User:Game Zombie/LoD
- Key
- Unoptimized
- Optimized
- Chart scale
- 0-9,000
Contents
Scout
Primary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Scattergun | 84.92% | World Model | ||
Force-A-Nature | 0% | |||
Shortstop | 0% | |||
Sodapopper | 86.65% | |||
Baby Face's Blaster | 88.98% |
Secondary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Pistol | 60.29% | World Model | ||
Bonk! Atomic Punch | 0% | Shares model with Crit-a-Cola | ||
Lugermorph | 0% | World Model | ||
Mad Milk | 0% | |||
Winger | 0% | World Model | ||
Pretty Boy's Pocket Pistol | 83.14% | World Model | ||
Flying Guillotine | 83.86% | World Model |
Melee
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Bat | 86.41% | World Model | ||
Sandman | 0% | |||
Holy Mackerel | 0% | |||
Candy Cane | 0% | |||
Boston Basher | 0% | |||
Three-Rune Blade | 63.84% | |||
Sun-on-a-Stick | 54.55% | |||
Fan O'War | 77.77% | |||
Atomizer | 0% | |||
Unarmed Combat | 0% | |||
Wrap Assassin | 66.55% |
Miscellaneous
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Sandman (ball) | 0% | |||
Wrap Assassin (bauble) | 79.08% | |||
Festive Scattergun | 0% | Lights only, world model | ||
Festive Holy Mackerel | 0% | |||
Botkiller Mk.I | 0% | World model | ||
Botkiller Diamond, Carbonado Mk.I | 0% | World model | ||
Botkiller Mk.II | 0% | World model |
Notes
- The Scattergun, and Bat still use v_models and w_models, and have unused c_model variations
- The Festive Scattergun's lights, and the Botkiller Scattergun's heads are seperate models attached to the appropriate model
- The Festive Holy Mackerel uses a unique model
Soldier
Primary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Rocket Launcher | 85.04% | World Model | ||
Direct Hit | 92.73% | |||
Black Box | 86.13% | |||
Rocket Jumper | 86.51% | |||
Liberty Launcher | 0% | |||
Cow Mangler 5000 | 71.5% | |||
Original | 76.34% | |||
Beggar's Bazooka | 88.51% |
Secondary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Shotgun | 76.14% | World Model | ||
Buff Banner (bugle) | 77.58% | |||
Buff Banner (pack) | 0% | |||
Buff Banner (flag) | 85.59% | |||
Gunboats | 0% | |||
Battalion's Backup (bugle) | 0% | |||
Battalion's Backup (pack) | 0% | |||
Battalion's Backup (flag) | 0% | |||
Concherer (bugle) | 62.96% | |||
Concherer (pack) | 51.03% | |||
Concherer (flag) | 82.34% | |||
Mantreads | 0% | |||
Reserve Shooter | 0% | |||
Righteous Bison | 79.38% |
Melee
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Shovel | 67.39% | World Model | ||
Equalizer | 84.13% | Escape Plan's model is the exact same | ||
Pain Train | 0% | |||
Half-Zatoichi | 83.96% | |||
Disciplinary Action | 0% | |||
Market Gardener | 0% |
Miscellaneous
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Rocket Launcher (projectile) | 0% | |||
Festive Rocket Launcher | 0% | Lights only, world model | ||
Festive Buff Banner | 0% | |||
Botkiller Mk.I | 0% | World Model | ||
Botkiller Diamond, Carbonado Mk.I | 0% | World Model | ||
Botkiller Mk.II | 0% | World Model |
Notes
- The Rocket Launcher still uses v_models and w_models
- The Festive Rocket Launcher's lights, and the Botkiller Rocket Launcher's heads are seperate models attached to the appropriate Rocket Launcher model
- The Festive Buff Banner uses a unique model
Pyro
Primary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Flame Thrower | 86.23% | |||
Backburner (dragon head) | 0% | |||
Degreaser | 81.8% | |||
Phlogistinator | 78.4% | |||
Rainblower | 0% |
Secondary
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Shotgun | 76.14% | World Model | ||
Flare Gun | 89.4% | |||
Detonator | 0% | |||
Reserve Shooter | 0% | |||
Manmelter | 76.76% | |||
Scorch Shot | 61.78% |
Melee
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Fire axe | 76.18% | World Model | ||
Axtinguisher | 0% | |||
Homewrecker | 0% | |||
Powerjack | 83.19% | |||
Back Scratcher | 0% | |||
Sharpened Volcano Fragment | 88.66% | |||
Maul | 0% | |||
Postal Pummeler | 0% | |||
Third Degree | 81.92% | |||
Lollichop | 0% | |||
Neon Annihilator | 63.41% |
Miscellaneous
Item | Highest quality (polycount) | Lowest quality LOD (polycount) | LOD efficiency | Notes |
---|---|---|---|---|
Flaregun (flare) | 0% | Used for every flaregun | ||
Festive Flamethrower | 0% | Lights only, world model | ||
Festive Axtinguisher | 0% | |||
Botkiller Mk.I | 0% | World Model | ||
Botkiller Diamond, Carbonado Mk.I | 0% | World Model | ||
Botkiller Mk.II | 0% | World Model |
Notes
- Fireaxe still uses v_and w_models and has an unused c_model variation
- The Festive Flamethrower's lights and the Botkiller Flamethrower's heads are seperate models attached to the appropriate model
- The Festive Axtinguisher uses a unique model