User:RotatcepS/test
Notice: This is the user sandbox of RotatcepS. A user sandbox is a subpage of the user's user page. It serves as a testing spot and page development space for the user and is not an encyclopedic article. |
game mechanics-style templates for weapon calculations? shotgun 6-60, rockets 45-90 dps: 112.5 + splash close: 56-112 far: 24-48, pistol 15 [22, 8] dps: 100
transclusion tests:
table, table's rows for individual transclusion test rows: row 1 row 2
Weapon | Kill Icon | Ammo | Attack interval | Damage | Accurate Range | ||||
---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | DPS | ||||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 mini-crit: 9 critical: 19 |
(old particle) 3 buildings: 6.5 mini-crit: 4 critical: 10 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | ||
0.9 second full exposure | full exposure: 13 mini-crit: 17 critical: 38 |
full exposure: 7 mini-crit: 9 critical: 20 |
86.67 + penetration | ||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | ||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) mini-crit: 40-100 (5/tick) |
8 per burning victim | can be extinguished | |||||
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 mini-crit: 76-151 critical: 135-270 |
45-90 mini-crit: 61-122 critical: 135-270 |
24-48 mini-crit: 61-122 critical: 135-270 |
112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius | |
Stock Shovel |
N/A | 0.8 seconds | 65 mini-crit: 88 critical: 195 |
81.25 | melee | ||||
Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 mini-crit: 68-135 critical: 150-300 |
166.67 + splash | 19% (projectile) 128% (projectile splash) full splash radius | |||
(Roller) 2.3 second fuse |
roller: 30-60 mini-crit: 41-81 critical: 90-180 |
(splash max) 100 + splash |
Weapon | Ammo | Attack interval | Damage | Accurate Range | ||||
---|---|---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | DPS | |||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 |
(old particle) 3 buildings: 6.5 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |
0.9 second full exposure | full exposure: 13 | full exposure: 7 | 86.67 + penetration | |||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | 8 per burning victim | can be extinguished | ||||
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 | 45-90 | 24-48 | 112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius |
Stock Shovel |
N/A | 0.8 seconds | 65 | 81.25 | melee | |||
Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 | 166.67 + splash | 19% (projectile) 128% (projectile splash) full splash radius | ||
(Roller) 2.3 second fuse |
roller: 30-60 | (splash max) 100 + splash |
Weapon | Ammo | Attack interval | Damage | |||
---|---|---|---|---|---|---|
Loaded | Carried | Point blank | Medium range (Base) | Long range | ||
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (new particle) 6 buildings: 12 |
(old particle) 3 buildings: 6.5 |
|
0.9 second full exposure | full exposure: 13 | full exposure: 7 | ||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) |
| |||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | ||||
Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 56-112 | 45-90 | 24-48 |
Stock Shovel |
N/A | 0.8 seconds | 65 | |||
Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100
| ||
(Roller) 2.3 second fuse |
roller: 30-60 |
backpack items...maybe my stats could show up as a proper page this way
item-kind = Shotgun
60 damage, 1.6 shots per second (96 dps)
+/-50% damage by range, 3.9° spread of 10 pellets
6 shot reload in 3.5 sec (first in 1 sec), 32 ammo carried
item-kind = Shotgun
60 damage, 1.6 shots per second (96 dps)
150%-52.8% damage by range, 10 pellet spread accurate at 36% range
6 shot reload in 3.5 sec (first in 1.0 sec), 32 ammo carried
None | ||
Flame Thrower |
Shotgun
|
Fire Axe
|
Grenade Launcher |
Stickybomb Launcher
|
"
Scout
Level 1 Offense Class
125 max health (Low)
25x65 target (X-Small)
400 move speed (XX-Fast)
+33% move speed
Double-jump
+1 capture rate
-35% target area
-25 max health
Tiny baby man melee swings
" "
Soldier
Level 2 Offense Class
200 max health (High)
37x68 target (Medium)
240 move speed (Slow)
+50 max health
-40% self damage resistance while jumping
-20% self damage resistance on ground
-20% move speed
" "
Pyro
Level 3 Offense Class
175 max health (High)
37x68 target (Medium)
300 move speed (Medium)
+25 max health
Afterburn immunity
-6% self push force resistance
" "
Demoman
Level 4 Defense Class
175 max health (High)
37x68 target (Medium)
280 move speed (Medium-Slow)
+25 max health
-25% self damage resistance
-7% move speed
" "
Heavy
Level 5 Defense Class
300 max health (Double)
49x75 target (XX-Large)
230 move speed (X-Slow)
+150 max health
-50% push force from damage except sentry bullets
-23% move speed
+46% target area
" "
Engineer
Level 6 Defense Class
125 max health (Low)
37x68 target (Medium)
300 move speed (Medium)
Senses own buildings' health
-25 max health
200 max metal
" "
Medic
Level 7 Support Class
150 max health (Medium)
25x75 target (Small)
320 move speed (Medium-Fast)
+7% move speed
3-6 self healing per second
-25% target area
" "
Sniper
Level 8 Support Class
125 max health (Low)
25x75 target (Small)
300 move speed (Medium)
-25% target area
-25 max health
" "
Spy
Level 9 Support Class
125 max health (Low)
25x75 target (Small)
320 move speed (Medium-Fast)
+7% move speed
Sees enemy health
-25% target area
-25 max health
Dime-a-dozen backstabbing melee pokes
"
"
Scattergun
Level 1 Scattergun
60 damage (96 dps) 175%-53% by range
10 pellet spread accurate to 36% range
Reloads 6 in 3.2 sec (first in 0.7 sec), 32 carried
Double-barreled lever-action shotgun:
+17% close range damage bonus
-30% faster first shot reload
" "
Pistol
Level 1 Pistol
15 damage (100 dps) 147%-53% by range
Recoil accurate to 61% range
Reloads 12 in 1.2 sec (clip), 36 carried
Wielded by the Scout:
-8% faster clip reload
" "
" "
Rocket Launcher
Level 1 Rocket Launcher
90 explosive damage (113 dps) 124%-53% by range
Straight projectile accurate to 18%, explosion to 122% range
Reloads 4 in 3.3 sec (first in 0.9 sec), 20 carried
Dual-use: Impact or Rocket Jump
+11% self push force from rocket jumps
Self inflicted blast damage
-44% self push force on ground
Explosive: 50%-100% damage in explosion radius
Blast knocks away enemy stickybombs
Impact: Explodes on contact with players, buildings, and surfaces
Rocket Jump: Mobility from self-damage
" "
Shotgun
Level 1 Shotgun
60 damage (96 dps) 150%-53% by range
10 pellet spread accurate to 36% range
Reloads 6 in 3.5 sec (first in 1 sec), 32 carried
" "
" "
Flame Thrower
Level 1 Flame Thrower
7 fire damage (81 dps) 200%-100% by range
Penetrating flames limited to 64% range
200 carried
Dual-use: Flames or Airblast
On Hit: Afterburn for 3-10 seconds by exposure
Extinguishing teammates restores 20 health
No effect underwater
Afterburn: 8 dps, reduces Medi Gun healing and resist shield effects
Does not destroy stickybombs
Flames: Steady exposure grants up to +100% damage
0.9 second max exposure
Alt-Fire: -20 ammo to release a blast of air that pushes enemies, redirects projectiles, and extinguishes teammates
Deflected projectiles (except stickybombs) deal mini-crits to enemies
" "
Shotgun
Level 1 Shotgun
60 damage (96 dps) 150%-53% by range
10 pellet spread accurate to 36% range
Reloads 6 in 3.5 sec (first in 1 sec), 32 carried
Wielded by the Pyro:
Kill Taunt: Hadouken
" "
" "
Grenade Launcher
Level 1 Grenade Launcher
100 explosive damage (167 dps)
Arced projectile accurate to 19%, explosion to 133% range
Reloads 4 in 3 sec (first in 1.2 sec), 16 carried
Dual-use: Impact or Roller
Deals 100% damage at any range
Self inflicted blast damage
Explosive: 50%-100% damage in explosion radius
Blast knocks away enemy stickybombs
Impact: Explodes on contact with players and buildings
Roller: -40% damage penalty from surface bounces, 2.3 second fuse
" "
Stickybomb Launcher
Level 1 Stickybomb Launcher
120 explosive damage (200 dps) 120%-50% by range
Arced projectile accurate to 14%, explosion to 100% range
Reloads 8 in 5.8 sec (first in 1.1 sec), 24 carried
Multi-use: Spam/Flak, Trap, or Sticky Jump
Self inflicted blast damage
No impact damage
Explosive: 50%-100% damage in explosion radius
Blast knocks away enemy stickybombs
Alt-Fire: Detonate all stickybombs
8 max stickybombs out
Hold primary fire to charge projectile speed
Max charge in 4.0 seconds for +160% accuracy
Spam: 0.7 second minimum arm time to detonate
Flak: -15% fading explosion radius penalty in air
Trap: Bombs armed 5 seconds deal 100% damage at any range
Sticky Jump: High mobility from high self-damage
" "
" "
Minigun
Level 1 Minigun
36 damage (360 dps) 150%-53% by range
4 pellet spread accurate to 30% range
200 carried
-63% move speed while spun up
-15% damage penalty to level 2 sentries
-20% damage penalty to level 3 sentries
0.87 second deployment spin up
-50% fading damage penalty until spun up 1 second
Alt-Fire: Spin up without firing
""Sasha,"" an enormous Gatling-style machine gun
" "
Shotgun
Level 1 Shotgun
60 damage (96 dps) 150%-53% by range
10 pellet spread accurate to 36% range
Reloads 6 in 3.5 sec (first in 1 sec), 32 carried
" "
" "
Shotgun
Level 1 Shotgun
60 damage (96 dps) 150%-53% by range
10 pellet spread accurate to 36% range
Reloads 6 in 3.5 sec (first in 1 sec), 32 carried
" "
" "
Wrench
Level 1 Wrench
Dual-use: Melee or Maintenance
Damages sappers
-10% move speed while hauling
Alt-Fire: Haul own building
Maintenance: Use metal to repair, reload, or upgrade friendly buildings on hit
Speeds up construction of friendly buildings on hit
Cannot repair old damage during redeploy
" "
Construction PDA
Level 1 PDA
Selects building to construct
Buildings are immune to crits and mini-crits
Buildings take 100% damage at any range
Cannot pass through own buildings
Metal cost: 130 (Sentry), 100 (Dispenser), or 50 (Teleporter)
Every building begins with a solid foundation, showing your mettle, and striking at the heart of the problem
" "
Destruction PDA
Level 1 PDA
Selects constructed building to destroy
Does not require metal
Cannot destroy buildings currently sapped
Drops metal: 60 (Sentry), 50 (Dispenser), or 25 (Teleporter)
Sometimes destruction is the better part of valor
" "
" "
" "
" "
Medi Gun
Level 1 Medi Gun
3 healing (24 healing per second)
Beam limited to 105% range
Does not require ammo
100% healing at any range
Match move speed of faster heal target
Overheal target to 150%
Lock-on within 88% range only
Up to +200% healing rate out of combat
Healing charges Über up to 2.5% per second
Random critical hit chance includes damage by heal targets
?Random critical hit chance includes healing done the last 20 seconds?
Alt-Fire: Activate ÜberCharge for 8 seconds of damage invulnerability and no capture rate
" "
Syringe Gun
Level 1 Syringe Gun
10 damage (100 dps) 120%-50% by range
Arced projectile accurate to 16% range
Reloads 40 in 1.6 sec (clip), 150 carried
Syringes are immune to projectile influencers
" "
" "
Sniper Rifle
Level 1 Sniper Rifle
50 damage (33 dps)
Accurate at any range
25 carried
Dual-use: Hipshot or Headshot
Deals 100% damage at any range
Scoped headshots always critical hit
No random critical hits
-73% move speed while zoomed
Shots pass through teammates
Alt-Fire: Zoom in for headshots, charge up to +200% damage
Charge: 1.3 second delay, 3.3 second max charge
" "
SMG
Level 1 SMG
8 damage (80 dps) 150%-50% by range
Recoil accurate to 98% range
Reloads 25 in 1.1 sec (clip), 75 carried
" "
" "
Revolver
Level 1 Revolver
40 damage (78 dps) 150%-53% by range
Recoil accurate to 98% range
Reloads 6 in 1.2 sec (clip), 24 carried
" "
Sapper
Level 1 Sapper
100 sapper health
Does not require ammo
On Hit: Sap until destroyed
Sapper is immune to most damage
Only damages buildings
-33% damage from spy on sapped sentries
Sap: 25 dps, disables building's function
Sap affects both ends of teleporters
Place on enemy buildings to disable and slowly drain away its health
Placing a sapper does not remove your disguise
" "
Knife
Level 1 Knife
40 damage (50 dps)
Dual-use: Butterknife or Backstab
Backstab: Instant kill
Hits at beginning of swing
-23% damage penalty
No random critical hits
Kill Taunt: Fencing
Attack an enemy from behind to Backstab them for a one hit kill.
" "
Invis Watch
Level 1 Invis Watch
Full Invisibility cloak and near-invisible to teammates
-20% damage resistance and shorter debuffs while cloaked
Cannot attack or capture while invisible
Cannot be healed by Medi Guns while invisible
Alt-Fire: Turn invisible for up to 10 seconds
Taking damage or bumping enemies will make you slightly visible
Cloak recharges in 30 seconds
Use dispensers and ammo to recharge faster
Invisibly slip behind enemy lines, running across ammo packs to extend your range
" "
Disguise Kit
Level 1 ...Cigarette Case?
Look and sound like others to the enemy
Disguises fool enemy buildings
Match move speed of slower disguise
Attacking removes your disguise
Cannot capture or taunt while disguised
Taking damage or bumping enemies may give you away
Avoid suspicion by facing away from the enemy or running from your team's bullets to get behind the enemy
"
Weapon | Kill Icon | Ammo | Attack interval | Damage | Accurate Range | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Loaded | Carried | Medium range (Base) | DPS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Scattergun |
6 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread)|- | Force-A-Nature |
2 | 32 | 0.3125 seconds | 5-65 | 207.36 | 36% (shot spread) | Stock Shortstop |
4 | 36 | 0.36 seconds | 12-48 | 133.33 | 60% (shot spread) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(shove) | N/A | 1.5 seconds | shove: 1 | 0.67 | melee|- | Soda Popper |
2 | 32 | 0.3125 seconds | 6-60 | 192 | 36% (shot spread) | Baby Face's Blaster |
4 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread) | Back Scatter |
4 | 32 | 0.625 seconds | 6-60 | 96 | 30% (shot spread) | Stock Rocket Launcher |
4 | 20 | 0.8 seconds | 45-90 | 112.5 + splash | 18% (projectile) 116% (projectile splash) full splash radius|- |
Direct Hit |
4 | 20 | 0.8 seconds | 56-113 | 140.63 + splash | 32% (projectile) 77% (projectile splash) |
Black Box |
3 | 20 | 0.8 seconds | 45-90 | 112.5 + splash | 18% (projectile) 116% (projectile splash) |
Rocket Jumper |
File:Killicon rocket jumper.png | 4 | 60 | 0.8 seconds | 0-0 | 0 + splash | 18% (projectile) 116% (projectile splash) |
Liberty Launcher |
5 | 20 | 0.8 seconds | 34-68 | 84.38 + splash | 25% (projectile) 162% (projectile splash) |
Cow Mangler 5000 |
4 | ∞ | 0.8 seconds | 45-90 | 112.5 + splash | 18% (projectile) 116% (projectile splash) |
Beggar's Bazooka |
0 | 20 | 0.24 seconds | 45-90 | 375 + splash | 47% (shot spread) | Stock Air Strike |
4 max heads: 8 |
20 max heads: 20 |
0.8 seconds | 38-77 | 95.63 + splash | 18% (projectile) 106% (projectile splash) | |||||||||||||||||||||||||
airborne: 0.28 seconds |
airborne: 273.21 + splash |
airborne: 18% (projectile) 87% (projectile splash)|- |
Stock Flame Thrower |
200 |
N/A | 0.075 seconds | (old particle) 3 buildings: 6.5 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 7 | 86.67 + penetration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | 8 per burning victim | can be extinguished|- | Stock Backburner |
200 |
N/A | 0.075 seconds | (old particle) 3 buildings: 6.5 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 7 | 86.67 + penetration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | 8 per burning victim | can be extinguished | Stock Degreaser |
200 |
N/A | 0.075 seconds | (old particle) 3 buildings: 6.5 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 7 | 86.67 + penetration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | 8 per burning victim | can be extinguished | Stock Phlogistinator |
200 |
N/A | 0.075 seconds | (old particle) 3 buildings: 6.5 |
43.33 + penetration | penetrating rising flames reach 64% range 2-3 flame particles | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.9 second full exposure | full exposure: 7 | 86.67 + penetration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 0.75 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 4-10 seconds duration |
afterburn: 24-80 (4/tick) | 8 per burning victim | can be extinguished | Contract Dragon's Fury |
40 | N/A | 0.8 seconds | 25 buildings: 75 |
31.25 + penetration | 48% (projectile) straight penetrating fireball reaches 103% range | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(burning targets and buildings) 0.53 seconds with consecutive hits |
burning: 75 | 141.51 + penetration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Airblast) | 1.6 seconds | airblast: 0 (lost footing and push force equivalent of ~300 damage) | forward cone, ground-reflected | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 3 seconds duration |
afterburn: 8-24 (4/tick) | 8 per burning victim | can be extinguished|- | Stock Grenade Launcher |
4 | 16 | 0.6 seconds | 50-100 | 166.67 + splash | 19% (projectile) 128% (projectile splash) full splash radius | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Roller) 2.3 second fuse |
roller: 30-60 | (splash max) 100 + splash|- | Stock Loch-n-Load |
3 | 16 | 0.6 seconds | 50-100 buildings: 120 |
166.67 + splash | 24% (projectile) 124% (projectile splash)|- |
Loose Cannon |
4 | 16 | 0.6 seconds | 50 | 83.33 | 23% (projectile)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Cannon fuse [[Loose Cannon fuse|Template:Dictionary/items/loose cannon fuse]] |
File:Killicon loose cannon fuse.png | Loose Cannon fuse | Loose Cannon fuse | 0.6 seconds | 30-60 | 100 + splash | 23% (projectile) 153% (projectile splash) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Loose Cannon |
4 | 16 | 0.6 seconds | 50 | 83.33 | 23% (projectile) 153% (projectile splash) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fuse) 2.3 second fuse |
fuse: 30-60 | (splash max) 100 + splash|- | Stock Iron Bomber |
4 | 16 | 0.6 seconds | 50-100 | 166.67 + splash | 19% (projectile) 111% (projectile splash) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Roller) 2.3 second fuse |
roller: 30-60 | (splash max) 100 + splash|- | Bootlegger | Ali Baba's Wee Booties | B.A.S.E. Jumper | Stock Minigun |
200 |
N/A | 0.1 seconds 0.87 seconds wind up |
9-36 | 360 | 30% (shot spread) -15% damage to a level 2 Sentry Gun |
Natascha |
200 | N/A | 0.1 seconds | 7-27 | 270 | 30% (shot spread) | Brass Beast |
200 | N/A | 0.1 seconds | 11-43 | 432 | 30% (shot spread) | Tomislav |
200 | N/A | 0.12 seconds | 9-36 | 300 | 38% (shot spread) | Stock Huo-Long Heater |
200 | N/A | 0.1 seconds | 8-32 | 324 | 30% (shot spread) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
burning: 15-61 | burning: 10-41 | 405|- | Stock Shotgun |
6 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread)|- | Craft Pomson 6000 |
4 | ∞ | 0.8 seconds | 60 buildings: 12 |
75 + penetration | 19% (projectile) penetrating beam|- |
Unlock Rescue Ranger |
4 | 16 | .625 seconds | 40 | 64 | 38% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(building repair) .625 seconds |
repair: -60 | - | Frontier Justice |
3 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread) | Stock Widowmaker |
6 | N/A | 0.625 seconds | 6-60 | 96 | 36% (shot spread) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
sentry target: 10-99 | sentry target: 7-66 | 105.6|- | Stock Panic Attack |
6 | 32 | 0.625 seconds | 5-72 | 115.2 | 36% (shot spread) sixth shot: 26% (shot spread)|- |
Stock Syringe Gun |
40 | 150 | 0.1 seconds | 10 | 100 | 16% (projectile)|- | Blutsauger |
40 | 150 | 0.1 seconds | 10 | 100 | 16% (projectile) | Overdose |
40 | 150 | 0.1 seconds | 9 | 85 | 16% (projectile) | Unlock Crusader's Crossbow |
1 |
38 | 1.6 seconds | 50 | 31.25 | 38% (projectile) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(heal) 1.6 seconds |
heal: -100 | -62.5|- | Stock Sniper Rifle |
(headshot) |
25 |
N/A | 1.5 seconds | 50 | 33.33 | infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 150 | 31.25|- | Craft Sydney Sleeper |
(headshot) |
25 |
N/A | 1.5 seconds | 50 | 33.33 | infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.3 seconds |
charged: 150 | 34.88 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(jarate) 2.8 seconds charge |
On Scoped Hit: Apply Jarate for 2 to 5 seconds based on charge level. | - | Craft Bazaar Bargain |
(headshot) |
25 |
N/A | 1.5 seconds | 50 | 33.33 | infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 7.8 seconds max heads: 3.3 seconds |
charged: 150 | 19.23 max heads: 45.45|- |
Promotional Machina |
(headshot) |
25 |
N/A | 1.5 seconds | scoped: 50 | 33.33 | infinite team-penetrating | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(headshot) |
(fully charged) 4.8 seconds |
charged: 173 | 35.94 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|- | Stock Hitman's Heatmaker |
25 |
N/A | 1.5 seconds | 40 | 26.67 | infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 120 | 25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(headshot) |
(headshot) 1.5 seconds |
headshot: critical: 150 |
33.33 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged headshot) 4.8 seconds |
charged headshot: critical: 450 |
31.25|- | Craft Classic |
25 |
N/A | 1.5 seconds | 45 | 30 | infinite team-penetrating | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged: 135 | 28.13 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1.5 seconds | headshot: 50 | 33.33 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 4.8 seconds |
charged headshot: 150 | 31.25|- | Unlock Huntsman |
(headshot) |
1 |
12 | 1.94 seconds | 50 | 25.77 | 30% (projectile)
charged 38% (projectile) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(fully charged) 2.94 seconds |
charged: 120 | 40.82 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds | afterburn: 60 damage over 10 seconds | 8 per burning victim | can be extinguished | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock (Scout) Pistol |
12 | 36 | 0.15 seconds | 15 | 100 | 61% (recoil spread)|- | Winger |
5 | 36 | 0.15 seconds | 17 | 115 | 61% (recoil spread) | Pretty Boy's Pocket Pistol |
9 | 36 | 0.1275 seconds | 15 | 117.65 | 61% (recoil spread) | Flying Guillotine |
1 | ∞ | 0.25 seconds | 50 | 200 | 48% (projectile) | Bonk! Atomic Punch | Crit-a-Cola | Mad Milk | Stock Shotgun |
6 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread)|- | Reserve Shooter |
4 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread) | Concheror | Buff Banner | Battalion's Backup | Gunboats | Mantreads |
N/A | N/A | 3.0 seconds | 75 | 25 | 10% (projectile)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
Mantreads terminal velocity [[Mantreads terminal velocity|Template:Dictionary/items/mantreads terminal velocity]] |
File:Killicon mantreads terminal velocity.png | Mantreads terminal velocity | Mantreads terminal velocity | 15.0 seconds | 360 | 24 | 56% (projectile) | Righteous Bison |
4 | ∞ | 0.8 seconds | 20 | 25 | 19% (projectile) | B.A.S.E. Jumper | Stock Panic Attack |
6 | 32 | 0.625 seconds | 5-72 | 115.2 | 36% (shot spread) sixth shot: 26% (shot spread)|- |
Stock Shotgun |
6 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread)|- | Unlock Flare Gun |
16 | N/A | 2.0 seconds | 30 | 15 | 32% (projectile) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Afterburn) | 0.5 seconds 7.5 seconds duration |
afterburn: 60-80 (4/tick) | 8 per burning victim | can be extinguished|- | Detonator |
16 | N/A | 2.0 seconds | 11-23 | 11.25 + splash | 32% (projectile) 164% (projectile splash) |
Manmelter |
∞ | N/A | 2.0 seconds | 30 | 15 | 48% (projectile) | Scorch Shot |
16 | N/A | 2.0 seconds | 10-20 | 9.75 + splash | 32% (projectile) 164% (projectile splash) |
Thermal Thruster |
File:Killicon thermal thruster.png | 2 | ∞ | 3.0 seconds | 67 | 22.33 | 10% (projectile)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thermal Thruster terminal velocity [[Thermal Thruster terminal velocity|Template:Dictionary/items/thermal thruster terminal velocity]] |
File:Killicon thermal thruster terminal velocity.png | Thermal Thruster terminal velocity | Thermal Thruster terminal velocity | 15.0 seconds | 316 | 21.07 | 56% (projectile) | Gas Passer | Stock Stickybomb Launcher |
8 | 24 | 0.6 seconds 0.7 second arm time 4 second max speed charge |
60-120 | (splash max) 200 + splash | ignoring arm time 15% (projectile) 98% (projectile splash) max speed 38% (projectile) (flak) 85%+ splash radius in air splash accurate at 84% range | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Trap) 5 second arm time |
trap: 60-120|- | Scottish Resistance |
8 | 36 | 0.45 seconds | 60-120 | 266.67 + splash | 15% (projectile) 98% (projectile splash)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scottish Resistance trap [[Scottish Resistance trap|Template:Dictionary/items/scottish resistance trap]] |
File:Killicon scottish resistance trap.png | Scottish Resistance trap | Scottish Resistance trap | 0.45 seconds | 60-120 | 266.67 + splash | 15% (projectile) 98% (projectile splash) |
Sticky Jumper |
File:Killicon sticky jumper.png | 8 | 72 | 0.6 seconds | 0-0 | 0 + splash | 15% (projectile) 98% (projectile splash) |
Quickiebomb Launcher |
4 | 24 | 0.6 seconds | 51-102 | 170 + splash | 15% (projectile) 98% (projectile splash)
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher trap [[Quickiebomb Launcher trap|Template:Dictionary/items/quickiebomb launcher trap]] |
File:Killicon quickiebomb launcher trap.png | Quickiebomb Launcher trap | Quickiebomb Launcher trap | 0.6 seconds | 51-102 | 170 + splash | 15% (projectile) 98% (projectile splash)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher charged [[Quickiebomb Launcher charged|Template:Dictionary/items/quickiebomb launcher charged]] |
File:Killicon quickiebomb launcher charged.png | Quickiebomb Launcher charged | Quickiebomb Launcher charged | 0.6 seconds | 69-138 | 229.5 + splash | 38% (projectile) 254% (projectile splash)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quickiebomb Launcher charged trap [[Quickiebomb Launcher charged trap|Template:Dictionary/items/quickiebomb launcher charged trap]] |
File:Killicon quickiebomb launcher charged trap.png | Quickiebomb Launcher charged trap | Quickiebomb Launcher charged trap | 0.6 seconds | 69-138 | 229.5 + splash | 38% (projectile) 254% (projectile splash) |
Unlock Chargin' Targe |
1 | ∞ | 12.0 seconds | (mid length charge) 50 buildings: 0 |
4.17 | 12% (projectile) charge reaches up to 220% range|- |
Splendid Screen |
1 | ∞ | 8.0 seconds | 85 | 10.63 | 12% (projectile) | Tide Turner |
1 | ∞ | 12.0 seconds | 50 | 4.17 | 12% (projectile) | Stock Shotgun |
6 | 32 | 0.625 seconds | 6-60 | 96 | 36% (shot spread)|- | Family Business |
8 | 32 | 0.531 seconds | 5-51 | 96.05 | 36% (shot spread) | Sandvich | Dalokohs Bar | Buffalo Steak Sandvich | Second Banana | Stock (Engineer) Pistol |
12 | 200 | 0.15 seconds | 15 | 100 | 61% (recoil spread)|- | Wrangler | Short Circuit |
40 | N/A | 0.15 seconds | 9 | 61.73 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||
Short Circuit energy orb [[Short Circuit energy orb|Template:Dictionary/items/short circuit energy orb]] |
File:Killicon short circuit energy orb.png | 3 | N/A | 0.5 seconds | 15 | 30 | 6% (projectile) | Stock Medi Gun |
N/A | N/A | 0.125 seconds | in combat: -3 | -24 | beam connects within 88% range beam disconnects at 105% range | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0.125 seconds | relaxed: -9 | -72 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(Übercharge) | 8 second duration | Übercharge Effect: Invulnerability | rowspan=1 | - | Kritzkrieg |
File:Killicon kritzkrieg.png | N/A | N/A | 0.125 seconds | -3 | -24 | melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kritzkrieg relaxed [[Kritzkrieg relaxed|Template:Dictionary/items/kritzkrieg relaxed]] |
File:Killicon kritzkrieg relaxed.png | Kritzkrieg relaxed | Kritzkrieg relaxed | 0.125 seconds | -9 | -72 | melee | Quick-Fix |
File:Killicon quick-fix.png | N/A | N/A | 0.125 seconds | -4 | -33.6 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick-Fix relaxed [[Quick-Fix relaxed|Template:Dictionary/items/quick-fix relaxed]] |
File:Killicon quick-fix relaxed.png | Quick-Fix relaxed | Quick-Fix relaxed | 0.125 seconds | -13 | -100.8 | melee | Vaccinator |
File:Killicon vaccinator.png | N/A | N/A | 0.125 seconds | -3 | -24 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vaccinator relaxed [[Vaccinator relaxed|Template:Dictionary/items/vaccinator relaxed]] |
File:Killicon vaccinator relaxed.png | Vaccinator relaxed | Vaccinator relaxed | 0.125 seconds | -9 | -72 | melee | Stock SMG |
25 | 75 | 0.10 seconds | 8 | 80 | 98% (recoil spread)|- | Cleaner's Carbine |
20 | 75 | 0.13 seconds | 8 | 61.54 | 98% (recoil spread) | Jarate | Darwin's Danger Shield | Razorback | Cozy Camper | Stock Revolver |
6 | 24 | 0.51 seconds | 40 | 78.43 | 98% (recoil spread)|- | Ambassador |
6 | 24 | 0.6 seconds | 34 | 56.67 | 98% (recoil spread) | L'Etranger |
6 | 24 | 0.51 seconds | 32 | 62.75 | 98% (recoil spread) | Enforcer |
6 | 24 | 0.6 seconds | 40 | 66.67 | 98% (recoil spread)
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enforcer disguised [[Enforcer disguised|Template:Dictionary/items/enforcer disguised]] |
File:Killicon enforcer disguised.png | Enforcer disguised | Enforcer disguised | 0.6 seconds | 48 | 80 | 98% (recoil spread) | Diamondback |
6 | 24 | 0.51 seconds | 34 | 66.67 | 98% (recoil spread) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Bat |
N/A | 0.5 seconds | 35 | 70 | melee|- | Unlock Sandman |
N/A | 0.5 seconds | 35 | 70 | melee | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
(ball) |
1 | ∞ | 0.25 seconds | ball: 15 | 48% (projectile)|- | Candy Cane |
N/A | N/A | 0.5 seconds | 35 | 70 | melee | Boston Basher |
N/A | N/A | 0.5 seconds | 35 | 70 | melee | Sun-on-a-Stick |
N/A | N/A | 0.5 seconds | 26 | 52.5 | melee | Fan O'War |
N/A | N/A | 0.5 seconds | 9 | 17.5 | melee | Atomizer |
N/A | N/A | 0.5 seconds | 30 | 59.5 | melee | Wrap Assassin |
N/A | N/A | 0.5 seconds | 12 | 24.5 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Wrap Assassin bauble [[Wrap Assassin bauble|Template:Dictionary/items/wrap assassin bauble]] |
File:Killicon wrap assassin bauble.png | 1 | ∞ | 0.25 seconds | 5-15 | 60 + splash | 48% (projectile) 129% (projectile splash) |
Stock Shovel |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Equalizer |
N/A | N/A | 0.8 seconds | 33 | 40.83 | melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equalizer onehealth [[Equalizer onehealth|Template:Dictionary/items/equalizer onehealth]] |
File:Killicon equalizer onehealth.png | Equalizer onehealth | Equalizer onehealth | 0.8 seconds | 107 | 133.6 | melee | Pain Train |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Half-Zatoichi |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Disciplinary Action |
N/A | N/A | 0.8 seconds | 49 | 60.94 | melee | Market Gardener |
N/A | N/A | 0.96 seconds | 65 | 67.71 | melee | Escape Plan |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Stock Fire Axe |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Axtinguisher |
N/A | N/A | 0.8 seconds | 44 | 54.44 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
Axtinguisher burning min [[Axtinguisher burning min|Template:Dictionary/items/axtinguisher burning min]] |
File:Killicon axtinguisher burning min.png | Axtinguisher burning min | Axtinguisher burning min | 0.8 seconds | 48 | 59.44 | melee
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Axtinguisher burning max [[Axtinguisher burning max|Template:Dictionary/items/axtinguisher burning max]] |
File:Killicon axtinguisher burning max.png | Axtinguisher burning max | Axtinguisher burning max | 0.8 seconds | 124 | 154.44 | melee | Postal Pummeler |
N/A | N/A | 0.8 seconds | 44 | 54.44 | melee
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Postal Pummeler burning max [[Postal Pummeler burning max|Template:Dictionary/items/postal pummeler burning max]] |
File:Killicon postal pummeler burning max.png | Postal Pummeler burning max | Postal Pummeler burning max | 0.8 seconds | 124 | 154.44 | melee | Homewrecker |
N/A | N/A | 0.8 seconds | 49 | 60.94 | melee | Powerjack |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Back Scratcher |
N/A | N/A | 0.8 seconds | 81 | 101.56 | melee | Sharpened Volcano Fragment |
N/A | N/A | 0.8 seconds | 52 | 65 | melee | Third Degree |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Neon Annihilator |
N/A | N/A | 0.8 seconds | 52 | 65 | melee | Hot Hand |
N/A | N/A | 1.0 seconds | 28-56 | 55.9 | melee | Stock Bottle |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Eyelander |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Scotsman's Skullcutter |
N/A | N/A | 0.8 seconds | 78 | 97.5 | melee | Ullapool Caber |
N/A | N/A | .96 seconds | 55 | 57.29 | melee
| |||||||||||||||||||||||||
Ullapool Caber explosive [[Ullapool Caber explosive|Template:Dictionary/items/ullapool caber explosive]] |
File:Killicon ullapool caber explosive.png | 1 | N/A | 0.96 seconds | 56-75 | 78.13 + splash | melee | Claidheamh Mòr |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Persian Persuader |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Stock Fists |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Killing Gloves of Boxing |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Gloves of Running Urgently |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Warrior's Spirit |
N/A | N/A | 0.8 seconds | 85 | 105.63 | melee | Fists of Steel |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Eviction Notice |
N/A | N/A | .48 seconds | 26 | 54.17 | melee | Holiday Punch |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Stock Wrench |
N/A | 0.8 seconds | 65 | 81.25 | melee | |||||||||||||||||||||||||||||||||
(building repair) metal cost: 1 + damage/3 |
0.8 seconds | repair: -102 | - | Gunslinger |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Southern Hospitality |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Jag |
N/A | N/A | .68 seconds | 49 | 71.69 | melee | Eureka Effect |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Stock Bonesaw |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Ubersaw |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Vita-Saw |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Amputator |
N/A | N/A | 0.8 seconds | 52 | 65 | melee | Solemn Vow |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Stock Kukri |
N/A | 0.8 seconds | 65 | 81.25 | melee|- | Tribalman's Shiv |
N/A | N/A | 0.8 seconds | 33 | 40.63 | melee | Bushwacka |
N/A | N/A | 0.8 seconds | 65 | 81.25 | melee | Shahanshah |
N/A | N/A | 0.8 seconds | 49 | 60.94 | melee
| ||||||||||||||||
Shahanshah lowhealth [[Shahanshah lowhealth|Template:Dictionary/items/shahanshah lowhealth]] |
File:Killicon shahanshah lowhealth.png | Shahanshah lowhealth | Shahanshah lowhealth | 0.8 seconds | 81 | 101.56 | melee | Stock Knife |
(backstab) |
N/A | 0.8 seconds | 40 | 50 | melee immediate activation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|- | Your Eternal Reward |
N/A | N/A | 0.8 seconds | 40 | 50 | melee | Conniver's Kunai |
N/A | N/A | 0.8 seconds | 40 | 50 | melee | Big Earner |
N/A | N/A | 0.8 seconds | 40 | 50 | melee | Spy-cicle |
N/A | N/A | 0.8 seconds | 40 | 50 | melee | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stock Sapper |
1 | ∞ | 0.1 seconds 6 seconds for Level 1 |
2.5 | 25 | melee-like placement range & timing can be removed by taking 100 damage | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Red-Tape Recorder |
User:RotatcepS/table/Red-Tape Recorder stats
|