Difference between revisions of "Summer Event 2013"
Sparkyman215 (talk | contribs) m |
Tofumaster (talk | contribs) (I basically added in the weapon tweaks that was added in this update. The weapon tweaks were major in the game so this deserves to be in the wiki.) |
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| width="60px" | {{code|cp_standin}} | | width="60px" | {{code|cp_standin}} | ||
|} | |} | ||
− | + | === Tweaked Weapons === | |
+ | {| class="wikitable" | ||
+ | ! style="background: #eec500;" class="header" | <span style="color: black;"> Class | ||
+ | ! style="background: #eec500;" class="header" | <span style="color: black;"> Weapon | ||
+ | ! style="background: #eec500;" class="header" | <span style="color: black;"> Changes | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=6 | {{Class link|Scout}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Crit-a-Cola}} | ||
+ | |- | ||
+ | | {{buff|Removed: Damage taken mini-crits}} | ||
+ | {{nerf|Added: Damage taken increased 25%}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Shortstop}} | ||
+ | |- | ||
+ | | {{buff|Added: 20% bonus healing while deployed}} | ||
+ | {{nerf|Added: 80% vulnerability increase to all push forces while deployed}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Winger}} | ||
+ | |- | ||
+ | | {{buff|Added: +25% Jump Height bonus when active}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=16 | {{Class link|Soldier}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Battalion's Backup}} | ||
+ | |- | ||
+ | | {{buff|Added additional +15% Sentry damage resistance to all teammates while banner effect is active}} | ||
+ | {{grey|Rage is now generated from damage dealt instead of damage received}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Black Box}} | ||
+ | |- | ||
+ | | {{grey|Changed explosion sound}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Beggar's Bazooka}} | ||
+ | |- | ||
+ | | {{nerf|Misfired Rockets now remove one loaded rocket from the clip}} | ||
+ | {{grey|Fixed an exploit that allowed players to hold a set fixed number of rockets}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Concheror}} | ||
+ | |- | ||
+ | | {{buff|Buffed players now receive a speed boost in addition to its previous effect}} | ||
+ | {{grey|Rage is now only generated from damage dealt}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Cow Mangler 5000}} | ||
+ | |- | ||
+ | | {{buff|Removed -10% damage attribute}} | ||
+ | {{buff|Removed 5% slower reload attribute}} | ||
+ | {{nerf|Reduced Clip Size}} | ||
+ | {{grey|Added missing "sets players on fire" description text}} | ||
+ | {{grey|New particles and sound}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Escape Plan}} | ||
+ | |- | ||
+ | | {{nerf|Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Liberty Launcher}} | ||
+ | |- | ||
+ | | {{buff|Removed: 25% reduced clip size penalty}} | ||
+ | {{nerf|Added: 25% reduced damage penalty}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Original}} | ||
+ | |- | ||
+ | | {{grey|Changed explosion sound}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=4 | {{Class link|Pyro}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Phlogistinator}} | ||
+ | |- | ||
+ | | {{grey|Fixed "Mmmph" progress resetting after touching a resupply cabinet}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Powerjack}} | ||
+ | |- | ||
+ | | {{buff|Added: 15% increase move speed while deployed}} | ||
+ | {{buff|Removed: +20% melee vulnerability when active}} | ||
+ | {{nerf|Added: 20% damage vulnerability to all sources}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=4 | {{Class link|Demoman}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Chargin' Targe}} | ||
+ | |- | ||
+ | | {{buff|Added: Afterburn immunity}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Loose Cannon}} | ||
+ | |- | ||
+ | | {{buff|Double donk damage now mini-crits}} | ||
+ | {{grey|Reduced charge time to 1 second}} | ||
+ | {{grey|Range no longer affects direct cannonball impact damage}} | ||
+ | {{grey|Added: Double-Donk sound and particle effects}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=4 | {{Class link|Heavy}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Buffalo Steak Sandvich}} | ||
+ | |- | ||
+ | | {{buff|Removed: Damage taken mini-crits}} | ||
+ | {{nerf|Added: Damage taken increased 25%}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Dalokohs Bar}} | ||
+ | |- | ||
+ | | {{buff|Increased amount of health restored per-bite from 15 to 25}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=8 | {{Class link|Engineer}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Gunslinger}} | ||
+ | |- | ||
+ | | {{nerf|Mini-sentries do not heal during construction}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Rescue Ranger}} | ||
+ | |- | ||
+ | | {{buff|Minor increase in damage per bolt}} | ||
+ | {{buff|Increased building healing from 50 to 75 per bolt}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Short Circuit}} | ||
+ | |- | ||
+ | | {{buff|Ammo cost of firing reduced to -18 metal when an attack destroys a projectile}} | ||
+ | {{buff|Increased firing speed by +25%}} | ||
+ | {{nerf|Ammo cost increased to -36 metal when an attack does not destroy a projectile or hit a player}} | ||
+ | {{grey|The weapon's muzzle now emits a spark effect when fired}} | ||
+ | {{grey|Fixed attack arcing to nearby teammates as if they were enemies}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Wrangler}} | ||
+ | |- | ||
+ | | {{nerf|Slightly reduced accuracy of manually-controlled sentry at long range}} | ||
+ | {{grey|Protective shield now fades 1 second after the owning Engineer dies}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=6 | {{Class link|Medic}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Crusader's Crossbow}} | ||
+ | |- | ||
+ | | {{grey|Changed arrow projectile to a large syringe}} | ||
+ | {{grey|Added new trail effects}} | ||
+ | {{grey|Smoothed out reload animation (DPS unchanged)}} | ||
+ | {{grey|Fixed being able to heal players that are using items that block healing}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Quick-Fix}} | ||
+ | |- | ||
+ | | {{buff|Added 50% Overheal}} | ||
+ | {{buff|Über now affects the medic when there's no heal target}} | ||
+ | {{buff|Shotguns with pushback no longer affect players under the effect of Quick-Fix’s Über}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Vaccinator}} | ||
+ | |- | ||
+ | | {{buff|Über now fully absorbs crit damage for the selected damage type}} | ||
+ | {{nerf|Depletes Übercharge based on the amount of damage prevented}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=6 | {{Class link|Sniper}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Bazaar Bargain}} | ||
+ | |- | ||
+ | | {{grey|Capped the max charge rate to 200%}} | ||
+ | {{grey|Fixed the starting charge rate being -40% instead of -20%}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Cozy Camper}} | ||
+ | |- | ||
+ | | {{buff|Removed movement penalty}} | ||
+ | {{nerf|Added: Damage taken increased by 20%}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Darwin's Danger Shield}} | ||
+ | |- | ||
+ | | {{buff|Added: Bullet damage taken reduced by 15%}} | ||
+ | {{nerf|Added: Explosive damage taken increased by 20%}} | ||
+ | |- | ||
+ | ! style="background: #ffe567;" rowspan=6 | {{Class link|Spy}} | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Dead Ringer}} | ||
+ | |- | ||
+ | | {{nerf|When under the effect of Feign Death, damage taken decreases the duration of the effect}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|L'Etranger}} | ||
+ | |- | ||
+ | | {{buff|Added: 40% increased cloak duration}} | ||
+ | |- | ||
+ | ! style="background: #fff2b3;" rowspan=2 | {{table icon|Spy-cicle}} | ||
+ | |- | ||
+ | | {{grey|Fixed a bug that would cause the charge meter to not reset when the spy was killed}} | ||
+ | |} | ||
== Pre-announcement references == | == Pre-announcement references == | ||
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day. | Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day. |
Revision as of 09:29, 25 July 2013
“ | Over the last week we've taken you through some of our thinking around maps, weapons and items. We thought you might find it interesting if we walked you through the process we use to ship an update to TF2.
There we go, update shipped.
— TF2 Official Website
|
” |
The Summer Event Update was the in-game release of several items that were selected by Valve for outstanding quality through the Steam Workshop and resubmitted using new item importing system, along with the fixing of several exploits and bugs present in existing maps and the tweak to several weapons. Released with the July 10, 2013 Patch, the update added a total of 64 new hats and miscellaneous items which were available via opening Crates with their special Summer Cooler Keys, and 2 new maps, Standin, and Process.
Contents
Additions
Hats
Miscellaneous Items
Action Items
A Random Summer Cooler Key Gift | |
Pile of Summer Cooler Key Gifts |
Tool
Red Summer 2013 Cooler Key | |
Orange Summer 2013 Cooler Key | |
Yellow Summer 2013 Cooler Key | |
Green Summer 2013 Cooler Key | |
Aqua Summer 2013 Cooler Key | |
Blue Summer 2013 Cooler Key | |
Brown Summer 2013 Cooler Key | |
Black Summer 2013 Cooler Key |
Maps
Name | Picture | Game mode | File name |
---|---|---|---|
Process | 250px | Control Point |
cp_process
|
Standin | 250px | Control Point |
cp_standin
|
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout | Crit-a-Cola | |
Removed: Damage taken mini-crits Added: Damage taken increased 25% | ||
Shortstop | ||
Added: 20% bonus healing while deployed Added: 80% vulnerability increase to all push forces while deployed | ||
Winger | ||
Added: +25% Jump Height bonus when active | ||
Soldier | Battalion's Backup | |
Added additional +15% Sentry damage resistance to all teammates while banner effect is active Rage is now generated from damage dealt instead of damage received | ||
Black Box | ||
Changed explosion sound | ||
Beggar's Bazooka | ||
Misfired Rockets now remove one loaded rocket from the clip Fixed an exploit that allowed players to hold a set fixed number of rockets | ||
Concheror | ||
Buffed players now receive a speed boost in addition to its previous effect Rage is now only generated from damage dealt | ||
Cow Mangler 5000 | ||
Removed -10% damage attribute Removed 5% slower reload attribute | ||
Escape Plan | ||
Wearer receives the Marked-For-Death effect when deployed, and for a short period afterwards | ||
Liberty Launcher | ||
Removed: 25% reduced clip size penalty Added: 25% reduced damage penalty | ||
Original | ||
Changed explosion sound | ||
Pyro | Phlogistinator | |
Fixed "Mmmph" progress resetting after touching a resupply cabinet | ||
Powerjack | ||
Added: 15% increase move speed while deployed Removed: +20% melee vulnerability when active | ||
Demoman | Chargin' Targe | |
Added: Afterburn immunity | ||
Loose Cannon | ||
Double donk damage now mini-crits Reduced charge time to 1 second | ||
Heavy | Buffalo Steak Sandvich | |
Removed: Damage taken mini-crits Added: Damage taken increased 25% | ||
Dalokohs Bar | ||
Increased amount of health restored per-bite from 15 to 25 | ||
Engineer | Gunslinger | |
Mini-sentries do not heal during construction | ||
Rescue Ranger | ||
Minor increase in damage per bolt Increased building healing from 50 to 75 per bolt | ||
Short Circuit | ||
Ammo cost of firing reduced to -18 metal when an attack destroys a projectile Increased firing speed by +25% | ||
Wrangler | ||
Slightly reduced accuracy of manually-controlled sentry at long range Protective shield now fades 1 second after the owning Engineer dies | ||
Medic | Crusader's Crossbow | |
Changed arrow projectile to a large syringe Added new trail effects | ||
Quick-Fix | ||
Added 50% Overheal Über now affects the medic when there's no heal target | ||
Vaccinator | ||
Über now fully absorbs crit damage for the selected damage type Depletes Übercharge based on the amount of damage prevented | ||
Sniper | Bazaar Bargain | |
Capped the max charge rate to 200% Fixed the starting charge rate being -40% instead of -20% | ||
Cozy Camper | ||
Removed movement penalty Added: Damage taken increased by 20% | ||
Darwin's Danger Shield | ||
Added: Bullet damage taken reduced by 15% Added: Explosive damage taken increased by 20% | ||
Spy | Dead Ringer | |
When under the effect of Feign Death, damage taken decreases the duration of the effect | ||
L'Etranger | ||
Added: 40% increased cloak duration | ||
Spy-cicle | ||
Fixed a bug that would cause the charge meter to not reset when the spy was killed |
Pre-announcement references
Posts in the Official Site started at July 5, 2013; with subsequent posts reporting data about the update every following day.
Update Gallery
External links
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