The Sandvich can be consumed by pressing either the bound primary fire or taunt key. When eaten, it will replenish 100% health, 300 HP, over a four second duration. During this time, the player will be forced into the third-person view as the Heavy stops and makes a loud munching noise while eating. Heavies are allowed to constantly eat a Sandvich without a cooldown if they have full health. As eating the Sandvich is considered a taunt, it cannot be consumed while underwater. When eaten, critical Sandviches deliver no additional benefits.
Players can use their alternate fire key to drop the Sandvich onto the floor to act as a medium-sized health kit. It will appear as a rotating plate bearing a normal Sandvich. It can then be picked up by teammates or enemy players, healing the collector by 50% of their maximum health. The Heavy may not heal using his own dropped Sandvich; walking over it will simply resupply ammo. The dropped Sandvich only appears for 30 seconds, until another Sandvich is dropped by the same Heavy, or until it is retrieved by a player, which can include the Heavy who dropped it. Only a dropped Sandvich will extinguish fire.
The recharge time for the Sandvich is about 30 seconds, unless one is collected from a Resupply cabinet or a Medkit while at full health. The timer begins as soon as the item is consumed or dropped. Should the Heavy be killed while holding the Sandvich, it will be dropped as a collectible for 50 health, or 75 for a Scout.
August 19, 2008 Patch (
A Heavy Update)
- The Sandvich was added to the game.
February 25, 2009 Patch
- Players with full health can now pick up dropped Sandviches.
September 15, 2009 Patch
- Alt-fire on the Sandvich now drops Sandviches.
- A single Sandvich can be dropped at a time. Dropping the Sandvich removes it from the Heavy.
- A Heavy can regain his Sandvich by collecting a healthkit while already being at full health.
- Eating a Sandvich using the taunt method now heals a Heavy to full health.
- Dropped Sandviches heal 50% of the collector's health.
October 14, 2009 Patch
- Added 1/2 Bonus Point for healing a teammate with a dropped Sandvich.
- Fixed being able to eat your Sandvich (via taunt) and drop it in the same frame.
- Fixed thrown Sandvich traveling through players before being activated.
- Fixed Sandviches sometimes spawning inside walls, or being thrown through thin walls.
December 22, 2009 Patch
- Fixed the Heavy picking up his own thrown Sandvich if it was thrown while running forward.
April 28, 2010 Patch
- Throwing a Sandvich to a teammate now earns a full bonus point (was half a point).
May 12, 2010 Patch
- [Undocumented] The weapon was added to the crafting blueprint for the Dalokohs Bar.
July 8, 2010 Patch (Engineer Update)
- The Sandvich now uses a cooldown timer, instead of the health pack recharge mechanic.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Removed the cooldown timer from the Sandvich and the Dalokohs Bar when eating.
October 6, 2010 Patch
- Fixed the Sandvich cooldown not occurring when the Heavy is hurt.
October 27, 2010 Patch (Scream Fortress)
- Fixed the Sandvich charge meter.
December 21, 2010 Patch
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and new LODs.
March 15, 2011 Patch
- [Undocumented] The crafting blueprint for the Dalokohs Bar was changed from Bonk! Atomic Punch + Sandvich to one Scrap Metal + Sandvich.
- [Undocumented] The crafting blueprint for the Buffalo Steak Sandvich was changed from Crit-a-Cola + Sandvich to one Reclaimed Metal + Sandvich.
August 23, 2011 Patch
- Added simplistic bot behaviors for the Sandvich
February 14, 2012 Patch
- Updated the Heavy's sandvich so it will only resupply ammo if the owner picks it up after dropping it. This means the only way to gain health from the sandvich is by eating it.