boston Basher's crafting blueprint.
- This weapon was given a unique kill icon.
- Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).
- [Nem dokumentált] The Sandman was removed from the Ullapool Caber's crafting blueprint.
June 23, 2011 Patch (Über Update)
- [Nem dokumentált] The Sandman was added in the Atomizer's crafting blueprint.
July 12, 2011
- [A tárgyak sémájának frissítései] Added Strange Quality.
- [Nem dokumentált] The stun attribute wording was changed from "This bat knocks out a mean stun ball" to "Alt fire: Launches a ball that stuns opponents."
- [Nem dokumentált] Fixed a Head-up display bug in which the ball recharge meter for The Sandman would show the improper amount of charge under certain circumstances.
Bugs
- Rarely, if a player throws the ball at a wall while the Scout is in close range and they pick it up off the ground, let it refill, or go to a Resupply locker, the recharge bar will be full but the baseball will be missing resulting in it not being usable until the player dies.
- It is possible to perform melee attacks while stunned by using secondary fire with any of the Heavy's melee weapons.
- Occasionally, the Sandman's ball will be able to hit an opposing player through the starting gate.
- With careful timing and a run up, a player can hit the Sandman's ball through thin walls.
- In instances where the ball recharge meter is full and the Scout holds the ball ready, it cannot be launched.
- If the Scout kills the enemy while that enemy is stunned, he will assist himself and gain 1.5 points, for the kill and the assist.
- Stunning opponents while they are taunting will make them able to move at the reduced stun speed before the taunt's completion, unless a moonshot is achieved.
- The base of the weapon clips with the Scout's hand.
Trivia
- The weapon's name refers to the Template:W reputed to induce sleep by putting sand or dust in the sleeper's eyes.
- It may also refer to baseball "sand-lots" — low maintenance, and often ersatz, public baseball diamonds common in urban environments, such as Boston.
- The in-game model and logo for the Sandman are based on the "classic" Louisville Slugger baseball bats made by the Template:W.
- Upon release, the stun ball was fired upon attack unless very close to an enemy or solid prop. It has since been made the Sandman's alt-fire feature.
Gallery
See also
External links
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