User:Washys/Nightsky Nightmare (mission)
“I built that.” This page contains information about a custom Mann vs. Machine mission that is not an official Mann vs. Machine mission. To see official Mann vs. Machine missions, go to here. |
Nightsky_Nightmare | |
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Basic Information | |
Name: | Nightsky_Nightmare |
File name: |
mvm_nightsky_rc4d_adv_nightsky_nightmare
|
Developer(s): | ♓Seelpit♓ |
Map: | Nightsky |
Mission type: | Invasion |
Waves: | 7 |
Difficulty: | Advanced |
Starting credits: | 750 |
Maximum possible credits: | 7401 |
Minimum respawn wave time: | 3 |
Maximum respawn wave time: | 3 |
Fixed respawn time: | Yes |
Tour: | Hexadecimal Horrors |
Sentry Buster spawn time: | 15 seconds |
Sentry Buster respawn time: | 75 seconds to 45 seconds |
Nightsky_Nightmare is an advanced invasion mission made by ♓Seelpit♓. It is available on the custom Nightsky map.
Contents
Notes
- No bonus cash is awarded for collecting credits.
Waves
Stat changes
Weapon/Class | New Stats/Stats Change |
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Shortstop |
Added: +20% bonus healing from all sources |
Baby Face's Blaster |
Added: On Hit: Grants King Powerup for 1.5 seconds Firing and reload speed increased by ~16.7% Sniper rifles have 1.5x scope speed and charge speed; 50% increase in Ubercharge gain and heal rate All effects are shared by nearby teammates Added: -10% damage penalty |
Liberty Launcher |
New stats Projectiles home on enemy targets +40% projectile speed +50% banner radius On Hit: Additional +10 damage added to banner rage -25% damage penalty |
Original |
New stats +25% damage bonus No reload necessary -100% slower firing speed No ammo from dispensers when active -35% projectile speed Rockets decelerate after 1.2 seconds Rockets despawn after 6.4 seconds |
Manmelter |
Added: Shoots fireball spells Added: -400% slower firing speed Added: -10% slower move speed on wearer |
Quickiebomb Launcher |
Added: Stickybombs attach to enemy targets Changed: Max charge time decreased by 80% Added: Stickybombs fizzle 4 seconds after landing |
Family Business |
New stats +900% bullets per shot -50% damage penalty -150% slower firing speed -75% max primary ammo on wearer -50% max secondary ammo on wearer -35% damage vs tanks Minicrits whenever it would normally crit |
Southern Hospitality |
New stats +100% Dispenser health and ammo regeneration -15% Sentry damage penalty |
Vita-Saw |
Added: On wearer: Medi gun can heal buildings (15 hp/s) |
Huntsman |
Added: Fires +2 additional arrows simultaneously Added: Projectile Penetration Upgrade removed |
Spy-cicle |
Added: +25 max health on wearer Added: +300% bullets per shot on primary weapon Added: -30% damage penalty primary weapon Added: -100% less accuracy on primary weapon Added: Spycicle cannot be upgraded |
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