Parkour Fortress

From Team Fortress Wiki
Jump to: navigation, search
Ei-ei, eu tô voando!
O Scout sobre corrida livre

Parkour Fortress é uma modificação de servidor criada por Mecha the Slag para o Team Fortress 2, que foi fortemente influenciada por Mirror's Edge, na qual o jogador pode fazer free running em mapas criados por usuários. Enquanto no Parkour Fortress, velocidade, timing e precisão são utilizadas para a vantagem do jogador (ou, em alguns casos, a desvantagem do mesmo) para realizar acrobacias e truques, enquanto mantendo o impulso para chegar ao fim do percurso ou trazer as bandeiras, assim ganhando a rodada. Em alguns mapas de Parkour Fortress, o tempo de conclusão do percurso é contado, e caso o jogador bata o tempo de outro, seu nome substituirá o antigo no placar.

Jogabilidade

The objective for most parkour fortress maps is completing a course in the shortest equipe possible using a number of techniques such as wallrunning, wall jumping, ledge grabbing, crouch-sliding, and double jumping. The player gains momentum by performing smoothly, which keeps the running speed at an elevated level and as such rewarding those who can maneuver the course easily. Momentum can be lost by stopping, running into walls, sliding too long, or falling from extended heights, although the latter can be avoided by holding Ctrl upon landing to perform a roll. Hazards are common features in the maps, the most common of which being cliffs and heights. Other hazards include poisoned water, saw blades, and sometimes even open doors, which can kill nearby players when shutting themselves.

In the pf_points map, the objective is to capture three intelligence cases scattered around the map and bring all carriers to a single location. Unlike other parkour maps, players are equipped with fists to pummel opponents. Momentum in this game mode, besides granting the usual speed, guarantees critical hits if the player is using the fists. Weapons such as the Machina and Pistola spawn at predetermined locations, which players can pick up by walking over them. These weapons allow the players to use ranged weaponry at the cost of close-range power and specifically speed for the Machina. The ever-present hazard of falling to the player's death is more common in this game mode, since the map is situated on top of industrial skyscrapers.

Manobras e habilidades

  • Wallrunning: A player can wallrun by holding W and A or D (depending on which side the wall is) and pressing Space, allowing the player to temporarily run along a vertical surface. Pressing Space while wallrunning causes the player to jump off the wall. Due to the complicated inputs, this ability is notoriously difficult to perform for beginners.
  • Wall jumping: By jumping directly at a wall, a player can climb up the wall for a short distance, allowing the player to reach a ledge that is slightly out of jump range. During the climbing, the player can face away from the wall and press Space again, making the character jump off the wall. This allows players to reach areas that are not otherwise accessible.
  • Ledge grabbing: A player can grab an adjacent ledge by facing it. Pressing Space after grabbing the ledge pushes the Scout over the ledge and onto solid ground. Pressing Ctrl makes the character let go of the ledge.
  • Pipe climbing: By pressing W, a player can ascend an adjacent pipe. Although a pipe is a secure means of ascending or descending heights, climbing it is quite slow and using other means to cut out equipe spent on the pipe can shave a few seconds off of a run.
  • Sliding: Pressing Ctrl while running on the ground makes the player slide. If the player is not on a descending slope, the slide eventually halts and, if the player had momentum, removes it. If a stationary player presses Ctrl, the player crouches instead of sliding.
  • Double jumping: Pressing Space in the air initiates a double jump, if the player has not done one already. Note that after falling a certain distance, the mod bars the player from performing the double jump.
  • Zipline: Touching a zipline allows the player to grab and slide to the posterior end at a very fast pace. One can choose to let go of the zipline by pressing Ctrl at any equipe during the descent.

Slagchievements

Slagchievements
Classe Imagem Título Autor(es) Critério
PF End.png End Of The Road Mecha the Slag Chegar ao final de uma corrida cronometrada
PF Intel.png Intellectual Movement Mecha the Slag Capturar a inteligência no mapa Points
PF Death.png Only Death Below Mecha the Slag Caia e inevitavelmente morra
PF Kijun.png The Kijun Challenge Mecha the Slag Complete o mapa Kijun

Links externos

Não se encontram mais on-line: