User:MCandRBfan/Help:Mission Tables References
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WIP AND WILL MISINFORM YOU ABOUT MISSION STYLES WANTED FOR MM MISSION TABLES
This page shows references containing information required to make Mann vs. Machine mission tables, or just mission tables, to the wiki. Be prepared to take a good amount of your time away in just making mission tables.
All & mdash;
in mission tables will be intentionally separated with a spacing, as of right now there is no way to make them not appear as — without separating them. The "nowiki" tag does not work.
Contents
References
Valve's missions
Basic Subwave Example
Below this shows a simple subwave taken from Mean Machines's mission tables. The source code can be found below this mission table.
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1 | Hard | — | 1 | 8 | 8 | 0 | 12 | 200 | |
Easy | Spawns from the carrier tank or lower tunnel | 3 | 12 | 48 | 15 | 3 | 400 |
Basic Subwave's Source Code
Source code:
{|width=100% style="background-color:#fffcf7; border:#79542b 1px solid; text-align:center; margin: auto; clear: both; padding:1px" |- {{Mvm mission header}} |- !colspan="10" style="background:#f9d483"|{{common string|wave}} 1 (600 {{common string|mt credits}}) |- !rowspan="2" style="background:#fef5e0"|1 |{{Robot icon|heavy steelfist|size=20px}}||{{common string|bot hard}}||&mdash ; |1||8||8 |0||12 |200 |- |{{Robot icon|pyro|size=20px}}||{{common string|bot easy}}||{{common string|bot spawn tank or lower tunnel}} |3||12||48 |15||3 |400 |- |}
Basic Subwave's Source Code Explanation
From this source code, it shows that:
- Mission tables use
{{common string}}
, which are used to make the translation process easier or not required for the mission tables. (More about common strings and translation can be viewed through another later section, since that is a slightly more advanced thing.)
!rowspan="2" style="background:#fef5e0"|1
- The rowspan controls how many icons it can fit in the
1
subwave. There are two|-
in the mission table, so two. Too less or too much will cause issues with the mission table.
|3||12||48 |15||3 |400
- These three rows control the numbers shown at the right side of the mission table.
- The first row is responsible for SpawnCount, MaxActive and TotalCount accordingly.
- The second row is responsible for WaitBeforeStarting and WaitBetweenSpawns / WaitBetweenSpawnsAfterDeath accordingly.
- The third row is responsible for TotalCurrency.
Regular Wave Example
Below this shows another subwave taken from Mean Machines's mission table. Again, the source code can be found below this mission table.
{|width=100% style="background-color:#fffcf7; border:#79542b 1px solid; text-align:center; margin: auto; clear: both; padding:1px" |- {{Mvm mission header}} |- !colspan="10" style="background:#f9d483"|{{common string|wave}} 2 (800 {{common string|mt credits}}) |- !rowspan="1" style="background:#fef5e0"|2A-1 |{{Robot icon|demoman|size=20px}}||{{common string|bot easy}}||— |4||16||16 |0||8 |300 |- !rowspan="3" style="background:#fef5e0"|2A-2 |- style="background:#fcf5e6" |style="border-left:#e7b53B 5px solid"|{{Robot icon|Pyro|giant|size=20px}}||{{common string|bot expert}}||{{common string|bot always fire}} |rowspan="2"|5||rowspan="2"|10||rowspan="2"|15 |rowspan="2"|20||rowspan="2"|12 |rowspan="2"|200 |- style="background:#fcf5e6" |style="border-left:#e7b53B 5px solid"|{{Robot icon|pyro|size=20px}}{{Robot icon|pyro|size=20px}}{{Robot icon|pyro|size=20px}}{{Robot icon|pyro|size=20px}}||{{common string|bot easy}}||Secondary only<br>{{pro|+60%}} {{common string|bot fire rate bonus}}<br>{{pro|+80%}} {{common string|bot faster reload rate}}<br>{{Item icon|Detonator|size=24x24px}} |- !rowspan="2" style="background:#fef5e0"|{{tooltip|2B|{{common string|wave begins after}} 2A-2 {{common string|wave has finished spawning}}}} |{{Robot icon|scout|size=20px}}||{{common string|bot normal}}||{{con|-200%}} {{common string|bot fire rate penalty}} |5||10||40 |28||1 |100 |- |{{robot icon|demoman|size=20px}}||{{common string|bot easy}}||— |1||6||12 |28||6 |200 |- !style="background:#fef5e0"|{{common string|mt support}} |{{Robot icon|sniper|size=20px}}||{{common string|bot hard}}||{{common string|bot vision range}} 2500 |1||—||— |120||60 |— |- |}
From here, we can see that:
- How does squadded bots look like in a mission table, and how to make them.
- Only the squad leader requires the numbers indicating the robots's spawn times, total cash, etc.
- In front of every number, a
rowspan=2|
has been added. The number to be put inside the rowspan is based in the amount of unique members in the squad.
- In front of every number, a
- If there are identical bots, they are to be put in the same row.
- Only the squad leader requires the numbers indicating the robots's spawn times, total cash, etc.
- How to deal with custom bots (based off missions tables that are also based off Valve's)
- Weapons are shown and put at the bottom while the stats are shown starting from the top.
- How does one show that a subwave waits for a bot to all die / spawned before starting.
- Under the Support section, it shows that anything that's unspecified in the popfile is given a & mdash; (—) instead of a zero.
Regular Wave Example #2
Here is another example of a regular wave used in mission tables based off Valve's missions. This is a wave from Empire Escalation.
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 3 (1200 Credits) | |||||||||
3A-1 | Expert | — | 8 | 8 | 36 | 0 | 0 | 50 | |
Expert | Gatebot | 1 | 1 | 1 | 3 | 0 | 50 | ||
3A-2 | |||||||||
Expert | Gatebot | 4 | 8 | 8 | 40 | 13 | 50 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
3B-1 | Type 1 |
Expert | — | 2 | 2 | 8 | 0 | 0 | 50 |
3B-2 | Normal | Gatebot Spawns from the upper level |
2 | 10 | 26 | 10 | 3 | 100 | |
3C-1 | Expert | Gatebot | 3 | 9 | 21 | 5 | 5 | 100 | |
3C-2 | Expert | Spawns from the upper level | 3 | 12 | 48 | 10 | 4 | 50 | |
3D-1 | Normal | 100% crit chance |
2 | 4 | 12 | 5 | 5 | 100 | |
3D-2 | |||||||||
Expert | Gatebot | 4 | 8 | 8 | 10 | 16 | 150 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
3E | |||||||||
Expert | — | 6 | 6 | 18 | 10 | 0 | 100 | ||
Über Medic |
Normal | Spawns with full Über +400% ÜberCharge rate -90% heal rate -3 seconds Über duration | |||||||
Support | Hyper League |
Hard | +75% recharge rate | 1 | 1 | 20 | 10 | 30 | 50 |
Expert | Does not build teleporters | 3 | 3 | 6 | 30 | 0 | 50 | ||
Hard | Begins after 3D-1 and 3D-2 are all dead Melee only Spawns from the upper level |
5 | 10 | 50 | 10 | 5 | 300 |
{|width=100% style="background-color:#fffcf7; border:#79542B 1px solid; text-align:center; margin: auto; clear: both; padding:1px" |- {{Mvm mission header}} |- !colspan="10" style="background:#f9d483"|{{common string|wave}} 3 (1200 {{common string|mt credits}}) |- !rowspan="2" style="background:#fef5e0"|3A-1 |{{Robot icon|scout fan|size=20px}}||{{common string|bot expert}}||&mdash ; |8||8||36 |0||0 |50 |- |{{Robot icon|heavy shotgun|giant|size=20px}}||{{common string|bot expert}}||{{common string|bot gatebot}} |1||1||1 |3||0 |50 |- !rowspan="3" style="background:#fef5e0"|3A-2 |- style="background:#fef5e0" |style="border-left:#e7b53b 5px solid"|{{Robot icon|heavy shotgun|giant|size=20px}}||{{common string|bot expert}}||{{common string|bot gatebot}} |rowspan="2"|4||rowspan="2"|8||rowspan="2"|8 |rowspan="2"|40||rowspan="2"|13 |rowspan="2"|50 |- style="background:#fef5e0" |style="border-left:#e7b53b 5px solid"|{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}<br><span class="xsmall">{{common string|uber medic}}</span>||{{common string|bot normal}}||{{common string|bot spawns with full uber}}<br>{{pro|+400%}} {{common string|bot uber charge rate}}<br>{{con|-90%}} {{common string|bot heal rate}}<br>{{con|-3}} {{common string|bot uber duration}} |- !rowspan="1" style="background:#fef5e0"|{{tooltip|3B-1|{{common string|wave begins after}} 3A-2 {{common string|wave is all dead}}}} |{{Robot icon|demo samurai|size=20px}}<br><span class="xsmall">Type 1</span>||{{common string|bot expert}}||&mdash ; |2||2||8 |0||0 |50 |- !rowspan="1" style="background:#fef5e0"|{{tooltip|3B-2|{{common string|wave begins after}} 3A-2 {{common string|wave is all dead}}}} |{{Robot icon|demoman|size=20px}}||{{common string|bot normal}}||{{common string|bot gatebot}} <br> Spawns from the upper level |2||10||26 |10||3 |100 |- !rowspan="1" style="background:#fef5e0"|{{tooltip|3C-1|{{common string|wave begins after}} 3B-2 {{common string|wave is all dead}}}} |{{Robot icon|pyro|size=20px}}||{{common string|bot expert}}||{{common string|bot gatebot}} |3||9||21 |5||5 |100 |- !rowspan="1" style="background:#fef5e0"|{{tooltip|3C-2|{{common string|wave begins after}} 3B-2 {{common string|wave is all dead}}}} |{{Robot icon|scout fan|size=20px}}||{{common string|bot expert}}||Spawns from the upper level |3||12||48 |10||4 |50 |- !rowspan="1" style="background:#fef5e0"|{{tooltip|3D-1|{{common string|wave begins after}} 3C-1 {{common string|wave is all dead}}}} |{{Robot icon|pyro|crit|size=20}}||{{common string|bot normal}}||{{common string|bot 100 crit chance}} |2||4||12 |5||5 |100 |- !rowspan="3" style="background:#fef5e0"|{{tooltip|3D-2|{{common string|wave begins after}} 3C-2 {{common string|wave has finished spawning}}}} |- style="background:#edf2e7" |style="border-left:#729e42 5px solid"|{{Robot icon|heavy shotgun|giant|size=20px}}||{{common string|bot expert}}||{{common string|bot gatebot}} |rowspan="2"|4||rowspan="2"|8||rowspan="2"|8 |rowspan="2"|10||rowspan="2"|16 |rowspan="2"|150 |- style="background:#edf2e7" |style="border-left:#729e42 5px solid"|{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}<br><span class="xsmall">{{common string|uber medic}}</span>||{{common string|bot normal}}||{{common string|bot spawns with full uber}}<br>{{pro|+400%}} {{common string|bot uber charge rate}}<br>{{con|-90%}} {{common string|bot heal rate}}<br>{{con|-3}} {{common string|bot uber duration}} |- !rowspan="3" style="background:#fef5e0"|{{tooltip|3E|{{common string|wave begins after}} 3D-1 and 3D-2 are all dead}} |- style="background:#eee7ed" |style="border-left:#7d4071 5px solid"|{{Robot icon|soldier libertylauncher|giant|size=20px}}||{{common string|bot expert}}||&mdash ; |rowspan="2"|{{tooltip|6|actually 7}}||rowspan="2"|{{tooltip|6|actually 7}}||rowspan="2"|{{tooltip|18|actually 21}} |rowspan="2"|10||rowspan="2"|0 |rowspan="2"|{{tooltip|100|divided amongst the 18 first bots}} |- style="background:#eee7ed" |style="border-left:#7d4071 5px solid"|{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}{{Robot icon|medic uber|size=20px}}<br><span class="xsmall">{{common string|uber medic}}</span>||{{common string|bot normal}}||{{common string|bot spawns with full uber}}<br>{{pro|+400%}} {{common string|bot uber charge rate}}<br>{{con|-90%}} {{common string|bot heal rate}}<br>{{con|-3}} {{common string|bot uber duration}} |- !rowspan="3" style="background:#fef5e0"|{{common string|mt support}} |{{Robot icon|scout stun|size=20px}}<br><span class="xsmall">Hyper League</span>||{{common string|bot hard}}||{{pro|+75%}} {{common string|bot recharge rate}} |1||1||20 |10||30 |50 |- |{{Robot icon|engineer|size=20px}}||{{common string|bot expert}}||{{common string|bot does not build teleporters}} |3||3||6 |30||0 |50 |- |{{Robot icon|scout bonk|size=20px}}||{{common string|bot hard}}||{{common string|wave begins after}} 3D-1 and 3D-2 are all dead<br>{{common string|bot melee only}} <br> Spawns from the upper level |5||10||50 |10||5 |300 |- |}
Regular Wave Example's Source Code Explanation #2
From here, we can see that:
- If there are multiple Squads, then the color applied to them will be based on the squad color list (shown at a very later section)
- Put the bot's name below their icon to indicate what bot they actually are. (In the game, There are "Minor League Scout" bots and "Hyper League Scout" bots. The mission uses the latter, so put the "Hyper League Scout" name below the icon.)
- However, if a bot used has multiple variants of it with the same name, then you should use
{{common string|type2}}
.
- However, if a bot used has multiple variants of it with the same name, then you should use
- All robots that spawn in areas a player usually wouldn't expect is listed. (In this case, bots that spawn in the upper area in Mannhattan)
- If there's something related to the Count / Spawn stats readers should know about but shouldn't be listed at where you show what attributes a bot has, use
{{tooltip}}
on the numbers. - Support robots don't put what they wait for to die / spawn before spawning in the subwave's name. Instead, its moved to the same area where you list their attributes.
Custom Missions
Regular Custom Wave Example
Here is an example of a regular custom wave used in mission tables. This is taken from Frozen Fortitude.
Sub-wave | Class | Count | Delay(s) | Credits | |||||
---|---|---|---|---|---|---|---|---|---|
Wave 1 (600 Credits) | |||||||||
1A | Easy | — | 2 | 12 | 24 | — | 3 | 100 | |
Shovel Knight |
Easy | 2 | 6 | 12 | 6 | 6 | 100 | ||
1B | Easy | — | 1 | 10 | 25 | — | 1 | 100 | |
Giant Demoknight |
Expert | Spawns at gate A's left if allowed -3s seconds of crits on kill |
1 | 2 | 2 | 10 | 12 | 100 | |
1C | Crusader |
Easy | — | 2 | 6 | 12 | — | 5 | 100 |
Super Heavyweight Champ |
Expert | Spawns at gate A's left if allowed | 1 | 1 | 1 | 15 | — | 100 | |
Support | Easy | — | 1 | 1 | ∞ | — | 2.5 | — |
As usual, here's the full source code:
{|width=100% style="background-color:#fffcf7; border:#79542B 1px solid; text-align:center; margin: auto; clear: both; padding:1px" |- {{Mvm mission header}} |- !colspan="10" style="background:#f9d483"|{{common string|wave}} 1 (600 {{common string|mt credits}}) |- !rowspan="2" style="background:#fef5e0"|1A |{{Robot icon|pyro volcano|size=20px}}||{{common string|bot easy}}||&mdash ; |2||12||24 |&mdash ;||3 |100 |- |{{Robot icon|soldier shovel nys|size=20px}}<br><span class=xsmall>Shovel Knight</span>||{{common string|bot easy}}||{{Item icon|Dark Falkirk Helm|28x28px}} |2||6||12 |6||6 |100 |- !rowspan="2" style="background:#fef5e0"|{{tooltip|1B|{{common string|wave begins after}} 1A {{common string|wave is all dead}}}} |{{Robot icon|heavy gru|size=20}}||{{common string|bot easy}}||&mdash ; |1||10||25 |&mdash ;||1 |100 |- |{{Robot icon|demoknight|giant|size=20}}<br><span class=xsmall>[[Demoman_Robot#Giant_Demoknight|Giant Demoknight]]</span>||{{common string|bot expert}}||{{c|!|{{common string|bot spawn gate a left}}}}<br>{{nerf|-3s {{common string|bot crits on kill duration}}}} |1||2||2 |10||12 |100 |- !rowspan="2" style="background:#fef5e0"|{{tooltip|1C|{{common string|wave begins after}} 1B {{common string|wave is all dead}}}} |{{Robot icon|demoknight samurai|size=20}}<br><span class=xsmall>[[Frozen_Fortitude_(mission)#Crusader|Crusader]]</span>||{{common string|bot easy}}||&mdash ; |2||6||12 |&mdash ;||5 |100 |- |{{Robot icon|heavy champ|giant|size=20}}<br><span class=xsmall>[[Heavy_Robot#Unused_Content|Super Heavyweight Champ]]</span>||{{common string|bot expert}}||{{c|!|{{common string|bot spawn gate a left}}}} |1||1||1 |15||&mdash ; |100 |- !rowspan="1" style="background:#fef5e0"|{{common string|mt support}} |{{Robot icon|scout bat|size=20}}||{{common string|bot easy}}||&mdash ; |1||1||∞ |&mdash ;||2.5 |&mdash ; |- |}
Squad colors
Normal bot's background <div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;"> Giant bot's background <div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#bf1603;">
Custom bot icons example
Regular <div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#ebe4ca;">[[File:Leaderboard_class_pyro_phlog.png|20px]]</div> Giant <div style="display:inline-block;padding:3px 3px;margin-right:4px;border-radius:4px;background:#bf1603;">[[File:Leaderboard_class_pyro_phlog.png|20px]]</div>
Custom bot icon example (with crit borders)
Regular <div style="display:inline-block; vertical-align:middle"><div style="width:28px; height:28px; background:#1e87b9"></div><div style="position:absolute"><div style="position:relative; top:-26px; right:-2px; width:20px; height:20px; padding:2px 2px; border-radius:4px; background:#ebe4ca;">[[File:leaderboard_class_medic_kritz.png|20px]]</div></div></div> Giant <div style="display:inline-block; vertical-align:middle"><div style="width:28px; height:28px; background:#1e87b9"></div><div style="position:absolute"><div style="position:relative; top:-26px; right:-2px; width:20px; height:20px; padding:2px 2px; border-radius:4px; background:#bf1603;">[[File:leaderboard_class_medic_kritz.png|20px]]</div></div></div>
Kritz's bots have a 2px largericon, this is intentional to make the icon not look weird.
Squad colours
1st squad - Yellow |- style="background:#fcf5e6" |style="border-left:#e7b53b 5px solid"| 2nd squad - Green |- style="background:#edf2e7" |style="border-left:#729e42 5px solid"| 3rd squad - Purple |- style="background:#eee7ed" |style="border-left:#7d4071 5px solid"| 4th squad - Blue |- style="background:#eaeff3" |style="border-left:#5885a2 5px solid"|
Category for MvM tables
<noinclude>[[Category:Mann vs. Machine mission templates]]</noinclude>