Community Upward strategy
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Community Upward strategy | |
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Basic Information | |
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This article is about Community Upward strategy.
Contents
General (All Classes)
- It is essential to observe all the many alternative routes, keeping away from the highly travelled ones if necessary.
- Don't jump against the wooden bearing in the tunnel, otherwise you and players doing alike can get stuck (clipping fault).
Class-specific strategy
Scout
- On offense, if RED Pyros force your team to split up right before saving the first control point, Mad Milk could extinguish your teammates. Mad Milk is more useful at this very map than the default Pistol or the Winger due to the close to medium attacking range area, especially at the first point.
Soldier
- Once it is likely you will face enemies' Sentry Guns, the Cow Mangler 5000 with its drawback is a bad choice for attacking them. Use the other launchers to fire and hide for reload and cover to get the buildings down.
- Soldiers can't rocket-jump very often thanks to the map design, so instead use the Reserve Shooter against mid-air enemies or battle banners (Battalion's Backup, Buff Banner, Concheror) instead of the Mantreads or Gunboats.
Pyro
- Due to the abundance of open cliffs, it is suggested that Pyros use the default Flamethrower's or the Degreaser's compression blast to knock high value targets like Heavies and Scouts off the map. This is quick and effective and is helpful to give your teammates more time to set up defenses. The Backburner's drawback prevents as many blasts due to the higher cost of airblasting.
Demoman
- Due to the high amount of good Sentry Gun locations on this map, the default Stickybomb Launcher is the best choice.
- Some Engineers' nests are placed to your team's flank so bouncing projectiles using the default Grenade Launcher are necessary. The first example on this map is the place right at the first medium health pickup close at the first control point.
Heavy
- The map contains many spots where Heavies can hide quite easily. The Tomislav with its fast spin-up time can make surprise attacks easy, whereas the Brass Beast, with its weight and slow spin up time, might not be a good choice.
- On offense, call for a Medic to give you an ÜberCharge, than concentrate on waves of enemies and their buildings, which are problematic for your team's push.
Engineer
- There are many very effective Sentry Gun positions on this map that you may take advantage of. This is especially so just before each capture point, as there are usually blind corners or the spawn room nearby.
Medic
- Watch yourself and your Medic Buddy back in the section of the map between the first and second checkpoints. Since this is as in the underground section of the map, there are many secluded positions and corners where it would be easy for a Spy to sneak up on you.
- The map hardly offers plain areas for easy aiming and healing with the Crusader's Crossbow, so concentrate on healing with your secondary weapon.
- The Kritzkrieg's type of ÜberCharge isn't useful for destroying the many buildings your enemies will set up. Crits have don't deal extra damage against buildings, so charge the default Medi Gun instead for invincibility.
Sniper
- On offense, your first job will be to take out the Snipers trying to shoot your pushing teammates. Also, it is possible to take out players coming up the wooden path (small route) or the middle way. As soon as your teammates have taken the first control point, you should climb up onto your base's roof and spot enemies crossing the tunnel area from above. It may take a while and depending on the situation to find the best position. With your back touching the wall, it is impossible for Spies to backstab you.
- On defense, get your first kill by lurking upstairs above at the health pack. You have a perfect view towards the BLU middle base gate, the closest one to the cart. Searching for targets would be simple and you can also use the Machina's penetrating feature to hit multiple targets. Watch out for enemy Snipers who may kill you. You can team up with an Engineer; he can build a Dispenser near you behind the walls, as well as Teleporters for you to get to the location fast, and a Sentry to cover your whole team's back. If needed, jump down to the left for ammo or take the stairs down for health.
- If your team gives up the first control point, Snipers should go back to the rocks / the little wall (area above the tunnel). Aiming without any cover will make it easy for BLU Snipers on their base's roof to kill you.
Spy
- Take advantage of the many side routes in this map. As people travel these much less on these than the main route, it is much safer not being caught in the crossfire.
- On defense, the best time to attack the enemies on the cart is when they're all focused on something else. Wait for an opportunity, and then attack.
- A good place on defense to be during setup is on the roof of the building by BLU spawn. You can jump down when the gates open, and perform a jump stab on the enemies below.
- Due to the open ended nature of some places on the map enemies are bound to forget to look at most nooks and crannies. You can take advantage of many places to recharge your Cloak meter or disquise/undisquise without getting noticed.