수레 밀기

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The third stage of Gold Rush, the first Payload map to be introduced into the game.
Onward, great bomb-cart!
The Heavy

수레밀기 맵은 블루팀이 폭발물로 가득찬 카트를 호위하며 제한시간내에 레드팀의 기지로 가져가야 합니다. 블루팀이 카트 옆에 서 있으면 카트가 앞으로 나아갑니다. - 카트옆에 사람이 많을 수록 카트가 더 빨리 움직입니다. Any RED team member standing near the cart will stop it from venturing further. 블루팀이 20초 후 카트를 밀고 있지 않으면, 블루팀의 체크포인트 혹은 기지까지 카트가 서서히 뒤로 이동하며 블루팀은 다시 카트를 밀어야 합니다. 카트를 밀면 블루팀을 위한 1레벨 디스펜서로 작동하며 블루팀의 (변장한 적의 스파이도) 체력과 탄환을 회복시켜 줍니다.

Payload maps may or may not be split into multiple rounds. Some maps traditionally have one-way routes from the BLU team's side, sometimes closed off until a specific point is taken.

Maps such as Gold Rush, Hoodoo, and Thunder Mountain are split into three stages that the BLU team must advance through and win. Stages one and two have two checkpoints and stage three has three checkpoints (two for Hoodoo), counting the final point as such. The Badwater Basin and Upward maps have a single round with four checkpoints, counting the final point as such. Advancing the cart to the next checkpoint gives the BLU team extra time. Advancing it to the final point moves the map onto the next stage. When the cart reaches the final point on the final stage, the Payload cart will explode killing anyone standing too close to it and destroying the RED team's base as well, thus symbolizing the BLU team's victory.

수레 밀기

The third stage of Pipeline.

Unlike Standard Payload maps, Payload Race maps feature both the RED and BLU teams issued with a cart, therefore teams are not defined to an attacking or defending role. To win, each team must simultaneously push their cart through enemy territory to reach the finishing point while preventing the enemy team from doing the same. As with Payload maps, team members push the cart by standing next to it, with more members increasing the speed of the cart and any opposing team member standing near the cart stopping it. Also like Payload, each cart works as a Level 1 Dispenser for their team (and disguised enemy Spies), restoring health and ammunition to those pushing the cart.

Unlike Payload maps, the cart will not move backwards after any duration of time and there is no time limit; the map will only end when one team successfully pushes their cart to the finish point. Parts of the track may feature slopes or other obstacles on which the cart will quickly roll back down to the bottom unless being constantly pushed. Sections of the track that can do this will have chevrons on the progress bar to help show how far the cart must be pushed to overcome them.

Payload Race maps are either single- or multi-stage. Pipeline and Nightfall are split into three stages, whereas Hightower consists of only one stage. Winning in each of the first two stages will give an advantage to the winning team in the next stage (the cart is pushed slightly forward from the starting point).

전략

본문: Community Payload strategy
본문: Community Payload Race strategy

지도

본문: List of maps

수레 밀기

Payload maps carry the pl_ prefix; community maps are identified with an italic font.

Name Picture File name
Badwater Basin 160px pl_badwater
Frontier Pl frontier.jpg pl_frontier_final
Gold Rush Goldrush.jpg pl_goldrush
Hoodoo 160px pl_hoodoo_final
Thunder Mountain PL Thunder Mountain.png pl_thundermountain
Upward Engineer Update Upward.png pl_upward
Barnblitz Barnblitz.PNG pl_barnblitz

수레 밀기 경주

Payload Race maps carry the plr_ prefix; Community maps are identified with an italic font.

Name Picture File name
Hightower Engineer Update Hightower.png plr_hightower
Nightfall Nightfall stage2.png plr_nightfall_final
Pipeline Pipeline.jpg plr_pipeline

수레

Carts are the objective and focus of the Payload and Payload Race game modes.

Carts are attached to a line of railroad tracks; the objective being to push the cart along said tracks while the enemy team attempts to stop it. The cart is pushed by standing next to it – the more people, the faster it moves (up to a maximum of three – see Speeds section below). If any opposing team member gets near the cart, it is blocked and the cart will not move until all opposition is removed. If any buildings get in its way, the building is destroyed as the cart runs into it. The cart acts as a Level 1 Dispenser for the team that owns it by restoring health and providing ammo and metal. Unlike Level 1 Dispensers, the cart does not have a limit to the amount of metal it can give to Engineers.

If a cart is left unattended on specific slopes that ramp on an incline, it will naturally roll down backwards. The cart-pushing team must push it continuously to get it up such hills, whereas reaching an inclined slope becomes a sort of checkpoint that the cart cannot reverse past. As of the Engineer Update, the cart has a glowing, team-colored outline effect that enables its position to be identified through walls and from further away, allowing players to keep an eye on its whereabouts at all times.

수레 밀기

In Payload mode, the BLU team must push a cart through a series of checkpoints and into the RED team's base within a certain amount of time. Reaching a checkpoint adds time to the timer. If a BLU player does not push the cart after 30 seconds have passed, the cart will start slowly moving backwards until it reaches a checkpoint/BLU spawn or a BLU player stands next to it again. If the cart is not moving backwards when time runs out Overtime will occur, which gives the attacking team five seconds to move the bomb or they lose. The timer resets each time the cart is touched.

수레 밀기 경주

In Payload Race mode, both teams are issued a cart. The teams must simultaneously push their cart through enemy territory while preventing the enemy team from doing the same. Unlike Payload maps, the cart will not move backwards after any length of time (unless it is on an inclined slope) and there is no time limit; the map only ends when one team successfully pushes their cart to the finish point. Payload Race maps tend to use rolling slopes much more than standard Payload maps. During Overtime, both carts will automatically move forward slowly to prevent Stalemates. Pushing one cart stops the other from moving forward by itself.

Lil' Chew Chew

On the Payload map Frontier, a substantially larger mechanized train engine known as Lil' Chew-Chew is used in place of the standard BLU cart. Providing cover from frontal attacks, the Train is capable of significantly damaging anyone who finds themselves (whether willingly or forcibly) in its mouth when it is moving forwards; the damage done increases as more players ride its rear platform to the point where three or more attackers cause it to deal an instant-kill. The platform also has a built-in BLU Dispenser, however, those riding on it will have trouble seeing directly in front of the cart as the main body of the train is in the way. It has a noticeably increased pushing range when compared to normal carts.

수레의 속도

수레의 속도는 얼마나 많은 사람들이 수레를 밀고 있는지에 따라 결정됩니다. 현재 일반적인 모든 수레맵에서는 다음의 표와 같이 초당 헤머 단위로 계산합니다. 수레의 인원제한은 3명이며, 더 많은 사람이 밀어도 수레의 속도는 증가하지 않습니다.

배율 속도 비율
(후퇴) -9 -10%
x1 50 55%
x2 70 77%
x3 90 100%

tf2tactics.com video on cart cap speed (October 2009).

갤러리

수레

컨셉아트

비사용 모델

현재 이 모델들은 미사용 부분이지만, 게임 파일안에 존재하고 있습니다.

관련 도전과제

Leaderboard class scout.png 스카웃

위협구
위협구
지점을 장악하고 있거나 수레를 밀고 있는 50명의 적을 기절시키십시오.


Leaderboard class soldier.png 솔저

햄버거 힐
햄버거 힐
점령 지점을 30번 수비하십시오.


폭탄수레의 기행
폭탄수레의 기행
수레를 30초 동안 미십시오.


Leaderboard class demoman.png 데모맨

혼돈! 파괴! 수비!
혼돈! 파괴! 수비!
점령 지점을 수비하거나 수레를 밀고 있는 플레이어를 25명 처치하십시오.


YOU JUST ACTIVATED MY TRAP BOMB
YOU JUST ACTIVATED MY TRAP BOMB
한 번의 점착 폭탄 폭파로 장악 중이거나 수레를 밀고 있는 적군 3명을 처치하는 것을 3번 성공하십시오.


Leaderboard class heavy.png 헤비

대전진 운동
대전진 운동
수레를 밀어 총 50번 점령하십시오.


수레는 달리고 싶다!
수레는 달리고 싶다!
적군 수레의 이동을 25회 저지하십시오.


Leaderboard class engineer.png 엔지니어

무인지대
무인지대
지점을 장악하는 25명의 적 플레이어 25명을 센트리 건으로 사살하십시오.


Leaderboard class spy.png 스파이

안전한가요?
안전한가요?
점령 지점을 장악 중인 적군 50명을 백스탭으로 처치하십시오.


업데이트 기록

2008년 4월 29일 패치 (골드 러쉬 업데이트)

  • 수레 밀기 게임 형식을 추가했습니다.
  • 골드 러쉬 맵을 추가했습니다.

2008년 8월 19일 패치 (헤비 업데이트)

  • 배드워터 분지맵이 추가되었습니다.
  • Added proper handling of cart blocking recognition to Payload maps

2011 6월 3일 패치

  • 커뮤니티가 기여한 새로운 스나이퍼의 수레 응답 규칙이 추가되었습니다.

버그

카트가 회전하는 버그에 걸렸습니다.
  • As the cart counts as a control point in many ways, certain voice commands (such as 'Help!') use their control point variants when used near the cart.
  • 스파이가 적군으로 변장했을때. 수레를 밀거나 저지등에 대한 반응이 음성 응답 Spies that are disguised as the opposite team can spout responses about pushing or stopping the cart according to their true alleigance. Hearing a defending teammate complain the cart isn't moving forwards (or vice versa) is likely to blow the Spy's cover.
  • 가끔 수레가 수직으로 회전합니다.
  • 수레 현황 HUD가 가끔 몇명이 수레를 밀고있거나 수레가 저지당했는지 여부를 제대로 표시하지 못할때가 있습니다.
  • 수레의 폭발에 의해 죽을때, 적의 개입여부에 상관없이 맵의 특정 지점과 상대의 이름이 데스캠에 보여집니다.

상식

Concept drawing depicting a different style of cart.
  • The default Payload takes the shape of a "Fat Man" implosion-style plutonium atomic bomb. This type of bomb was dropped over Nagasaki during World War II.
  • 원래, 엔지니어는 카트 위의 디스펜서를 업그레이드해 체력 회복,탄약,메탈을 더 빨리 회복하게 만들 수 있었습니다. 현재는 수정되었습니다.
  • Hoodoo 맵에서는 다른 수레 모델을 사용합니다. The map description reveals the cart to be carrying a "dirty bomb" – a nuclear explosive consisting of little more than radioactive material strapped to conventional explosives, such as TNT.
  • On all of the carts, there is a Heavy quote written into the paintwork:
    • The default cart bears the words 'Cry some more' scratched into the paintwork.
    • The Hoodoo cart has the words 'So much blood!' painted in white on the front-most barrel and the word 'Bonk' written in dust underneath one of the straps (most likely by the Scout).
    • Lil' Chew-Chew bears the words 'All of you are dead!' scratched into the paintwork in front of the smoke stack.
  • The light on the Payload cart is duct-taped on the Combat Mini-Sentry Gun.