User talk:CAS
Contents
Hello, CAS!
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-- WelcomeBOT (talk) 10:31, 5 December 2022 (UTC)
Hello
Hello, thanks for making images for some of the newer items in the Winter 2022 update. While I think most of your poses and facial flexes do look good (although some of them might be too "front-faced" or too "centered"), I would like to mention a couple things:
- Make sure to always crop out unnecessary empty spaces around the picture. If you use GIMP, the image program, you can use the Image -> Crop to Content to autocrop your picture;
- Have you tinkered your dxsupport.cfg file? The anti-alias for your pictures, as well texture quality, isn't set at maximum. I suggest reading this guide.
- In short, you can try using the pre-configured dxsupport.cfg file located here, or, try using HLMV++, which has a built-in option to adjust your graphics quality (read the "Maximizing quality settings with HLMV++" part of the guide);
- You can return to regular HLMV once you set your graphics to maximum on HLMV++, although, HLMV++ is better for taking screenshots via the Options -> Make Screenshot... option.
- Note: Your graphics quality in the model viewer does not affect your quality in TF2, and vice-versa.
- Make sure to download both the Fire Overlay Fix and the Consistent Cubemaps.
- Your Colonel Kringle images have a weird transparency oddity where some parts of the model is slightly transparent. It seems you applied the fire overlay fix for one of the two screenshots, and then removed the background, causing this weird transparency effect (seen if you mouse-hover when previewing the file, like this one).
Thanks for making images for the Wiki. I would suggest try these things from above before working on new images, and... if you are up to, you can remake your Colonel Kringle and Festive Rack pictures once you are able to get HLMV or HLMV++ at max quality settings. - ▪ - 14:21, 12 December 2022 (UTC)
replied by CAS
Thank you for your kind advice! I can see that I really should upgrade my graphic settings. Luckily, i ordered my new laptop recently, so i will try out those methods later when my computer arrives.(It has nvidia graphic card, so something might be different?) Aaaand I don't know why but those Colonel Kringle images have some weird red-ish stains(is this what you meant by weird transparency effect?) over the models. So that's another problem... Also sorry for bothering, but can you inspect this method i used? This is Paint.NET program's user mod, but i don't fully understand what it actually does. CAS (talk) 15:34, 12 December 2022 (UTC)
- I changed the dxsupport.cfg files looking at this. But the problem was that i don't have proper graphics card, which lead me to change the unknown graphics card section. I'm not sure, but HLMV might haven't properly applied my setting due to this problem. CAS (talk) 15:58, 12 December 2022 (UTC)
- The red-ish stains are the fire overlay texture. The fix will remove the fire-overlay from the model and this shouldn't happen again. I'm not really sure how that happened that they appear somewhat transparent, though. I never heard about that method of taking transparent screenshots before, the way I used to do on regular HLMV was by changing the background color from white to black, and do a similar process later, but on GIMP. HLMV++'s screenshot tool is more reliable and produces better results, so I suggest it instead. You shouldn't need to configure the dxsupport.cfg by getting the pre-configured .cfg, but that's not always the case. HLMV++ has a built-in graphics change option, just put everything to max and see if things look in better quality (see the guide on what to put on those tabs, the Picmip and such). Then, use HLMV++ to take screenshots. I don't have NVidia, but it should work without issues. I know that, in some cases, it's impossible to set anti-aliasing if your computer's graphics card (or lack of) has no anti-aliasing functionality, though trying to set the option on HLMV++ may be worth a try before your new computer arrives. - ▪ - 16:28, 12 December 2022 (UTC)
Wiki Achievement
Wikichievement | Awarded by | Reason | ||
---|---|---|---|---|
|
123rse | Wikichievement unlocked! "Welcome to Team Fortress 2 Wiki!" -123rse, the glorious leader of Korean Translation Team |
멋진 프로필 페이지를 만들었군요! 123rse (talk) 06:20, 27 December 2022 (UTC)
Recent Images
Hello CAS, I would like to report some of your new images, and a few things I think it can be improved. But, first off, I would like to say that you improved a lot since my last message regarding HLMV's settings and such. Several of your newest uploads do look a lot better, and consistent with other images throughout the Wiki. However, I would like to point out some small things:
- Some images (specifically File:Heavy Trapper's Flap.png, File:Engineer Trapper's Flap.png, File:Pyro Trapper's Flap.png and File:Scout Battle Bear.png) all use non-stock weaponry or taunt "props". When doing images, make sure to always use stock weapons, also without any sort of attachment, like festivizers, festive, botkillers, australium versions, etc. This makes it more clean in general, and easier to understand for newer players to the game. Think this way, considering there's no link to the non-stock weapon in question that is being used in the picture, a new player may think themselves "what is this weapon?", and having no reference on what it is whatsoever. This is one of the reasons it's preferred to use stock weapons, always.
- Do note that for Item sets with weapons in their set, it's highly recommended using the weapon from the set, as opposed to stock ones, or unrelated weapons not linked to the set.
- Some images (File:Sniper Battle Bear.png and File:Spy Battle Bear.png) are too close to the classes shoulder region. Try looking at other images on the Wiki on where it's usually good to have the camera pointed to. Usually from the belt until the head, but this may change from cosmetic to cosmetic.
- In contrast, other images (File:Spy Colonel Kringle.png, File:Scout Trapper's Flap.png, File:Soldier Trapper's Flap.png, File:Medic Trapper's Flap.png, File:Spy Trapper's Flap.png and File:Medic Battle Bear.png), are too far away. The Scout in specific is also very wide. A very wide image will look small on the gallery section, so try not making them not too wide.
- Additionally, the File:Medic Battle Bear.png and File:Heavy Trapper's Flap.png are too angled, specially the Medic one. Try making them less angled.
- It looks like you haven't installed the consistent cubemaps, as pointed out on my previous post. This can be seen on the Sniper's glasses.
I have mentioned about the Colonel Kringle and Festive Rack pictures before, so I have nothing much to add. The ones you remade do look a lot better, though. Well, this should be it. Your pictures are pretty good, with good facial flexing and so on. Just a couple things I wanted to let you know to keep in mind for future uploads. - ▪ - 21:31, 7 January 2023 (UTC)
간단한 조언 좀 드리고 가겠습니다.
방금 Wutville 문서를 봤는데 업데이트 내역에 "언급되지 않음" 표시를 기록되지 않음 으로 남기셨더라구요.
그거 대신 {{}} 안에 Undocumented (대소문자 지켜서) 쓰시면 됩니당.
이게 이렇게나 짧을 수 밖에 없는게 지금은 이것만 발견해서 이것만 그러는거고 앞으로 더 발견하면 여기에 답장하는 식으로 알려드릴게요.
솔직히 공부하기 귀찮아서 공부 안 하고 쓰는 중...
Nihil (talk) 12:54, 24 January 2023 (UTC)
굳굳 감사합니다 예전에 템플릿 공부 안하고 막해서 몰랐네요