Community Brickyard strategy
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Brickyard | |
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Basic Information | |
Map type: | PASS Time |
File name: | pass_brickyard
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Released: | July 7, 2016 Patch (Meet Your Match Update) |
Developer(s): | Valve Bad Robot Escalation Studios |
Map Info | |
Environment: | Urban City |
Setting: | Daylight (sunset), Sunny |
Map Items | |
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This article is about Community Brickyard strategy.
Note: It is recommended to read the main Brickyard article first to become familiar with the names of key map locations used in this article.
General strategy
Class-specific strategy
Scout
- Scouts, like in any PASS Time map, are usually the staple of any team wanting to win, his high mobility allows him to score much more effectively than other classes.
- Engineers who build their Sentry Guns near the center (where the JACK spawns) are usually the biggest threat to any Scout.
- Using the Bonk! Atomic Punch, you can distract the Sentry Gun while your team kills the Engineer and his Sentry Gun without much danger.
- The 3-point goal is easier to access than in different maps, making it an easier location for skilled Scouts to aim the JACK. By strafing after using a jump pad, you can fly across the enemy team's defenses without difficulty. Make sure your team defends these jump pads if the enemy team has the JACK.
Soldier
- The Soldier's high mobility makes him a good candidate for securing a good position before the JACK drops, but due to his mobility relying on his primary, he is not good for scoring goals.
- Beware that the Rocket Jumper prevents you from picking up the JACK.
- The Liberty Launcher and Gunboats combo well for a mobility playstyle, sacrificing some of your damage for extra rocket.
- The Disciplinary Action can be used to speed up the player holding the JACK.
Pyro
- Airblast can be useful for knocking enemies away when they're about to score, as well as knocking away players from the JACK carrier.
- The Detonator or Scorch Shot can be used for extra mobility when chasing or defending the JACK carrier.
- Pyro's average movement speed makes them a good candidate for scoring goals, though try to pass the JACK to a Scout if possible.
Demoman
Heavy
- Heavy's slow movement speed makes him a bad candidate for scoring, but his high health pool can allow him to survive much more damage than other classes. You can use your high health pool to move the JACK closer to the enemy's goal before passing it to a class better suited for scoring.
- As a Heavy, you are good at defending your team's goal and preventing any enemies scoring a point. The Natascha can be used to slow down enemy Scouts, allowing your teammates to more easily pick off targets.
- Remember that you can push through quickly with the small boost the JACK grants upon picking it up; if you're already close to the enemy goals, use the jump pads to boost you closer to the goals.
- If any Soldier on your team is equipped with the Concheror and its buff is active or has the Disciplinary Action equipped, stay close for the mobility boost both items grant. If you do not want to score the goal yourself and there are much more agile classes nearby (Scouts and Medics are the best candidates), throw the JACK at them.
Engineer
- Engineers can be great if a team is losing quickly. Try your best to support any friendly Engineers that are building their nests by the center or the goal.
- The central area is a good place to set up a base with a Teleporter exit, allowing friendly team members to reach the JACK before the enemies do. This also allows your Sentry Gun to demolish any enemies if they are making a beeline for the JACK.
- Enemy Spies will target you and other friendly Engineers quickly if they see you and their Sentry Gun taking down their allies. Constantly Spycheck any suspicious teammates to prevent losing your nest or being backstabbed.
- Snipers will take advantage of the upper rooms that overlook where the JACK spawns to target you or any other Engineers while being safely outside of Sentry Gun range. Try and harass the Sniper using the Wrangler or Pistol.
- Teleporters can be useful when placed near the JACK spawn, try to hide it out of sight to prevent Snipers and Spies from spotting them and destroying them.
- There are several effective locations on the map to place Sentry Guns:
- Placing a Sentry Gun behind the metal fencing midway between any team's sector. Mini-Sentry Guns can easily protect this location from Scouts carrying the JACK. This location can also protect your Sentry Gun from offending Snipers attempting to destroy your defense line.
- Placing a Sentry Gun and a Teleporter in the room with a large vertical jump pad that leads to the roof. This is a common location for an attacking Engineer to bring his teammates closer towards the objective. However, make sure that there are other defending classes or Engineers to protect the goals before attempting this strategy. The best locations for the Sentry Gun and the Teleporter are where the medium medkit is located and atop the two stacked crates in respective order.
Medic
Sniper
- With the large amount of roofs and hidden areas, Snipers can be a great supporting class for the JACK carrier.
- Using the jump pads, you can perch under the secret goals on the water towers. From this position you can control many of the map's rooftops.