捉迷藏模組
這頁目前正處於被翻譯至繁體中文的狀態。 如果你會說繁體中文,請在討論頁中留下你的大名,或透過查看歷史紀錄跟有編輯這頁的用戶聯繫。 |
“ | 過來,甜心...
點擊試聽
— 火箭兵尋找著偽裝的物體
|
” |
捉迷藏模組(PropHunt) 是 絕地要塞 2 模組 最初是由 Darkimmortal 製作及發布,同時附上一個不同製作者的地圖 ph_prefix 。The unranked copy of the SourceMod/zh-hant plug-in is currently available for server administrators through AlliedModders. The ranked copy is available on request from the Geit or Darkimmortal via GamingMasters.co.uk.
There is also a SourceOP LUA rewrite of the plug-in that is used privately on the SourceOP servers.
遊戲示範畫面
遊戲指南
捉迷藏模組像是在標準的競技場模式中玩"躲貓貓"。紅隊的玩家偽裝成"物件",開場有 30 秒的時間讓玩家躲藏,隨後藍隊的玩家必需在時間內找出並殺死他們。回合結束時隊伍會交換;"獵人"(藍隊)變成"獵物"(紅隊),反之亦然。死亡無法重生,直到回合結束。
紅隊的玩家只能使用偵查兵,並在回合開始時隨機變化為與地圖上相同物件的物體外觀。他們無法使用武器,除非他是隊上殘存的最後一名玩家。 Passive item effects ,例如睡魔扣除生命的效果,will influence the player as normal.除此之外,紅隊玩家不會淹死,讓他們可以躲在水底下。
藍隊玩家可以選擇任何職業,除了間諜和使用神聖誓言的醫護兵(因為他們能看見敵人的名稱)。默認職業是火焰兵,也是使用上最廣泛的。火焰可以點燃偽裝的物件,讓敵人容易被發現及追蹤。火焰兵還能夠"飛",在空中使用火焰噴射器可以順著移動方向飛行。
藍隊玩家開火或揮動近戰武器會使自己受到輕微傷害。這是為了讓玩家把目標放在可疑的道具,而不是胡亂掃射。藍隊成員只要殺敵或助攻將會完全回復生命值,並且增加移動速度直到切換武器為止。
Health pickups are generally very limited on Prop Hunt maps, although Prop Hunt maps universally feature a central, unable to be captured control point that will fully heal a player passing over it once every 55 seconds (tracked individually for each player).
BLU or RED win the round if all members of the opposing team die. RED is also able to win by staying alive until the end of the round's duration, at which point all BLU players are instantly slain and the victory awarded accordingly. If there is only one RED prop left, they are allowed to shoot the BLU team members.
提示
獵物
- You have 30 seconds to find a decent hiding spot. Make the most of this time.
- Try to find a spot that you will fit in nicely. Don't try to give anything away to the Hunters.
- Most people don't tend to look up. Use this to your advantage.
- A good place to hide is near props similar to yours, e.g., hide in a corner full of barrels as a barrel.
- Hide somewhere with a good exit. There is nothing worse than getting stuck at your enemies' mercy.
- When you have been found out, just run and find a health kit as quickly as possible. Try to give your pursuers the slip and find another hiding spot.
- If you see an incoming projectile, try to avoid it. Your cover will be blown but you will still live to find another hiding spot.
- Clicking will make the prop stay still so you can check your surroundings without drawing too much attention.
- There are some spots where people don't or rarely check. Hiding there while not drawing any attention will almost guarantee victory.
- Feel free to run around from the Hunters for the duration of the round, especially if your prop is something that won't fit into your surroundings. Be wary, however, of the positions of the other Hunters (so you don't run into another Pyro's fire), the landscape (so you don't run into walls), and other Hunted (so you don't blow their cover as well).
- Be careful of hiding in hazardous locations, e.g., a room full of pumpkin bombs, as a stray bullet could kill you instantly.
- It is advisable to equip the default Bat, even though you cannot use it. Negative effects such as the Sandman's reduced health and the Candy Cane's increased explosive vulnerability are detrimental.
- Since you cannot drown, hiding underwater will negate the Pyro's fire ability. However, beware of other classes's attacks.
獵人
- Your health decreases when you fire. Consequently, try not to randomly shoot everywhere.
- NEVER equip the Phlogistinator because his faster firing rate will make you easily die in less than 1 second
- The Pyro's fire can easily reveal Scouts and do quite a number on their health. The same goes for weapons that cause bleeding.
- The Heavy's Sandvich can be useful not only to himself but to his team as well. Throw them at wounded teammates.
- Jarate doesn't damage you when you throw it, but will reveal any Scouts in the area. Jarate will help kill the Scouts faster.
- If you see a prop but fail to kill it, tell your team what it is so they can kill it.
- You can shoot and jump to do a "super jump" to reach higher places.
- Engineers are not allowed to build Sentry Guns, but can build Dispensers. If you are planning to be an Engineer, build your Dispenser during setup time when the health penalty is not active and then haul it to a good spot.
- Offensive taunts like the Pyro's Hadouken and Engineer's Dischord and Organ Grinder will not drain the hunter's life at the cost of execution speed. Use it to your advantage.
- Using either the Short Circuit or Widowmaker will not drain an Engineer's health, although it will drain the Engineers' metal reserves.
- When attacking a large prop, the actual hitbox of the Scout does not match the prop and is either at the center of the prop or at the end of a long prop.
錯誤
- Choosing to play as the Demoman or Medic will result in the player ref-posing until a melee weapon is drawn out. When the melee weapon is selected as these two classes, the player cannot switch weapons. Note, however, that the Chargin' Targe may still be used, and set effects will apply.
- Any equipped miscellaneous items and hats will not be hidden while playing as a prop. To work around this, it is advised to keep a loadout preset empty exclusively for PropHunt.
外部連結
型式和參考文獻
- [1] - Shacknews (Oct 2009)
- [2] - Interview with Dark Immortal and Geit on Kritzkast (Episode 36, October 2009)
|